Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,535,437 views 2,223 replies
Reply #1976 Top

#repost

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(22 February 2017) Patch 2.0.p.2., see #1940

(15 February 2017) XtraDeconstruct 2.0.p. - BMB Compatibility Edition, see #1930

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.0, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 2.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

Download page may take up to 20 seconds to load.

1.7 More...

Patch 2.0p.2 [Info] [Download] (Extract in ...\Documents\My Games\LegendaryHeroes\Mods\ )

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

Reply #1977 Top

@Primal_Savage It is a shame that you are unlikely to finish the remaining Faith factions. On the other hand, you have created a lot of content for mod users and have been doing so for a long time. The game is relatively old now, and not getting enough feedback to be encouraged to do significantly more is completely understandable. There are a few 'nice to have' items on my personal list, the top being Faith Water to balance Fire, and, more randomly, enabling the Wolfmen for Faction/Sovereign editing. Honestly, I have no right to ask you for them though. Any continued maintenance support in the future is appreciated. Thanks for everything!

Reply #1978 Top

Quoting Faceless_Wanderer, reply 1977

@Primal_Savage It is a shame that you are unlikely to finish the remaining Faith factions. On the other hand, you have created a lot of content for mod users and have been doing so for a long time. The game is relatively old now, and not getting enough feedback to be encouraged to do significantly more is completely understandable. There are a few 'nice to have' items on my personal list, the top being Faith Water to balance Fire, and, more randomly, enabling the Wolfmen for Faction/Sovereign editing. Honestly, I have no right to ask you for them though. Any continued maintenance support in the future is appreciated. Thanks for everything!

I will switch the CoS custom male skeleton sovereign to werewolf (for faction creation). The current skeleton sovereign will remain in, but when creating new undead faction you will be able to use the werewolf-ankis-wolfmen model. And since there's already a male skeleton sovereign in DLC04, won't lose the ability to create a skeleton sovereign either.

Reply #1979 Top

I wonder why some of equipment images don't load/are blank in my version, I don't know if you seen this in the save i had sent.

There are many things i didn't yet tested (like new factions, gray magic, republic) and there is no detailed guide, so hard for me atm to tell about those. But they give new oppurtinites to try the game definitely.

Reply #1980 Top

Quoting Alamar_, reply 1979
I wonder why some of equipment images don't load/are blank in my version, I don't know if you seen this in the save i had sent.

There are many things i didn't yet tested (like new factions, gray magic, republic) and there is no detailed guide, so hard for me atm to tell about those. But they give new oppurtinites to try the game definitely.

Download and install:

Black Market Bazaar compatible with - Children of Storm - XtraDeconstruct - and friends (2.1)

Champion Bonanza compatible with Children of Storm (1.3)

And the missing images problem should be gone once you restart FELH.

Do note that this is only required because you downloaded "XtraDeconstruct plus DLC_MOD Compatibility Files" main file, so you need to download and install the compatible mods (BMB, CB, CoS, but you previously mentioned you downloaded and installed CoS, so now you only need to do the same thing with BMB and CB).

Reply #1981 Top

Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce more units faster? Just looking for an easier game.

Reply #1982 Top

Quoting Primal_Savage, reply 1978

I will switch the CoS custom male skeleton sovereign to werewolf (for faction creation). The current skeleton sovereign will remain in, but when creating new undead faction you will be able to use the werewolf-ankis-wolfmen model. And since there's already a male skeleton sovereign in DLC04, won't lose the ability to create a skeleton sovereign either.


I didn't expect you to do that! Thank you so much! I feel obligated to ask if it is simple enough to just give me directions to do this in my personal copy, instead of imposing my personal request on anyone else that downloads the mod. That being said, if you are just going to do it, I will take it!

Reply #1983 Top

Also I don't think a lot of people know about copying your files into the core files. I just did this and it fixed a lot of crashing issues for me! A lot of people probably just don't pay attention and put all the files into the mod folder only like I did. This would be my first tip if people have crashes!

Reply #1984 Top

Quoting iceboy105, reply 1981
Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce more units faster? Just looking for an easier game.

Delete

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Essence.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Harmony.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious_Abilities.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Sanitarium.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_Spells\XSS_Sell.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XX_ThinkingMachines_AI\XX_TM_AI_Abilities.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XX_ThinkingMachines_AI\XX_TM_AI_Spells.xml

Will probably cripple the AI.

Reply #1985 Top

Quoting Faceless_Wanderer, reply 1982
Quoting Primal_Savage,


I will switch the CoS custom male skeleton sovereign to werewolf (for faction creation). The current skeleton sovereign will remain in, but when creating new undead faction you will be able to use the werewolf-ankis-wolfmen model. And since there's already a male skeleton sovereign in DLC04, won't lose the ability to create a skeleton sovereign either.

I didn't expect you to do that! Thank you so much! I feel obligated to ask if it is simple enough to just give me directions to do this in my personal copy, instead of imposing my personal request on anyone else that downloads the mod. That being said, if you are just going to do it, I will take it!

