AI Starting tech/resources

I recently started a game on the most difficult setting and within the first few turns I went to trade the AI which had 25k credits and over a dozen techs including weapons etc. What does the AI get as advantage on the hardest difficulty settings?

28,057 views 5 replies
Reply #1 Top

Look in the file GalCiv3AIDefs.xml, there you can see what bonuses it gets.

Reply #2 Top

Could you answer the question please? If you know how to read an xml file it would be preferable to telling people who have zero clue about xml to try to parse it themselves, like me. 

+1 Loading…
Reply #3 Top

I'm not that much of an expert myself.

This was posted on the forums:

Quoting Thecw, reply 2

Lars,


Beginner Normal Gifted Genius Godlike
Credit bonus limit 0 0 0 0 10000 credits
Credit bonus award interval 0 0 0 0 10 turns
Credit bonus award chance 0 0 0 0 50 %
Credit bonus award min 0 0 0 0 500 credits
Credit bonus award max 0 0 0 0 1000 credits
Free War Tech Chance 0 0 1 10 40 %
Free Ideology Point Chance 0 0 10 10 40 %
Free Ideology Point Chance Award 0 0 10 10 20 points
Growth 0 0 10 20 30 %
Production Point Bonus -25  0 33 25 300 %
Research Bonus 0 0 25 25 25 %
Research Cost Divisor 2 2 2 2 2  
Colony Manufacturing Cost Reduction 0 0 20 25 50 %
Colony Maintenance Reduction 0 0 20 50 50 %
Colony Income Bonus 0 0 25 50 200 %
Ship Range 0 0 20 20 100 %
Ship Mass Bonus 0 0 0 10 100 %
Ship Manufacturing Cost Reduction 0 0 20 25 50 %
Ship Maintenance Reduction 0 0 20 50 50 %
Ship Hit Points Bonus 0 0 0 15 50 %
Ship Accuracy 0 0 0 0 15 points
Ship Logistics Bonus 0 0 0 10 0 points
Starbase Hit Point Bonus 0 0 0 15 50 %
Shipyard Hit Points Bonus 0 0 100 100 150 %
Fog of War Yes Yes No No No  
Revealed map on game start No No No Yes Yes  
No logistics bonus specified for Godlike            


All values except for the 'Fog of War' and the 'Revealed map on game start' can be found in the XML. The FOW and RM are observed behaviour.

The research cost divisor seems to influence the tech creep rate, it is not a cost divider.

+1 Loading…
Reply #4 Top

I wonder how many years until AI can be more difficult, by playing better and not needing bonuses

Reply #5 Top

Awesome. Someone make a mod where I can manipulate those values easily? I would love to leave the AI as is, but not allow it to have FOW removed.