"Sedna,..." no attack sometimes
Sedna doesn't attack after Pounce sometimes, and just stay in the same place for a while (much longer than usual).
Sedna doesn't attack after Pounce sometimes, and just stay in the same place for a while (much longer than usual).
Same thing with Oak (Post-Penitence) . Was supposed to be better after the last patch, but I think it has gotten worse.
yup, it sucks.
Ive gotten into the habit of clicking to attack immediatly after pounce every time because of this
the delay is still there though, it used to be worse before the latest patch.
Even while clicking on the enemy oak/sedna would just turn and hit a creep.
It's intended behavior known as "follow-thru". Sedna has some of the worst follow-throughs in the game, which contributes to her already absymal dps.
Other characters don't feel it as much because their alpha strikes are tied to a snare (Bite, Pentitence) or they are just naturally fast.
The reason it exists is purely graphical and it avoids a few race conditions. I proposed an overall of the follow-thru system and reducing follow-thru for all abilities to something small like .25 but it was cut down as a "balance change".
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