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Bug report for 1.10.072

Bug report for 1.10.072

If I click on the round "i" button to get info on my "USS Hero" survey ship, the game crashes. Saved game available if you want it.
12,639 views 302 replies
Reply #201 Top
When I get home I will use the galciv writer to check for the Excalibur to see if still exists and I will also find out the name of this gigantic transport and I will let you know, I know that uses the graphic that is created for the Avatar, but without the attack power, but I can tell you, that you can move a lot of people on it, there are 4 types of transporters or 5 if you include the colony ship, 1-colony ship, 2-transport, 3-combat transport, 4-enhanced military transport(using the graphic of a colony ship) and 5-the enhanced something (using the graphic of Avatar), but could be that one of the mods that I downloaded from the Library is the one creating this ship, I am not sure, but one thing I am sure and that is I DON'T HAVE EXCALIBUR TECHNOLOGY, and I don't know why? I am going to check about the super transporter and I will let you know about it. Anyway check the library for some nice mods in there.
Reply #202 Top
I am still at work and I will not be able to get home until late tonight but I will check about this transport super enhanced and I will let you all know, man is nice to be able to move 30+ billion people and go where the Drengings are and said "Hello here I am". The only thing I know is that this ship doesnot shows up until the end of the game after you have research Overlord.
Reply #203 Top
I download this improvement from the library "Advanced Transports and Freighters " from the ships section, and maybe this is the reason why I have the super doopler transporter.
Reply #204 Top
Before I start, I haven't read all nine pages of this thread so these issues may have already been mentioned; and I apologise if this is the case.

I have found two issues that are annoying but don't really affect play that much. :notsure:

1. When a colony is under cultural pressure from another empire and displays the icon on the Sun. If money is spent on this colony to make it less affected, and later when the empire applying the pressure is destroyed, the colony is still showing the icon on the sun. Seems that once the icon is displayed it never goes away no matter what changes in the game have occurred.

2. When a colony has the 'auto-launch' option turned on and at some time in the future the option is turned off while it produces a different type of ship, a colony ship for example, the new ship is still auto-launched even with the option showing that it is turned off. Its really annoying when you want to send 500 off to a class 15 planet but due to the auto-launch bug the colony ship is carrying 10000. And it does not seem to matter how many new ships are built they all auto-launch. :sniff!:

~SDC~
Reply #205 Top
2. When a colony has the 'auto-launch' option turned on and at some time in the future the option is turned off while it produces a different type of ship, a colony ship for example, the new ship is still auto-launched even with the option showing that it is turned off. Its really annoying when you want to send 500 off to a class 15 planet but due to the auto-launch bug the colony ship is carrying 10000. And it does not seem to matter how many new ships are built they all auto-launch.
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Does the system have an active rally point?

~SDC~
Reply #206 Top
One little bug I've spotted (or rather finally verified).
The U.P has banned Terror Star production, however the ai's will still build up to the stage before completing a terror star (or thats as far as this station I'm watching has built). Needless to say I got a big surprise!

Wydom@ker sounds like you might be using rally points like Ray says. I've done the same, hate it when I forget to turn them off :D.


~SDC~
Reply #207 Top
One little bug I've spotted (or rather finally verified). The U.P has banned Terror Star production, however the ai's will still build up to the stage before completing a terror star (or thats as far as this station I'm watching has built). Needless to say I got a big surprise!
End of quote


Ok they have built 7 terror stars now... so much for obeying the U.P, at least now I can the terror stars off them.
~SDC~

Ok seems the first Terror Star ruling wasn't holding, another has been passed by the U.P... and yes both are meant to ban terror stars forever. Hopefully things will even out now.
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Reply #208 Top
DO you per chance have some mods installed?

I've never seen this super transporter and regularly complete all research (usually as neutral or good).

Paul.

~SDC~
Reply #209 Top
Playing with the latest patch. There is a planetary colonization event that has odd percentages. It's the one where you encounter a stone age race and only the polar caps are available for colonizing. The "good" choice is -3% to productivity. However the "neutral" choice is -7%. Seems backwards to me.
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This isn't related to the patch: it's always been there.

The numbers are chosen randomly, and occasionally things do get mixed up a bit because of it.

~SDC~
Reply #210 Top
"Games abort whenever a (new) expansion pack anomaly are being surveyed by player or AI ||
double clicking or Clicking on the info button of survey ship 'Hero', starhawk..."

---> Installed German version && GalCiv upgraded to 1.10A.073 <---

#96 by Citizen ANDROALFA: german version & '1.1'. Is this version 1.10a.073?

#137, #148, #197 by Citizen Icho Tolot: 1.10a.073 used, do you patch a german version?

#160, #185 by Citizen Darklor: german version & 1.10a.073 used.

(The same with [#10 thread 'Patch 1.05 german version'] by Citizen shaffer)

#161 by Diplomat TheoLeo: game ver 1.10a.73, do you patch a german version?

#176 by Citizen Peter Huebner: probably german version, have you updated to 1.10A.073?

#179, #181 by Citizen Admiral Sherbert: have the 1.10A.073 patch. Do you patch a german version?

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Reply #211 Top
"This isn't related to the patch: it's always been there.

The numbers are chosen randomly, and occasionally things do get mixed up a bit because of it."

