What starting choices do you like?

I was just looking down the list, and didn't really see any discussion of starting choices or how to use them effectively ... thus this post.

Myself, I like additional PQ and speed, but then, I haven't played much, so it's not really a firm thing...
2,595 views 12 replies
Reply #1 Top
Didn't see that this thread is already in the general forum, sorry about that...
Reply #2 Top
I was just looking down the list, and didn't really see any discussion of starting choices or how to use them effectively ... thus this post.
End of quote


You should read the Onofficial Terran Strategy Guide ;)
Reply #3 Top
Well it might be in the general forum, but it belongs here.

Speed +1
Diplomacy +50%
Luck +25%
Federalists (+20% econonmy)

Speed really does make a difference. It's actually unbalancing. In the early game, duh, get more star systems. In the late game, dance around the enemy, drawing them further from home space, which you quash. That's the unbalancing bit. Speed also helps get those constructors and frieghters out early, smoothing relations and grabbing resources.

Economy. I've never had a problem building mid-late game wonders ahead of the AI. Increasing social/military building only costs you more money. Money, on the other hand, is quite useful in abundance, especially with the new starbase economics!

-Smack
Reply #5 Top
TinyMap (fast game 30-60min on masto)
+50% WarParty
+30% defence
+50% diplomacy
+20% hitponts
+15% offence

What do you pick on tiny masto?
Reply #6 Top
Populist Party with Morale and Growth bonus.

+speed
+planet quality

(no more points... those are expensive traits)

~SDC~
Reply #7 Top
I have a tiny game going now, but it's only painful ... something like:

speed +1
pop growth +30%
morale+10%
research+10% (could use rethinking)

and industrialist.

Lucky me, I ended up next to two minors! Their planets were so nice, I invaded them ... AFTER trading everything to them. Didn't help them any.
Reply #8 Top
I must be doing something wrong , I go for a jack of all trades approach. I'm ether the populist or pacifist
and have points in trade, PQ, creativy, pop,cultural something. And I can't remember the rest right now.
Reply #9 Top
I go federalist (+20 econ) and +30 econ everything else is up in there air, sometimes I do luck, sometimes production, I'll try speed next time if I can afford it.
Reply #10 Top
I must be doing something wrong , I go for a jack of all trades approach.
End of quote

Nothing really wrong with that. Any bonus can come in handy in the right situation. Having said that, I like speed and PQ, and diplomacy (though I sometimes turn down the diplomacy if I'm feeling guilty about overexploiting the AIs). I tend not to bother with things like morale and economy which I can get anyway later on by building resource bases, though economy is useful in the early stages before you have a trade income.

~SDC~
Reply #11 Top
I like to start with Industralists,
Large size/Rare or Uncommen Planets,
All the Aliens on Random Morality (makes it fun LOL)
Mostly more Trade or Trade Routes,some times Diplo.,
Be friends/Tradewhore with Minors LOL,
Then overwhelm all...
But i've yet to win with a militay victory,not even close,
so if you want points,don't do it this way...LOL
Aloha :HOT:

~SDC~
Reply #12 Top
Trust me the easiest way to win is trogh hjave lots of money so u can get all of the tade items and wonders first and eventually u will be a supreem overlord, so take
+2 trade route 6points
+10% pop growth 1 pint
+20% diplomacy 2 Point
+Bravery or creativiy 1point
and merchantile
the only real disadvantage is u have to keep peace with eveeryone long enoguh to have enogh money fund a war

~SDC~