What exactly do the "Precursor Relic Focus" spec techs do?

Subject title pretty much says it all. But to expand a bit, the there is a specialization trio in the middle of the Engineering Tech tree called "Precursor Relic Focus".  In them are the following three techs:

Precursor Technologist (Increases Precursor relic research benefits)

Precursor Cultural Studies (Increases Precursor relic cultural benefits)

Precursor Capitalization (Increases Precursor relic economic benefits)

But unlike nearly all of the other techs, these don't actually spell out what they actually DO mechanically.  There are no starbase modules attached to them.  There are no improvements.  And there are no tooltips explaining exactly what they improve and how they improve them.

So has anyone figured out the actual mechanical benefit for these techs so it players can know which to choose (and why)?

I suspect they might increase the benefits that some of the relics give.  But do these three actually increase the benefits from Research Relics, Cultural Relics, and Economic Relics?  If so, by how much?  And also if so, where are the two techs to help out Manufacturing Relics and Approval Relics? ;)

12,661 views 5 replies
Reply #1 Top

I researched Precursor Technologist and can find no tooltip on any planet, crystal, or relic that shows any effect from it.  Maybe it does do something, but I can't find where it's shown to the player.

Reply #2 Top

It has to be some modifiers, though haven't tested it deeply and haven't noticed immediate changes, as when these techs are unlocked, you have already big influence.

Reply #3 Top

Quoting zingo77, reply 2

It has to be some modifiers, though haven't tested it deeply and haven't noticed immediate changes, as when these techs are unlocked, you have already big influence.

You'd think that.  But they are, quite literally, the ONLY techs in the Terran Tech Tree without icons that explain what they do.  Well, except for the few techs that are so completely self-explanatory that they don't need tool-tips (like the ones that allow Military and so on Alliances).  The only other "empty tech" that I can find in the Terran Tech Tree is the Antimatter Containment one.  And that's a recent devlopment thanks to shufflng improvements around.

I'm going to move this thread to Beta Feedback in the hopes that some devs see it and perhaps comment on it and/or see that it might need looking at.  Problem is, I don't know if this is a bug, something unimplemented, or something invisible going on behind the scenes.  If I did know, I'd send in a ticket on it. ;)

Reply #4 Top

I tend to play altarain. there's a few similar techs there. Particularly one late in the logistics tree, and the ones that it shares with the terrain tree.

 

Also the social matrix thing is really underpowered. I would argue it has very little use right now.

 

Finally, is there a reason why altarians have less terraforming techs? This can really hurt them late game and seems unnecessary...

Reply #5 Top

I wanted to revive this thread, because the "Precursor Relic Focus" still does not to have any noticeable effect. Or am I missing something? I play the Milky Way Campaign as Terran Alliance on version 1.5.