What are the known issues?

Is there a known issues log some place so we can look at it?

Thanks
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Reply #1 Top
No, but we do post a list of things that we fixed and implemented with each build.
Reply #2 Top
So you don't mind somebody telling you about that tired worn out bug that you just can quite seem to get fixed?

I guess what I am really asking is we had a known issues list wouldn't we be better able to help you guys find bugs. That way we wouldn't report a bug that you guys already know about. Such as the issues below.


In my current game I am trying to win by researching all the technology. In that game the technology I am researcing 4D transformation. I have 444 months left. and I haven't seen anomoly in something like 100 months, which happened to get me the previous tech. Yeah I can drop it to something like 270 months of research but I end up with other problems then. So what I am saying is that the research time seems a bit long in the end game. BTW all planets, save the one I am building up right now, have all research enhancing social projects.

The tech Battleship 5 sound cool but the excaliber doesn't seem to show up. Same for the Ranger. At least in my current game.

Star building and planet building, I researched the tech's but how do I build one?

The Archive is tedious to work with when looking trough all the techs, are there any thought to enhancing it? I mean I have a long list of techs that are seemingly randomized in this one long continous list it makes it difficult to look through and see all the cool stuff I researched. And I have to click the down button everytime I want to move down. Can you make it so if that button is held down the list scrolls, same for the up button.

When relaoding a saved game I get to rebuild the love mushrooms. Is this suppose to happen?


Reply #3 Top
At this point, more features aren't in than are in.

Good catch on the mushrooms though. That one we didn't knwo about.

Reply #4 Top
The techs in the archive appear in the order you researched them, from what I saw.

As for the tech costs, I have had 4D Phasing, which is only two steps before 4D Trans., IIRC, down to 40 turns to research, and that should go down faster once more of the other techs' respective improvements and effects are implimented.

The research costs for the near-win techs are probably supposed to be years/decades long, for what it's worth.