[LH 1.0] Let's talk AI army construction
I really like LH. I'd give it a 9/10. I've mentioned several times I think it's a very good game. I've also mentioned there's still room for improvement, currently the AI. In the hope of being constructive, one area there's room for improvement is AI army construction.
Here Yth is sending 6! armies after me, all on the same tile:
Ruh roh!
Let's examine the 6 armies:
Army #1: 1 Juggernaut.
Army #2: 1 Hunter.
Army #3: 1 Juggernaut.
Army #4: 1 Juggernaut.
Army #5: 1 warg riders.
Army #6: 1 catapult.
So, the 6 'armies' are each 1 unit. Yth can field 9-unit armies. All of these 'armies' are on a single tile. The game is Insane world, all-Insane AI. There's no good reason why the units aren't combined into a single army. And no, I didn't ever 'tornado' the units, this is how Yth is sending units at me. I could post many many more examples of this.
It's not merely common to see this, it's every time. The AI will send full armies, or almost full armies (say, 6+ of 9 possible) when it first declares on me (so that part of AI army construction is generally ok -- unit distribution ie balancing melee/ranges/spellcasters could be better, and every army sent out should be 'full') but 'reinforcements', or follow-up armies, are pretty much all 1-3 units.
Not just regular units, either:
Here we see 2 Yth champions (Kallus is highlighted, the other is 1 square to the northwest on horseback). Both were 'killed' in a previous battle, teleported to a nearby city to heal, both came out from the same city at the same time, followed the same route past my captured former Yth city, and they didn't combine they moved separately, ending up in different tiles because of different movement rates. No way they should do this. At the worst they should have combined. At best they should wait until they can be combined into a full 9-unit army before coming at me.
Tornado is a powerful spell in large part due to AI units not recombining/combining. Increasing its mana cost does not address the cause, and not really even address the symptom.
We've seen this lack of combining/recombining since the beginning of WoM. It's now several years and several expansions later and we're still seeing it. This has nothing to do with players 'abusing' CTL-N or insufficient increases in multipliers to AI stats, it's just a need for the AI to do a better job in this. Fixing this would go a long way to making the game competitive at higher difficulty levels.
We don't have MP so the AI is all we have; it's a strategy game; and it's been said the AI will make us cry. Make me cry!