Terror Stars

What techs do you need to get Terror Stars,and does the UP have to vote to allow them?
3,453 views 12 replies
Reply #1 Top
Communication Theory
Nano Electronics
Industrial Theory
Nano-Metal Composition
Weapons Theory
Phasers
Instant Communication
Advanced Engineering
Tri Strontium Alloy
1D Phasing
Large Scale Building
Artificial Satellites
Artificial Planets
Terror Star

I believe that is all. :HOT:
Reply #5 Top
What happens if you already have a Terror Star when the UP disallows them? Is the whole base destroyed, or just the terror star part removed?
Reply #6 Top
What happens if you already have a Terror Star when the UP disallows them? Is the whole base destroyed, or just the terror star part removed?
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It won't move. You can still build them, but they don't go anywhere or attack.
Reply #7 Top
But you could always just leave the UP then. I wonder if the Terror Stars will start moving then?
Reply #8 Top
Yes, leaving the UP will allow you to use your terror stars, but ONLY do that if you are going right for the victory. The loss of trade will kill your economy!
Reply #9 Top
You can still trade with minors if you leave the UP.
Reply #10 Top
how many trade routs can u have vith the minors? I'm just curios ... I was never in pozition to leave the UP ;p I'm alwais in majority cause I trade stuff for influence....
Reply #12 Top
the maximum amount of trade routs is 10(from your side),
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The longer the trade route is between the trading planets the more money that will be made.

In the begining of a game when I get the trade technology I will typically trade with close AI but at the same time send a Freighter out to the furthest point of the map. Once the frieghter gets there I would shut down the trade route that makes the least amount of cash.

Trading tech or cash for a frieghter will also help getting a traderoute started from across the map.