Realms Beyond GalCiv Succession Game 4: (almost) ALWAYS WAR!
from
Stardock Forums
After Smegged's first attempt at applying the always war variant from Civ3 to GalCiv, we have decided this effort worthy of the next Realms Beyond Succession Game.
For those of you not familiar with the concept, a succession game is one where members of a team take turns at the helm of a single player game, playing a specified number of turns before passing the game to the next player. Players from Realms Beyond and other empires have played five complete GalCiv succession games at CivFanatics, where those of us from RB been playing Civ3 succession games for years now.
Here is the thread at CivFanatics where the first game was played and reported:
http://forums.civfanatics.com/showthread.php?s=&threadid=72311
The second RB succession game had three teams playing the same map with unique variant rules and victory conditions. Here are their threads.
Team G: http://forums.civfanatics.com/showthread.php?s=&threadid=76736
Team N: http://forums.civfanatics.com/showthread.php?s=&threadid=76737
Team E: http://forums.civfanatics.com/showthread.php?s=&threadid=76739
Finally, we decided to host a succession game at masochistic level. Its thread can be found here: http://forums.civfanatics.com/showthread.php?s=&threadid=78456
Here are the parameters for the first RB (almost) ALWAYS WAR succession game:
Version: GalCiv 1.2
Party: War Party (+50% hitpoints)
Bonus picks: 3 picks each weapons (+30%) and sensors (+4). Two picks soldiering (+20%). One pick each courage (+25%) and morale (+10%).
Galaxy Stats: Large, tight, common
Difficulty: Painful (All Intelligent AI--std alignment)
All victory conditions DISABLED. (None of them amount to AI victory anyway, so why bother?)
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
Variant Rules: (almost) ALWAYS WAR!
You must leave the UP at the start of the game. You must declare war on all MAJOR opponents as soon as possible.* You may make no trades with MAJORS. You may never, ever make peace with any MAJOR. Until you control all of the galaxy or are wiped from the galaxy, there will always be war without end.
*Unlike Civ3, there is not a diplomatic means to declare war, except by offering to attack one race while in contact with another race. We will have to play this one by ear. This is (almost) Always War, since we are allowing diplomatic relations with the minors. With this size map, the war declaration is likely to occur via diplomatic communications with a minor civ, or attacking an enemy ship once starfighters or corvettes are present.
Note also that by leaving the UP--there is NO TRADE between planet, even with minors.
Here is the roster so far:
Bam-Bam
Smegged
Isit
Zed-F
(open)
(open)
We have two slots open. Interested players should sign up in this thread. I am looking for at least 5 members, with 6 preferable, due to the intense nature of this game.
Comments and questions are welcome. Signups are OPEN.
The game thread at Civfanatics is open. http://forums.civfanatics.com/showthread.php?s=&threadid=79691
- Bam-Bam
For those of you not familiar with the concept, a succession game is one where members of a team take turns at the helm of a single player game, playing a specified number of turns before passing the game to the next player. Players from Realms Beyond and other empires have played five complete GalCiv succession games at CivFanatics, where those of us from RB been playing Civ3 succession games for years now.
Here is the thread at CivFanatics where the first game was played and reported:
http://forums.civfanatics.com/showthread.php?s=&threadid=72311
The second RB succession game had three teams playing the same map with unique variant rules and victory conditions. Here are their threads.
Team G: http://forums.civfanatics.com/showthread.php?s=&threadid=76736
Team N: http://forums.civfanatics.com/showthread.php?s=&threadid=76737
Team E: http://forums.civfanatics.com/showthread.php?s=&threadid=76739
Finally, we decided to host a succession game at masochistic level. Its thread can be found here: http://forums.civfanatics.com/showthread.php?s=&threadid=78456
Here are the parameters for the first RB (almost) ALWAYS WAR succession game:
Version: GalCiv 1.2
Party: War Party (+50% hitpoints)
Bonus picks: 3 picks each weapons (+30%) and sensors (+4). Two picks soldiering (+20%). One pick each courage (+25%) and morale (+10%).
Galaxy Stats: Large, tight, common
Difficulty: Painful (All Intelligent AI--std alignment)
All victory conditions DISABLED. (None of them amount to AI victory anyway, so why bother?)
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
Variant Rules: (almost) ALWAYS WAR!
You must leave the UP at the start of the game. You must declare war on all MAJOR opponents as soon as possible.* You may make no trades with MAJORS. You may never, ever make peace with any MAJOR. Until you control all of the galaxy or are wiped from the galaxy, there will always be war without end.
*Unlike Civ3, there is not a diplomatic means to declare war, except by offering to attack one race while in contact with another race. We will have to play this one by ear. This is (almost) Always War, since we are allowing diplomatic relations with the minors. With this size map, the war declaration is likely to occur via diplomatic communications with a minor civ, or attacking an enemy ship once starfighters or corvettes are present.
Note also that by leaving the UP--there is NO TRADE between planet, even with minors.
Here is the roster so far:
Bam-Bam
Smegged
Isit
Zed-F
(open)
(open)
We have two slots open. Interested players should sign up in this thread. I am looking for at least 5 members, with 6 preferable, due to the intense nature of this game.
Comments and questions are welcome. Signups are OPEN.
The game thread at Civfanatics is open. http://forums.civfanatics.com/showthread.php?s=&threadid=79691
- Bam-Bam