Stardock crew - I should confirm this: 1.19 is like 1.49 as far as logistics, right? I'm actually playing 1.49.
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I think it's actually a little cheaper in 1.19 than in APbeta. But I might be wrong (I never build more than 3 - 5 starbases anyway, and the games lasts a long time after them)
Question.. does it also cost the ai's the same as us.. to build new starbases... asking because they still have a lot of starbases and can't see how they can afford to get them (say 6 starbases real early in the game.. if they don't then they should... I've also noticxed that te AI's are now building starbases in groups of 2.. ie: on one side of a sector then another right next to it in the nexzt sector.. shouldn't they be building up their starbases instead of simply building another one in the next sector.. ???
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I agree they do seem to still have a lot of starbases. Specially the Arceans. I can still find some 5 to 10 of their starnases, with no modules installed, in one sector. The good thing about this is that when at war, I only attack their resource starbases: if they have to rebuilt them it's now their 14th starbase, and it costs a lot. Sometimes they don't even rebuild them! I guess they don't know how to abandon one useless starbase in order to minimize the construction cost of
of a resource starbase.
My biggest problems with starbases is they're so whimpy. Even with like 8 mods on them (mostly military) I am always very pissed off when one battleship can come along and knock out my 8 military 2 def modded starbase. The way I see it a major major starbase should take a small fleet of ships to destroy, that way it WILL be more advantageous to build up the starbases since they will also last longer. I always see like 2 corvettes moving towards one of my starbases and I'm like nooooooooooooooooooooooooo, but alas, I'm always too late.
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I agree: it takes agaes to make a fully maxed-out starbase, just to see it destroied by the one ship that survived the attack against my starbase defense fleet. Even when with huge defenses, they are still destroyed quite easilly.
Maybe during attacks, their defense factor should be fix, instead of a random number between 0 and it's defense value (I'm assuming that it works like the ships during battles). That would make them thougher.