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Demigod strategies - what 3v3 team has the most potential for 3v3 kills

Demigod strategies - what 3v3 team has the most potential for 3v3 kills

I'm curious to hear ideas from the DG community about what combo they think would have the most potentials for kills in a 3v3 match up.  Assume you have the worlds greatest X dgs on your team and coordination is not an issue.

One of the more common ones from some time ago was Erb/ub/rook.  The main reasoning was the triple stun to keep whoever the target was from casting a sigil, etc.  + mid/late game, the rook adds on a more powerful hammerslam that wont miss with all those stuns. 

Anyway, this got me to thinking - what else might be solid, but only in extremely experienced players hands.  How about dmg qot/minion oak/ass erb?  I think the damage potential is through the roof late game with a LONG stun from erb, but I don't think its as effective as rook/erb/ub. I want to try it, but frankly, though there is potential, it completely relies on someone being dumb enough to push without much of an escape route... so its pretty much a pipe dream. With the other combo - Once the erb hits level 10 - its really a matter of bs2+ long stun and the whole team can generally catch up for a gank.  All of that said, I think I'd easily ignore the dmg potential from having a qot in favor of another dg that could stop a sigil.

I think the main factor in all ganks is preventing sigils.  All of us experienced folks do our best to calculate how long we can stay and be a safe distance or get a kill with a sigil in mind.  So, anything that makes it impossible to escape (stuns, ints) win the battle.

So - most potential are those with the longest stuns combined with dgs with the highest spam dmg.

Any other thoughts on very strong team combos?  Theoretical or actual?

18,093 views 42 replies
Reply #26 Top

Quoting OMG_ZEX, reply 25
da reg tb is hands down the worst team.
End of OMG_ZEX's quote

 

 

Agree

Reply #27 Top

Quoting OMG_ZEX, reply 25
da reg tb is hands down the worst team.
End of OMG_ZEX's quote
in the hands of the koreans you would be surprised

Reply #28 Top

Quoting Zen_God, reply 27
in the hands of the koreans you would be surprised
End of Zen_God's quote

bah - I've never been all that impressed with rin's da.  Stand HW farm/hope to get gank build.  Nothing wrong with it, but its simple to counter... especially if you are smart enough not to drag a game out to level 15.  That said, the Korean's were pretty freakin solid on our last 2v2 tourney.  Good stuff.

So, can anyone possibly win a 3v3 against good players using oak/rook/ub with da/reg/tb?  Therein lies the challenge.  Anyway, that said, has anyone had any stellar games recently that were reasonably challenging?  It's been awhile since I've had a gg.  And by that, I mean evenly matched teams with pros fighting it out. 

 

Reply #29 Top

Just my opinion, but to me Sedna + da + reg is even worse than tb+ da + reg. Maybe, because of bad Sednas, but Sedna can only heal and do some damage + interrupt, while tb in group fights deals more damage than Sedna heals + is better against troops. Once giants are out - Sedna is useless, while tb with reg push. Enemy team with only reg pushing and da + Sedna being pushed by creeps... Pretty much suffer a lot... Even though monks help a bit, early game, but that's all...

As for Erebus + Oak + QoT. I actually cannot remember a single match (trust me, I played a lot), where Erebus went hybrid (bite + minions + stun + swarm + mist (to heal minions and avoid death)), Oak (spirits, surge, penitence, low level shield), QoT (ground spikes, spike wave, shamblers, low shield) -> pretty much everything to boost minions. Well that's probably, because I don't play any of those demigods, but anyway. In 3v3, how much damage would the target with bite, ground spikes, penitence and all minions with surge on him get? Even though someone like tb (freeze), erebus (mass charm), can counter this minion attack, but would it be deadly? Or just so so? (one of my not answered demigod questions)

As for great matches. I had great 3v3 some night. Cannot remember much, because I was sleepy, but I was in team with 1Nana (he probably didn't die at all) and some other person... I was dying a lot. Maybe 10 times (that teammate asked me to die less, but I, of course, didn't listen). Enemies weren't dying at least a lot. So my stats were something like ~0-1 kills ~9-10 deaths. But later enemies (they weren't bad) were trying to finish us faster but became more reckless and died until I had about same kills as deaths -_- And so we pushed until we won. I seriously thought we would lose badly, because of me...

I think it's this one.

http://pantheon.demigodthegame.com/game/1684718/player/130159/

But overall, lately I don't get good matches, because players leave, disconnect, etc. Well maybe I got unlucky...

Reply #30 Top

Quoting Darkliath, reply 29
In 3v3, how much damage would the target with bite, ground spikes, penitence and all minions with surge on him get?
End of Darkliath's quote

Well, its difficult to answer really because there are sooo may variables.  How many minions are attacking... how much armor does the dg that is targeted have before he gets hit with the armor reduction, are all the minion targeting, etc.  I'd say late game you'd easily burn through 3-4k hp super fast while the stun is active with all hitting, then 1-2k while the sigil is active, then whatever abilities can be used immediately after that... the only real weakness is that you probably can't keep a sigil from going off here. 

That's why I think it would be fun to try such a combo, anyway... the dmg potential is crazy. 

 

Reply #31 Top

If the team that is consist of good players also have good coordination with each other, the best combo by far is Rook/Erebus/UB. If coordination is not as good it would be Rook/Oak/Ub.  There is one combo that i particularly like if there is no rook on the opponent team which is renawel Ice TB/ Sedna/ Oak.  This is a very fun combo to play and very hard to counter without a rook. 

