[BUG v1.01] Iridium Corporation cultural starbases modules

So I am uncertain if this bug was around before, but in 0.96 (the latest opt-in version) it is present.

 

Aside from the first module, namely the cultural forum, I am unable to upgrade my cultural starbases after I unlocked the modules through techs.

I unlocked multiple of the techs that should allow you to build these modules, but none of them show up on upgrade screen.

 

Honostly this annoyed me pretty hard, since I wanted to play a peacefull game for a change, and now i threw out 6 hours of my day-off because the game is near launch and still riddled with basic bugs.

Sigh.....

 

Edit: updated version number

4,694 views 7 replies
Reply #1 Top

Bumping this, since there haven't been any confirmations of this bug, nor if it has been fixed already or not.

Reply #2 Top

This is similar to what happened to me with the Altarians when trying to upgrade there mining stations to the next tier, i had researched the tech but was never able to upgrade the station past the first tier mining module, regardless of how many constructors i sent. i think iv seen elsewhere on the forums similar bugs.

Reply #3 Top

Bump.

 

Bug is still there, do people not test this stuff, or just not build starbases?

Reply #4 Top

I made a similar post and apparently the reason its not showing up is that its accidentally giving you the tech one tech early. since most people just upgrade as far as they can go when they build a base they have in fact already built it and thus why its confusing when you get the tech and you think its not there. Anyway, bottom line is its know and its on there list of things to fix.

 

Reply #5 Top

I am pretty sure it is because it doesn't have the right prerequirements as you can see in the starbasemoduledefs.xml

 

<Prerequ>
<Techs>
<Option>CulturalOutreach</Option>
<Option>InterstellarCommerce</Option>
<Option>TheCallingTech</Option>
</Techs>
<UpgradesFrom>InformationHubModule</UpgradesFrom>
</Prerequ>

 

It needs to upgrade from the InformationHubModule but there is such thing in the Iridium tree. It is probably because Marketing und Costumer Relations both have the "Starbase Market" module where one should have the InformationHub

 

 

btw something similar is also in the Krynn Tech tree, where you need the Universal Translator tech first before you can upgrade to the Information Hub from ThePath tech because the Cultural Forum is nested in the Translator tech and a prerequirement for the Hub. It is not clear from the tech tree that I need that tech because it is not linked. It makes sense that I need 10% before 20% but it is not intuitive. Also there is a redundant tech in the cultural star base tree too. You need to get through TheOrder which gives you InterstellarEmbassay and later you can chose to take StellarEmigration which also has one reward as the InterstellarEmbassay. I guess there are similar issues in other trees but I am not really going to check everyone. This is something the devs should have figured out through the beta phase.

Reply #6 Top

Bug is still present in 1.02 opt-in

This annoyed me pretty much too, actualy so much that I fixed it for myself :D (based on informations from TheBloody-Nine - thank you for them).

Here is what needs to be done:

 

backup and open "StarbaseModuleDefs.xml" in some text editor (notepad is sufficient) Default location is:

"C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\Game"

 

Find: "XenoCommerce" inside - there is only one in the whole file

the section will look like this:

<Prerequ>
      <Techs>
        <Option>XenoCommerce</Option>
        <Option>MarketingTech</Option>
      </Techs>
      <StarbaseModule>EconomicRingModule</StarbaseModule>
    </Prerequ>

 

now copy and delete <Option>MarketingTech</Option>

result:

<Prerequ>
      <Techs>
        <Option>XenoCommerce</Option>
      </Techs>
      <StarbaseModule>EconomicRingModule</StarbaseModule>
    </Prerequ>

 

still in the same file Find: "CulturalInfluence" again only one in the whole file

section should look like this:

<Prerequ>
      <Techs>
        <Option>CulturalInfluence</Option>
        <Option>ThePathTech</Option>
      </Techs>
      <UpgradesFrom>CulturalForumModule</UpgradesFrom>
    </Prerequ>

 

and add copied line from before so the result will be:

<Prerequ>
      <Techs>
        <Option>CulturalInfluence</Option>
        <Option>ThePathTech</Option>
        <Option>MarketingTech</Option>
      </Techs>
      <UpgradesFrom>CulturalForumModule</UpgradesFrom>
    </Prerequ>

 

save the file

 

Now you should have "Information Hub" starbase module under Marketing tech isntead of Starbase Market (which is still in Customer Relations, where it probably should be).

 

I apologize for any mistakes, English is not my native language.

 

 

Reply #7 Top

I guess we did it :-D 

 

Patch: 1.03

Fixed a bad iridium prereq for the starbase influence hub