The easiest way to do this is simply to unlock the wolf head for all models. This doesn't, so to speak, create a "wolfmen", but it certainly gives you a Sovereign w/ a wolf head. The reason why I would switch the CoS male skeleton sovereign to werewolf is to make it a bit more unique in terms of abilities and equipment it can use. I will try to put up a Dropbox link at some point today. If you want to unlock the head for all races, just edit with notepad:

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\M_ChildrenOfStorm\XM_CoS_Heads.xml

Find:

<GameItemType InternalName="Wargmanhead1">

And add the following supported models:

<SupportedUnitModelType>AmarianMale</SupportedUnitModelType>

<SupportedUnitModelType>BroodCustom</SupportedUnitModelType>

<SupportedUnitModelType>EmpireMale</SupportedUnitModelType>

<SupportedUnitModelType>FallenMale</SupportedUnitModelType>

<SupportedUnitModelType>IroneerMale</SupportedUnitModelType>

<SupportedUnitModelType>KingdomMale</SupportedUnitModelType>

<SupportedUnitModelType>MancerMale</SupportedUnitModelType>

<SupportedUnitModelType>QuendarMale</SupportedUnitModelType>

<SupportedUnitModelType>TarthanMale</SupportedUnitModelType>

<SupportedUnitModelType>UrxenMale</SupportedUnitModelType>

<SupportedUnitModelType>WraithMale</SupportedUnitModelType>

<SupportedUnitModelType>Centaur</SupportedUnitModelType>

<SupportedUnitModelType>DrotaMale</SupportedUnitModelType>

<SupportedUnitModelType>DwarfMale</SupportedUnitModelType>

<SupportedUnitModelType>ElfMale</SupportedUnitModelType>

<SupportedUnitModelType>LizardmanMale</SupportedUnitModelType>

<SupportedUnitModelType>FaithEarthMale</SupportedUnitModelType>

 I didn't test it extensively, but it should work.

 

EDIT:

Werewolf Sovereign (Dropbox)

Requires Children of Storm Mod.

Reply #1986 Top

Quoting Primal_Savage, reply 1984


Quoting iceboy105,
Returning to this great mod and thank you! If I wanted to get rid of all AI cheats (Such as the AI Sell Spells and the 150 Gildar AI bonus at game start how would I do this? Any other AI bonus cheats to know about? Seems like the AI can produce more units faster? Just looking for an easier game.



Delete

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Essence.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Harmony.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious_Abilities.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Sanitarium.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_Spells\XSS_Sell.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XX_ThinkingMachines_AI\XX_TM_AI_Abilities.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XX_ThinkingMachines_AI\XX_TM_AI_Spells.xml

Will probably cripple the AI.



Ok I take that back AI unit production seems ok but the issue for me is the AI hires heroes at double the rate I do and the AI heroes level at double the rate mine do. Is there one thing I can do to slow this one thing down? Also there seems to be a balance issue when you can level up units faster by parking them in a city than by being out adventuring?

Reply #1987 Top

Quoting iceboy105, reply 1986
Ok I take that back AI unit production seems ok but the issue for me is the AI hires heroes at double the rate I do and the AI heroes level at double the rate mine do. Is there one thing I can do to slow this one thing down? There seems to be a balance issue when you can level up units faster by parking them in a city than by being out adventuring?

There is a section at the end of A_UserGuide.txt that describes what most files that can removed do, but as long as I will be around I can certainly answer these questions to, so keep asking, I'm sure other users would like to know.

Z1. (Guide) - Customizing your XtraDeconstruct installation

 

For AI Fame (Champions), delete:

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_AI\XAI_Illustrious_Abilities.xml

I don't believe I've added specific bonuses to AI Champion XP (although that would be an interesting AI bonus). Generally, I can keep up with them through adventuring/war. That said, the AI doesn't improve (much) its champions equipment unless it's a party leader, so at some point it doesn't really matter if they are 5-10 levels above you as your equipment will balance things out.

 

Regarding stationed units, city hubs provide XP based on city size and city specialization. At the "outpost" level (CityHub1), units gain 1 XP per season, so obviously you will gain more by adventuring, the exception being when you start in a really difficult position, in which case it might be advantageous to get to level 2 w/ your trained units while you go around with your sovereign and pick up treasure sites and whatnot). Midgame/Endgame, once your cities grow and the creature lairs become more scarce, then it's often better to leave your newly trained units (and newly acquired champions) in high level fortresses until you need them and adventure with a small number of parties (say 2-4 stacks). You can modify or delete said changes through XI_CityHubsXP.xml and XM_67_CityHubsXP.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\M_AlphaCities\XM_67_CityHubsXP.xml

...\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\X_Improvements\XI_CityHubsXP.xml

 

Unrelated to your post, I've added a Dropbox link for the Werewolf Sovereign (using CoS Custom Undead Male Sovereign) in reply #1985.

