The age old battle

No, I am not talking about who does the dishes. LOL

Good VS Evil. IMO, your good/neutral/evil choice should have two effects. Otherwise, it appears that trying to always make the good alingment choice are very disadvantaged. It seems that choosing the good always has only negative effects. A player should get something for being nice other than a penalty. The way it is:

You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ

Why would anyone EVER restore them? A more balanced idea is:

You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ, +10 culture
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ, -10 culture

Otherwise, please explain what benefit a player gets from being good. And I don't buy the special techs excuse, because the evil empires get those too, in addition to the whatever bonus being evil nets when you make your choice.
305 views 7 replies
Reply #1 Top
Good is going to win through extra trade routes, better enonomy, lots of influence, and less warfare (unless you are the one starting the wars, of course). Evil is going to win through the more obvious means: powerful ships, better soldiers, instant event benefits, and some extra influence.

No experienced player can say with a straight face that good will always triumph in every game and every situation. But neither can they say evil will as well. Each game is too different unless one deliberately spikes the alignments to favor one side or the other. A lot of us have played both sides of the fence to survive in any specific situation.

What I can definitely say from my research on the ten major empires is that the majority of players in those empires lean toward good. No joke. I have crunched the numbers too often just to see chaotic good trump the list. *Shameless plug ahead.* Just read through the length of my thread at http://www.galciv.com/forum.asp?BID=GF&id=75130 where I lay low all ten major empires and the alignments of the players at the time. There are a lot more chaotic goods than anything else, suggesting a pattern for taking PQ event bonuses and then mostly good for everything else for the other long term benefits of prosperity and economy.
Reply #2 Top
And that is exactly my point. I had read your thread before posting this one. If there was a bit more icing on the good cake, you would see more pure good games. Likewise the attraction towards evil would diminish.

One other quick question. You build a trade good.........then what? Do they realy have any value beyon what they give your empire? What do you usually trade them for, or trade for them (when another empire has one)? thx.
Reply #3 Top
I rarely play anything other than pure good or pure evil. There isn't a reason to half-ass your morality. The mixture of the two gives me a chaotic good morality rating. Sometimes, I can't get my rating to pure good though. Those games are just too short.

Very few players are pure good. These are the players that haven't tasted playing pure evil.
[Message Edited]
Reply #4 Top
Be evil and make everyone else evil because you KNOW in your brain of brain, your heart of hearts, that if it came to galactic domination, the evil would have a better chance....unless the good have really fluffy bunnies then they might win. LOL
Reply #5 Top
First, I need to know what an edsel is...
Reply #6 Top
First, I need to know what an edsel is...
End of quote


LOL LOL LOL LOL LOL

I was wondering who wouldn't know that! An Edsel is an old car...do a search on Google for it.
Reply #7 Top
Be evil and make everyone else evil because you KNOW in your brain of brain, your heart of hearts, that if it came to galactic domination, the evil would have a better chance
End of quote


Not so. if your an evil empire, your reputation would end up preceeding you and cause massive alliances to stop you. Being good, for the most part, would cause other civs to want to be part of the big picture as there is strength in numbers. And I just don't see that in the game so far.

Will be glad when the full version gets installed. I feel like I am talking out of my hat presenting opinions and impressions based on the demo.

An Edsel was a Ford product that was a disaster at the time, but is highly sought after in the collector car market now.