Bad Luck, Bug or just the new 1.2? All colonized planets 25 or less morale!

Ok, so i start up my first game of 1.2 as Universalists which combined with me other modifiers made them look like this:
Economy +35
Defense +10
Population Growth +10
Luck +50
Morale +20
Trade +10
I start out building colony ships(duh). I put about 200mil on my begining colony ships then I started to colonize and I noticed that my new systems all would get the mad red face and i look and they all are at 10-25 morale and out of the 200mil population I send to them about 5mil are reporting taxes. I go look at my taxes to try and fix this but not even putting the taxes on 0% fixed it. It raised my overall morale to about 35-40. I had colonized about 10 planets overall. This happen to anyone else? Is this a Bug?

~SDC~
721 views 21 replies
Reply #1 Top
Have you looked at the sticky moral tips in the strategies forum? http://www.galciv.com/forum.asp?BID=GS&id=39453

Reply #2 Top
Also based on your listed abilities you want to create colonies on planets with PQ 15 and above only. At least to start.
Reply #3 Top
I think Damoose is on the right track what was the planetary quality of the planets you colonised? If it was lower than fourteen theres your answer :)
Reply #4 Top
Don't put like 500 mill people on one ship try to keep it under like 100 mill then your moral will be like 100 i found this out last night the less people you have on there the better moral when they get to the planet was always wondering myself why my ships that left a planet with 500 mill people and 100 moral would have like 1 moral when they got to the other planet now i know why to many people on one ship! keep the number low.
Reply #5 Top
Colonize 15 and above.

14 and lower can wait for the AI does not seem to like them and also if a planet that is 15 or above is close to or in the same system I hold off on it till have the spare ship so can grow far and fast.

~SDC~
Reply #6 Top
Sorry I forgot to put the PQ of my colonized planets. None were under 15, some were as high as 17 but i think 16 might have been the average.

~SDC~
Reply #7 Top
If you read the post from Frogboy in the thread I have mentionned, you will see that 100m people on a class 16 planet with no tax hasn't a morale of 100% (Unless I missed something)
Reply #8 Top
Based on the data you give it does sound a little weird.

Just to be perfectly sure: You colinze a PQ 15 and above planet with 200 mill. pop and with taxes set to 0% you're morale on does planets are around 35-40, right ?

If you want to, I will be happy to take a look at the save game to see if i can come up with anything. You can send me a zipped copy at [email protected]
Reply #9 Top
I have the same problem...what can I do....morale is the hardest part of the game for me....and it always makes me stop playing the game because I dont know what to do. (:( Right now my morale for the game is low.

it's just to hard,and I'm playing on normal difficulty.
Reply #11 Top
Build things that will increase morale send your survey ship out to find anomilies some anomilies will increase your morale by like 5% and keep your tax rate between 30-45%
Reply #12 Top
I automatically give each planet a 20% propaganda boost to make sure this doesn't happen.

Bill

~SDC~
Reply #13 Top
I always thought things get better if your population grows....how do I stop my population from growing ????

I guess I have to kill em all but I don't want to be evil. And how do I do that anyways ????

It may be propaganda that causing all of this... but I don't think so.
Reply #14 Top
[quote]I always thought things get better if your population grows....how do I stop my population from growing ????[quote]

You were right. And the only way to stop population growth is to lower morale, which you could do by raising taxes if you really wanted to for some reason. (You will, in the long run, get more out of your people with low taxes and high population than with high taxes and low population. I keep mine on 33% the whole game.)

I guess I have to kill em all but I don't want to be evil. And how do I do that anyways ????
End of quote


You could put them on colony ships or transports and disband them. I never really saw the point of that, but when I'm building ships for war I have the sub-100 morale planets make the transports.

It may be propaganda that causing all of this... but I don't think so.
End of quote


If you can't seem to keep morale above 50 no matter what you do with taxes then it's probably destabilization. Otherwise you just need to build/research more morale improvements. :) I make morale and pop growth my research priority whenever I'm not researching a military tech I need for an impending/ongoing war.

~SDC~
Reply #15 Top
Oops. That looks neat, though. I'm leaving it like that. LOL

~SDC~
Reply #17 Top
Apparently I'm some sort of multiple-personality-having-person, because it looks like the rest of the first page of this thread is going to be part of my post. :D

~SDC~
Reply #18 Top
Apparently I'm some sort of multiple-personality-having-person, because it looks like the rest of the first page of this thread is going to be part of my post.
End of quote


The forum doesn't know how to handle embedded quotes and breaks when someone tries. We've seen things get worse before because of this, although now I think it's just an appearace issue rather than actual forumbreakage.

~SDC~
Reply #20 Top
I've used nested quotes before and they worked fine, it's just this time I ended the first one with a [ quote ] instead of a [ /quote ], which got the forum confused. What would happen if I just left off the ending tag, I wonder? Probably not a good idea to try it. ;)

~SDC~