General Feedback
The following feedback is based on Normal difficulty...
1) I assume there's eventually going to be voice overs for the dialogs because it really feels like there should be. The silence is weird. If there isn't then I think there should be some audio cue that is associated with dialogs because it feels wrong without it.
2) I have major issues with panning. I turned it from 100% all of the way up to 300% and it's better but still doesn't feel quite right. I think it's because there's an acceleration curve rather than instantaneous like most tower defense/RTS games and that's what makes it weird.
3) Mission II: Corrupted Healers seem...unbalanced. Groups of them would survive all except the heaviest of bombardment.
4) When clicking on a mission then clicking cancel...there's a delay before it brings you back to the mission select screen.
5) Failed Mission III on the first attempt because way too many of those swarming enemies came at once. Succeeded on second attempt because of knowing how bad that last wave is.
6) It seems like the camera panning speed setting isn't applied until the player zooms out. Edit: I think it happens at the beginning of every map like it is doing a scripted slow pan. Kind of annoying. Edit: Ah, I think that the scripted slow pan is changing the setting to default and zooming out restores the player setting.
7) Mission V: Ended up doing the two objectives on separate attempts. First time was overwhelmed by the swarms.
8) Mission VII: It isn't clear where they are going to spawn from.
9) When the game is minimized while on the Mission screen, the music it plays forever repeats...it stands out and it is annoying. If the game is minimized, mute or pause the music.
10) I'm hearing some sound effects that don't make much sense. I think they are associated with the scavenger building.
11) Minos Cannon's description ends with "long recoil." Should probably say "long recharge," "long reload," or "slow fire rate."
12) There isn't enough time at the start of missions to familiarize yourself with the map before enemies start spawning. I'm often restarting the map by the second wave because I have a better idea of what to expect.
13) I got the "destroy all enemy waves" objective complete after my main structure blew up failing the mission (there was one Devastator left and it was killed by towers after the main structure went boom). Don't know if that behavior is intentional or not.
14) Mission IX: The spider secondary objective is a pain because the little robots by the left resource depot follow the mobs into the center spider nest.
15) RE: #3 Corrupted Healers are still super annoying. They need something changed like heal speed decreased, movement speed decreased, or health reduced. In packs, they are more tanky than tanks.
16) Mission X was pretty terrible. It seemed like I wasn't getting any credit for units killed. The last Overmind got by my defensive line. I had to sell everything on the map and move turrets back to the base to try to finish it off. My plan succeeded but it would have been impossible without the ability to pause the game.
17) Archives needs a lot of TLC. Specifically, I wanted to know how the Scavenger tower works. I thought that it would only work if a unit died inside the range of the tower; however, it says in the Archives that it targets towers, not enemies. If that's true then range only needs to cover the towers and I've been doing it wrong all along.
18) Mission X: I'm pretty sure I've seen mortars do some weird stuff like randomly shooting beyond their range (like they weren't really aiming at anything) and sometimes not firing at all. They seem to also have a terrible time of hitting things that are being distracted by Reinforce units (shooting far past them instead of at them).
19) Freeze/crash: I tried to restart Mission XI and it got stuck on the loading screen. Haven't been able to reproduce this.
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: SiegeOfCentauri_DX11.exe
P2: 0.1.59682.0
P3: 10.0.17763.2.0.0
20) Mission XI: It took three attempts to beat this one on Normal. Nerfing the corrupted healers would help.
21) Retributor tooltip says that the chemical weapons are good against it but it went past probably 10 of them and didn't do any damage to it.
22) Freeze/crash: #19 occurred again on Mission XII. Siege of Centauri is not responding and it is using ~25% of my 6700K processor. Memory use is constant at 1285.5 MB. Again, happened on restart after playing for at least an hour.
23) The website said 16 missions...
https://www.stardock.com/games/siegeofcentauri/store
I see only 12? I assume there is supposed to be more at "Unidentified Planet" but...it says "travel prohibited."
The following feedback is on Crazy difficulty...
24) Replaying Mission I, the waves don't start until you place a Light Rail Gun specifically. As long as you don't build one, you get free resources and can build everything else making this one super easy on "Crazy."
25) If you use the UI slow time button to pause the game, then hit space, the UI doesn't update from the pause symbol ("||") even though the game is playing.
26) I'm thinking Mission V is where Crazy gets impossible. Unlike the earlier maps, you can't depend on Milton anymore to shift the balance because using Milton is assumed.