Building trade goods & wonders without wasting production
from
Stardock Forums
Hi, all.
I just started playing GalCiv a few weeks ago, and I think I've got the hang of basic strategies. However, something about my play really troubles me, and I'm looking for advice.
Because you have to have planets build in unison (i.e. social spending gets cranked up everywhere simultaneously), how do I produce trade goods and wonders without wasting production at most of my planets? Particularly at the beginning of the game, once every planet has soil, habitat, banking, and entertainment, I'm pretty content. So what do those planets do while I'm working on wonders and trade goods? I can build improvements that I don't really want, or waste a whole lot of money on producing nothing. It seems like a huge flaw in the economy system that producing nothing still costs you cash.
Later in the game, I have a similar dilemma. Say an event grants me a new undeveloped colony or I conquer some piece of junk planet How do I build improvements there without wasting enormous production everywhere else? Is it genuinely profitable to buy them? The purchase prices seem ludicrous, is there any way to knock them down some?
On a related note - if you spend "extra" research points on gaining a tech, are they applied to the next tech? If not, it seems the game engine is rewarding the annoying practice of micromanaging tech investment, trying to minimize spending to gain the tech next round.
Thanks for any tips. I like the game, but these issues are frustrating me.
I just started playing GalCiv a few weeks ago, and I think I've got the hang of basic strategies. However, something about my play really troubles me, and I'm looking for advice.
Because you have to have planets build in unison (i.e. social spending gets cranked up everywhere simultaneously), how do I produce trade goods and wonders without wasting production at most of my planets? Particularly at the beginning of the game, once every planet has soil, habitat, banking, and entertainment, I'm pretty content. So what do those planets do while I'm working on wonders and trade goods? I can build improvements that I don't really want, or waste a whole lot of money on producing nothing. It seems like a huge flaw in the economy system that producing nothing still costs you cash.
Later in the game, I have a similar dilemma. Say an event grants me a new undeveloped colony or I conquer some piece of junk planet How do I build improvements there without wasting enormous production everywhere else? Is it genuinely profitable to buy them? The purchase prices seem ludicrous, is there any way to knock them down some?
On a related note - if you spend "extra" research points on gaining a tech, are they applied to the next tech? If not, it seems the game engine is rewarding the annoying practice of micromanaging tech investment, trying to minimize spending to gain the tech next round.
Thanks for any tips. I like the game, but these issues are frustrating me.