Thanks for the clarification. The randomness does make for some easy choices though. ;)
Reply #212 Top
In Ground Combat screen where you choose the "style of attack" (Information Warfare, Tidal distruptors etc.) I can no longer see the small pictures of chosen attack type.
Reply #213 Top
Do you patch a german version?
End of quote


Is this a question I am supposed to answer or is it something else?

I don't have a german version.
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Reply #214 Top

#137, #148, #197 by Citizen Icho Tolot: 1.10a.073 used, do you patch a german version?

Yes, i do but what does that mater??
Reply #215 Top
After I reinstalled I was able to submit to the metaverse, so I am happy now. :)
Reply #216 Top
Does the system have an active rally point?
End of quote


Good point, I'll check it out. It would be wrong, IMHO, for a rally point to over ride the auto-launch setting. The rally point should only affect ships that auto-launch, not manual launch ship.
Reply #217 Top
@Icho Tolot (&Admiral Sherbert)
I wanted to know, wether this problem is specific to the german version.
Thanks for your answers. :)
Reply #218 Top
Sorry not sure if this is the place for this gripe but I don't seem to exist 'score-wise' in the gigantic catagory in the meta-verse compendium . . . :notsure:

Is the problem at my end (somehow? registration or something) . . . I have no idea why it is so . . .

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Reply #219 Top

Here are some suggestions on what to try to reduce crashing:

1) Run scandisk and defrag your harddrive.
2) Update your sound and video drivers.
3) run dxdiag and run all the tests to make sure that there's nothing wrong with any of your drivers and your directx installation is good. 
4) Some media player programs like WinDVD and Winamp3 have buggy codecs that can cause GalCiv to crash. If you install SmartException from the free stuff tab in Stardock Central, it will often report what codec is causing the crash. 
5) run this: if anything has overwritten the system default sound codecs, this will fix them:

http://www.stardock.com/files/ms_mp3codec.exe

SmartException creates a file called GalCiv.exe.cra when GalCiv crashes if SmartException is running. You can send that file to me at [email protected].

Phaedyme: try taking out the cultural win cutscene and see if that gets rid of the crash.  It might have been corrupted during decompression.

For those of you with the German version, you may want to do a clean installation from Stardock Central.

TheoLeo: wasn't there anything else in the SE report?

DDoodle: try saving, shutting down the game, and re-starting.

JoeDark: e-mail the save game to me. [email protected]  I'll need both the .sav file and the folder with the same name as the .sav file.

I'll try and figure out why some of you can't build the excalibur.

For those of you running the German version, who have had trouble with crashes, also please send me a copy of your debug.err files with the SmartException reports.


[Message Edited]
Reply #220 Top
For those of you with the German version, you may want to do a clean installation from Stardock Central.
End of quote


No I want not! I've bought my version - so it should run. And as there isnt a german update planned...

Darklor >:(
Reply #221 Top
Carielf,
The installation of 1.10 over 1.05 seems to have waxed the bonus pack. Not only can I not build excaliburs but AMM's are not available either. I uninstalled/reinstalled the bonus pack and things seem to work now.
Reply #222 Top
Invisible Ship Bug (Graphical error):

I scanned the thread for signs of this issue but didn't see any reports on it. I am getting frequent display errors involving ships of only one or two types at a time. The graphics for the ship appear not to be loading: both on the map, and mini-icons for orbit. The ships are still there, and the game plays on as normal, but friend or foe, all ships of that type from all empires will simply be invisible. Other, older ship types behave normally. Invisible ships cannot be clicked on directly, but otherwise work normally.

This bug only seems to occur after long sessions. That is, they always occur late in a session, when I've been playing for over an hour or more, usually with high tech ship classes, though I have seen it on over half a dozen ship classes, and as early as frigates. I have not been able to find any consistent tie-ins (such as it only happening when I use governor's military swap, etc, so I have no idea what's causing it).

The problem corrects if I save the game, exit and load up. This is happening in version 1.10.073. I have a GE-Force2 vidcard, SBLive sound, and an AMD XP1700 CPU.


- Sirian
Reply #223 Top
Ive had some ships appear to be in two squares at once. This has happened most with sharks. I know they have moved but the graphic appears as being half in one square and half in the other
Reply #224 Top
I have seen this one too, for many releases (lost graphics for ships). This last time it was for transports and combat transports. A save game and reload should restore the graphics for them.

And Cari knows about the problem. I noticed that in 1.10.073 that there are some new error messages in the debug file that might relate to the problem some how, and sent her a copy of it.
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Reply #225 Top
Has anyone else had difficulty with the inconsistant behavior of the scroll bars or am I the only one? This seems to happen most to me when using the planet list with lots of planets (100+). If the planet list is positioned at the top and I click anywhere in the shadow area of the scroll bar sometimes it will move to where the mouse was clicked instead of moving down 7 planets. Once in a while it won't matter where in the list it is positioned and will do the same in the up or down direction, but this is rarer.

This has happened to me for quite some time now, and shows up on two OSs for me, ME and XP, with levels of DirectX in the 8.x and 9.x levels.

I think I reported it once or twice, but I have not seen any other comments about it, so now I am curious to hear from anyone else that may have seen it.

Cheers.
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