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GalCiv 1.09: Expanded Universe Beta 1

GalCiv 1.09: Expanded Universe Beta 1

If you have Drengin.net, you can now get the beta of the expansion pack. When the expansion pack is completed (late summer) it'll be available to all GalCiv players. If you want to upgrade to Drengin.net click on the purchase button the left and go to the bottom to upgrade.

Here's what's new:

Expanded Universe Beta 1 (1.09): July 1, 2003
New Features:

+Explored Star List - You can now keep track of stars you've explored but haven't colonized.
+ Search star feature
+Rally Points Creator. From the main screen, top right button, you can create a rally point on the map.
+Rally Point Planet Screen. On the planet screen you can then have ships go to the rally points you previously created.
+Rally points can be renamed.
+Rally Points can give orders to ships once they reach the rally point.
+Rally Point Order: Create Fleet
+Rally Point Order: Attack nearyb ships
+Rally Point Order: Hold position (default)
+Dotted Sector Lines
+Locked Sliders On Domestic Economic screen
+Obsolete Button on Governor Screen - you can now make units obsolete
+Planet screen obfeys obsolete list. I.e. old ships can be hidden away.
+Tech Tree Navigator. You can navigate through the tech tree seeing what each one does and what they lead to.
+Hyper link integration throughout the UI. You can right-click on a hyperlinked item to open up the tech navigator.
+Hyperlinking integrated into the Diplomacy screen.
+Trade Routes button on Foreign Stats Screen
+Wrapped text listboxes on trade screen
+Star Destroyed Explosion
+Completely re-rendered graphics for the stars
+Several new anomalies complete with new graphics+
+Diplomacy Screen now has hyperlink properties for ships (will bring up a map showing where they are and what they do).
+ Hyperlinking in diplomacy screen for star systems that will bring up a mini dialog showing info on that system and where it is located visually.
+ Trade Embaro is in (AI support not implemented yet).
+ Several new random events added complete with new graphics.
+ Tons of little tweaks, fixes, changes, performance tweaks, etc.

5,898 views 60 replies
Reply #26 Top
I registered with Drengin.net but I can't find the expansion pack beta. Stardock central just has the old stuff. I logged in under my new Drengin info =, registered everything (again) and am using the latest SDC. What's wrong?

~SDC~
Reply #27 Top
Under View on Stardock Central, check the "Show Pre-Release Versions" option and the beta should then appear in the software list.
Reply #28 Top
Sounds absolutely great

Rally points and Hyperlinks e.g. in the Dipomatic screen was exactly what I was missing :)

I expect my German version to come in in the next weeks (I ordered already in April from AMAZON.DE). Currently I bridgeover with my OS/2 version and the demo. (The OS/2 demo was the reason why I buyed the game at that time!)

Will there be an international version of the expansion, too?

At least, can I install it and use it with my international version :d ?

By the way, thank you that an international version exists at all. I hope that the translation can keep up with the original humorous texts.
[Message Edited]
Reply #29 Top
I can't wait for the expansion with all these new things its gonna be great. I wish I had to money to register with drengin net cuz I think it would be worth it
Reply #31 Top
Suggestions and question (awesome work on EP guys! It rocks!):

Suggestion 1: What about adding a toggle to show rally points on mini-map. Locating a rally point when you have 10 or 15 of them is pretty hard.

Suggestion 2: When in the diplomacy trade screen (or any other mini-map screen within the other window) it would be really nice to be able to click on the mini-map in the window and have the big map jump to that location. I have a gigantic game that had a very large cluster of populated sectors from 4 major and two minor races in close proximity, and trying to locate a specific planet from the trade mini-map screens is almost impossible.

Question: Where the heck is the star finder located?

Reply #32 Top
Those new space sharks (from anomalies) can be challenging. In my last game (tiny map), 3 of them were running lose on the map, having the time of their life. It's only once I was able to get a few frigates out that the problem was solved ;)

The more I play this beta, the more I am impressed. I have never seen a beta so stable. This could be a final version, and no one would see a difference :)
Reply #33 Top
Those new space sharks (from anomalies) can be challenging. In my last game (tiny map), 3 of them were running lose on the map, having the time of their life. It's only once I was able to get a few frigates out that the problem was solved
End of quote


I used the space sharks against the other races in my Tiny/Challenging game. I just used my scout as bait to lure the sharks near the other civs planets, the sharks took out the defenders and I came with my transports... I didn't have even starfighters at this point :)

//sjl


~SDC~
Reply #34 Top
Also, re: my post "Lategame slowdown (not a bug)" which I put to it's own thread... I put suggestions there on how to make the late-game more easy to handle, management-wise. Hopefully they make sense.

//sjl


~SDC~
Reply #35 Top
Some early (for me) feedback:

I would like to see the underlining with hyper-linked items go away - it's an unecessary cluttering up of the otherwise clean interface. Either change the cursor to reflect that something can be r-clicked or maybe even a color change, but the underlining has got to go in a future update.
Reply #36 Top
Question about the number of trade routes allowed (I'm playing the 1.09 beta). This is my first game and I have researched Trade and Advanced Trade - However, the game will not allow me to create more than 3 routes (2 to 1 major, 1 to another major). I don't see this limitation mentioned anywhere. Is this a possible bug or am I missing something?
Reply #38 Top
nitey: basic Trade lets you build freighters and have 2 trade routes, advanced trade lets you have an extra trade route (as do about 12 other techs). However, even with all the available techs, you're limited to 10 total trade routes.
Reply #39 Top

Apparently the star finder didn't quite make it into the first expansion beta build.  The code, etc, was checked into the server but apparently not before the build was put together.

 

Reply #41 Top
Well we have to congradulate the StarDoc for making money from the air :) , no offence but their marketing stategy is briliant !

~SDC~
Reply #42 Top
there is still a bug... in the status screens.. I've noticed that my popularity never gets to no1. also that the alien races stats are comming up at the same as mine.. eg: my popularity is at second most popular.. and so is theirs

Can it be made so that you can select your own graphic for your political party..

there also needs to be the ability to change the frequency of random events


~SDC~
Reply #43 Top
I would like to down load the beta, but I can't find it anywhere. I have the show pre release checked.

~SDC~
Reply #44 Top
I have the same problem - Had Drengin.net for ages, have the show pre-relese checked, no beta on the list.
Reply #46 Top
Can someone clarify a small issue for me - I'd like to upgrade and support Stardock, too. If I do, what happens to submitting normal games for scores to the Metaverse? Is the beta a completely different program, or does it modify my current 1.05, and does it change my ability to submit scores for my empire?

Thanks in advance for advice....
Reply #47 Top
Beta upgrades your version 1.05 by adding the new features. Not all the planned features are yet in the beta. Will make no change to your metaverse submissions and scores seem to be about the same for the same difficulty.

Paul.

~SDC~
Reply #48 Top
Please, some more first impressions of the expansion pack... Is the AI even smarter, any WOW.moments from your side... Does GalCiv look nicer ...

Please feed the no Drengins... (:(
Reply #49 Top

For those of you who can't see the beta but you upgraded to Drengin.net:

Did you register the drengin serial in Stardock Central? Also try refreshing application data.  If you still can't get it to work, drop in the chat room and see if anyone is around to help.