For early game kills, Ub, Reg, Oak is a great combo. 

Reg/DA/Erebus is probably the best ganking team but would do bad against a pushing team. 

So yeah, overall nothing beats Rook/Ub/Erebus. 

Zen, i think Koreans are not as efficient in 3v3, because the pushing play doesn't work as well in 3v3 cataract. But when it comes to pushing and flag control/ tower harass i haven't seen anyone better than them over these 2-3 years .

side note: I wish the connection allowed us to have 5v5s, i wonder how balanced DGs would be in a 5v5. I mean for example in 4v4, Reg is definitely tier 1. Would QOT shine in a 5v5? I don't know really, I played over 2k games and only about 10 of them has been very laggy 5v5s.

 

Reply #32 Top

Quoting Orcun-, reply 31
Would QOT shine in a 5v5? I don't know really, I played over 2k games and only about 10 of them has been very laggy 5v5s.
End of Orcun-'s quote

I've managed to play more than a few 4v4 and 5v5's in the past without terribad lag.  That said, no, QoT does not shine in 5v5.  With so many dgs that can target her, you really can't play exceedingly offense based... and the lower hp does not bode well for her.  It's be fun to try out again, but its just an instant target on her as she has to move in closer to use the spikes, etc. 

Reply #33 Top

Quoting Darkliath, reply 29
Once giants are out - Sedna is useless, while tb with reg push.
End of Darkliath's quote

 

I think sedna is most useful at this time for tele to portals silence then lock. No way at all to prevent sedna from locking a flag late game.

Reply #34 Top

kill her dead? 

Reply #35 Top

strongest combo: 7k hp occ 7k hp rook 8k hp ub. don't even need locks

Reply #36 Top

Quoting Zen_God, reply 35
strongest combo: 7k hp occ 7k hp rook 8k hp ub. don't even need locks
End of Zen_God's quote
agreed :grin:

Reply #37 Top

Does this boil down to 1 Rook, 1 UB and a general? I had two Rook, UB, QoT (The_M) fights in the past two days and we won both even after being behind in kills at the start. I also remember a game with a Sedna (Visca) which we won.

Reply #38 Top

LE/DA/Occ is a surprisingly decent combo. You can isolate and immobilize targets to let Occ get the burst on.

Could it stand up to the power combos? No
Oak would also break it up easily since he can pen charm/swap and shield ganked teammates...

But with tourney rules, it would be solid against demigods without interrupts and rook.

Reply #39 Top

Quoting LORD-ORION, reply 38
LE/DA/Occ is a surprisingly decent combo. You can isolate and immobilize targets to let Occ get the burst on.

Could it stand up to the power combos? No
Oak would also break it up easily since he can pen charm/swap and shield ganked teammates...

But with tourney rules, it would be solid against demigods without interrupts and rook.
End of LORD-ORION's quote

 

do you have the replay saved where you guys raped?

Reply #40 Top

Quoting Zen_God, reply 39

Quoting LORD-ORION, reply 38LE/DA/Occ is a surprisingly decent combo. You can isolate and immobilize targets to let Occ get the burst on.

Could it stand up to the power combos? No
Oak would also break it up easily since he can pen charm/swap and shield ganked teammates...

But with tourney rules, it would be solid against demigods without interrupts and rook.
 

do you have the replay saved where you guys raped?
End of Zen_God's quote

I didn't :(

 

Reply #41 Top

Quoting LORD-ORION, reply 40
I didn't
End of LORD-ORION's quote
too bad. At least i know in my heart how much potential you guys have :P

Reply #42 Top

Did some calculations and was wondering if my calculations were actually correct and/or viable:

The cooldown cap seems to be at 60% which can be achieved on cataract with both cooldown flags,  magnificent presence 2 and staff of renewal.

In theory it should be able for a team consisting of TB, Sed and UB to stun a single enemy with a maximum time non stunned for 3 seconds while the other 2 enemy demigods would have 1 second of using skills at lvl 10. At lvl 15 a single demigod would not be in stun for a maximum of 2 seconds while the other 2 would not be able to use any skills (assuming that all are in range of frost nova and silence). Stun immunity is 5 seconds afaik, beinning at the time the stun starts.

Favor items: sor for TB and UB, diamond pendant for Sed, both cooldown flags have been captured.

Lvl 10: Grasp and FN cooldown 6 seconds,  silence 7.2 seconds

Start with Nova (2 seconds), second 3 Grasp, second 4 Silence, second 7 nova (in effect at 8), second 10 grasp, second 12 silence, second 14 nova and so on...

The targeted demigod should never be not stunned for more than 3 seconds, while the surrounding demigods should either not be stunned or silenced for more than 1 second (and not able to disrupt the next nova).

Lvl 15: Grasp, FN: 6 seconds, silence  6.45 seconds (round it up to 7)

Nova (3 seconds), second 4 grasp and silence, second 7 nova (in effect at 8, silence wears off), grasp/silence at at 11, nova at 14 (in effect at 15, silence wears off), grasp/silence at 18 and so on.

The targeted (and slowed down) enemy dg would not be stunned for a maximum of 2 seconds, while any defending dg in range of of silence and nova would not be able to use any skills at all (either novaed or silenced). Theoretically this sounds incredibly strong but Im not sure, if my calculations are right or if it is actually viable to pull something like that off (would imply that locking the cooldown flag would be extremely important for the team doing this). And enemy creeps/idols would be completely useless.