Several Bugs

-on the Stats page for domestic policy, when looking at Abilities, Population_Growth takes up two lines, but the placement on the percentages on the right don't reflect that, same with Military_Production, so the entire thing is skewed up several slots, leaving the botom off-kilter, and Trade Routes dropped from the sreen all-together. Plus Trade Routes got a percentage bonus of +3% instead of just +3

-GNN chops longer news reports on the bottom of the text

-When you self-destruct a freighter specifically, if not other ships, the sensor range remains for the rest of the game

-Under the Domestic Policy: Stats window, the Most Populous Planet, lists the most populous System, not planet.

-... spontaneous civilization combustion? I often see in the later stages of a game, that a race will just start to die... the population on all of their worlds just slowly fade away to nothing. Is this a bug or a feature?
151 views 10 replies
Reply #1 Top
Jaggy,

This happens because they are waging war and are putting their populations into transports (although, oddly enough, the transports often stay in orbit).

Cheers,
Jack
Reply #2 Top
Jaggy,

Sorry, my post was about your last point only.

Cheers,
Jack
Reply #3 Top
I wish it were true, but no races were at war, and there were no transports or colony ships... each and every planet for whichever race had become doomed, would decrease at a rate that i would guess to be similar to their population growth, constantly, making a nice even curve on the graph until there are none left at all. 0.

i can send a save game file if you want, but you should be able to see it for yourself. It only occurs later in the game, usually after i've gotten terraforming (to give a general time reference)
Reply #4 Top
Could it be an overflow bug of some sort? The fact that it apparently resembles the normal population growth seems to suggest the possibility of an overflow and a missing (or rather undisplayed) minus sign. What kind of populations were there before it started happening?
Reply #5 Top
The same thing has happened to me, once the morale gets to one or zero, the population starts to decline.
Reply #6 Top
Odd. I have been seeing population decreases for the aliens but I always attributed it to their going to war with each other. Sometimes I would see transports in orbit that had huge numbers of troops in them, and I have wondered about them. I have not seen any sign of low morale for any of them, however.

I will be watching this more closely as I try further testing of this current build (I am finding it very difficult due to the difficulties with the diplomatic negotiation screen).

Cheers,
Jack
Reply #7 Top
I believe that this is an alien method of morale control. If a planet is thinking about rebelling, they empty the planet by putting people in transports. Or so I thought (this is from the OS/2 version).

Frank
Reply #8 Top
The populations were all probably around the max for the planet types, at least in the 8 billion range, the larger planets in the 20 billion range.

With the transports though, i think, but am not sure, that that population is not detracted from the total, so putting people in transports actually increases your total, as your planets regrow the people in transports.
Reply #9 Top
Jaggy,

Putting troops into transports reduces the population of a star system one for one. The stars with more than one populated planet spread the decrease proportionally. The same is true of colony ships. The next time you load one watch the population figures.

In a way, your observation is somewhat correct about the affect of loading troops or colonists on population. Population will increase on any planet with a morale above 40%. Morale decreases as a planet's population increases. If a planet's population is decreased by loading troops onto a transport or colonists onto a colony ship the planet's morale will increase (less people = happier people). Then, over the next few turns, the population will grow.

Recommendation: Use autoturn off while observing this function to ensure you get a firm division between turns. This will enable you to watch these affects much more closely and accurately.

Cheers,
Jack
Reply #10 Top
added these reports to my list