Should the Good/Evil spectrum be weighted?
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Stardock Forums
We all know that the evil choices in big events provide big bonuses whereas the good ones do not. However, once you reach 100 in good or evil, additional choices don't "help". There's no reason to pick the good choice if you're already Saintly and you get an event... in fact, it makes more sense to take the neutral or evil choice, and then pick good again on the next choice. You'll always stay towards the high end of the spectrum.
One solution would be to simply increase the spectrum so there is incentive to keep choosing the good option. However, this doesn't prevent people from exploiting back and forth options once they reach a value they want (sufficient to get certain techs or be well-liked or whatever).
I propose instead that the scale be weighted so that the last choice you make heavily outweighs your previous ones. If you're very good and select an evil choice, if it's a relatively small evil, it should drop you all the way to neutral, and if it's really bad, it should put you well into the evil category.
The only other thing I can think of is to provide extra bonuses for always selecting Good if you are Good, Neutral if you are Neutral, Evil if you are Evil.
Bruce
One solution would be to simply increase the spectrum so there is incentive to keep choosing the good option. However, this doesn't prevent people from exploiting back and forth options once they reach a value they want (sufficient to get certain techs or be well-liked or whatever).
I propose instead that the scale be weighted so that the last choice you make heavily outweighs your previous ones. If you're very good and select an evil choice, if it's a relatively small evil, it should drop you all the way to neutral, and if it's really bad, it should put you well into the evil category.
The only other thing I can think of is to provide extra bonuses for always selecting Good if you are Good, Neutral if you are Neutral, Evil if you are Evil.
Bruce