Reply #1988 Top

Didn't knew i need those too. Thanks, it helped :) 

Quoting Primal_Savage, reply 1980


Quoting Alamar_,
I wonder why some of equipment images don't load/are blank in my version, I don't know if you seen this in the save i had sent.

There are many things i didn't yet tested (like new factions, gray magic, republic) and there is no detailed guide, so hard for me atm to tell about those. But they give new oppurtinites to try the game definitely.



Download and install:

Black Market Bazaar compatible with - Children of Storm - XtraDeconstruct - and friends (2.1)

Champion Bonanza compatible with Children of Storm (1.3)

And the missing images problem should be gone once you restart FELH.

Do note that this is only required because you downloaded "XtraDeconstruct plus DLC_MOD Compatibility Files" main file, so you need to download and install the compatible mods (BMB, CB, CoS, but you previously mentioned you downloaded and installed CoS, so now you only need to do the same thing with BMB and CB).

Reply #1989 Top

@Primal Savage: Thanks, that worked and nothing blew up! Last two follow up questions:

1) For enabling on Females I presume I duplicate the overall entry, but use the ___Female instead of ____Male for supported model type? I could refer to another female entry, like Lizardmanheadfemale, to double check my syntax.

2) Is there a different place I can go to force soldier units to also use the Wolfman head? For example, if I was say, running a custom faction derived from Altarians, is there a place where I could switch Altarian unit heads? Or is this a bit more complex than changing a line of text in an XML file somewhere?

Thanks!

Reply #1991 Top

Quoting Faceless_Wanderer, reply 1989

@Primal Savage: Thanks, that worked and nothing blew up! Last two follow up questions:

1) For enabling on Females I presume I duplicate the overall entry, but use the ___Female instead of ____Male for supported model type? I could refer to another female entry, like Lizardmanheadfemale, to double check my syntax.

2) Is there a different place I can go to force soldier units to also use the Wolfman head? For example, if I was say, running a custom faction derived from Altarians, is there a place where I could switch Altarian unit heads? Or is this a bit more complex than changing a line of text in an XML file somewhere?

Thanks!

1. Yes.

2. You need to switch all units head equipment, probably around 20-25 per faction.

( XH_Units, but see also XH_Units_CityDefenders, XH_Units_PioneersSappers, and XH_Units_Specials )

Reply #1993 Top

@Primal_Savage:

Thanks! I'll work with your other instructions on my personal copy from there. I also did grab the dropbox file you put up. Cheers!

Edit: Tried to give you some Karma in thanks but the forum is returning an Error 500 message.

Reply #1994 Top

Quoting Faceless_Wanderer, reply 1993
Edit: Tried to give you some Karma in thanks but the forum is returning an Error 500 message.

Yeah, I've run into the karma issue a couple times, guessing the problem is with LH Modding, stardock.net, elementalgame.com, or something else (I think I covered all bases now) since I've seen karma being given on other Stardock forums. Might also be a problem with ad blocking apps. You can try giving karma directly from profile ( https://forums.elementalgame.com/user/5505675 ) , see if it works from there, but otherwise it's an issue only Stardock can fix. Not sure if they're even aware of it though.

Reply #1995 Top

Quoting Faceless_Wanderer, reply 1993
Thanks! I'll work with your other instructions on my personal copy from there. I also did grab the dropbox file you put up. Cheers!

The head internalname is Wargmanhead1 .

Changing this will also modify the trained units for default faction using the same trained units as your new faction. In your example, Altar.

Reply #1997 Top

Quoting Faceless_Wanderer, reply 1996
Noted. And Karma does work from the profile.

Nice to know there's a workaround. :thumbsup:

Reply #1998 Top

Quoting Faceless_Wanderer, reply 1993

Edit: Tried to give you some Karma in thanks but the forum is returning an Error 500 message.

Also tryed that earlier and it didn't work, now i know the workaround and it work fine :) Thx for your work again. btw one line of text and 5x "work" ;)

Reply #1999 Top

Been awhile, got the itch to come back to LH.

Was there a change to how wild creatures act? Playing my first game with a fresh reinstall, while scouting I'm getting constantly attacked from upwards of two tiles out with defending monsters coming out of their lair to attack. I don't remember that being a thing prior.

I'm just wondering if I messed up my reinstall somehow or if this is a feature. It's making scouting pretty difficult, which if that was the intention it's working as intended.

Reply #2000 Top

Quoting Hawkster52, reply 1999
Been awhile, got the itch to come back to LH.

Was there a change to how wild creatures act? Playing my first game with a fresh reinstall, while scouting I'm getting constantly attacked from upwards of two tiles out with defending monsters coming out of their lair to attack. I don't remember that being a thing prior.

I'm just wondering if I messed up my reinstall somehow or if this is a feature. It's making scouting pretty difficult, which if that was the intention it's working as intended.

Working as intended! :congrat: