The age old battle
from
Stardock Forums
No, I am not talking about who does the dishes. LOL
Good VS Evil. IMO, your good/neutral/evil choice should have two effects. Otherwise, it appears that trying to always make the good alingment choice are very disadvantaged. It seems that choosing the good always has only negative effects. A player should get something for being nice other than a penalty. The way it is:
You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ
Why would anyone EVER restore them? A more balanced idea is:
You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ, +10 culture
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ, -10 culture
Otherwise, please explain what benefit a player gets from being good. And I don't buy the special techs excuse, because the evil empires get those too, in addition to the whatever bonus being evil nets when you make your choice.
Good VS Evil. IMO, your good/neutral/evil choice should have two effects. Otherwise, it appears that trying to always make the good alingment choice are very disadvantaged. It seems that choosing the good always has only negative effects. A player should get something for being nice other than a penalty. The way it is:
You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ
Why would anyone EVER restore them? A more balanced idea is:
You found 500 lost Edsels on this planet, do you want to:
Restore them and have a parade: -10% econ, +10 culture
Move them out of rain, but leave them as is: no benefit
Part them out on Ebay: +10 econ, -10 culture
Otherwise, please explain what benefit a player gets from being good. And I don't buy the special techs excuse, because the evil empires get those too, in addition to the whatever bonus being evil nets when you make your choice.