ver 1.19 Starbase Economics
My suggestion: fix the cost of each constructor upgrade at 200cr. This charge is for the initial starbase construction and every upgrade.
Starbases no longer have a Maint. cost btw.
So before, let's say you had 20 starbases. They were costing you $200 per turn. Every turn. Play the game for say 100 turns like this and you're talking $20,000 in maint.
So it's really not that much more now. And it's only per starbase. So it gives more incentive for people to buidl UP their starbases rather than simply cranking out tons of little starbases.
Obviously the people who want to just crank out 80+ starbaes with just 3 cultural addons on it don't like it.
But that was one reason this was done. It was way way too easy to abuse starbases. They were meant to be built up.
But why build up if you can just put 10 starbases in your sector that have a +1 defesen to your ships or a +25% to your culture? It completely screws up the game mechanics.
Now, peopel will play the game as it was intended - each star base is precious.
It was Deep Space 9 after all, not Deep Space 465.
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