Fundamentals of Ship Combat
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Ship combat in this game is rather simplistic. If you look at other great space strategy games like Master of Orion series and Space Empires IV, you’ll see 3 important game concepts:
1) Ship customization. The idea of customization is very powerful one. Most players want to have that kind of control, it’s fun, and it allows for more complex strategies. Look at game like Diablo 2, for example, do you think people play it for role playing? Or so they can enjoy killing monsters? No! The ONLY reason why people play that game is to find magical items so they can customize their avatar. And Diablo 2 is pretty successful. If that doesn’t prove that customization works, I don’t know what does.
2) Tactical combat. In case you don’t know, tactical combat is when you zoom in on a battle to control each ship in the fight. Basically it lets you move the ship in the battlefield and shoot weapons. I think the best way to do it is to simulate classic real time strategy games. Those who don’t want to spend time managing battles can simply let the AI do it for them. Again, having tactical combat adds to the strategy aspect of the game.
3) Unit stacking, or unit grouping. It’s when several units can occupy same "space" and move/attack together. This goes well with tactical combat feature.
By having those 3 key features as the foundation, it’s possible to work out unlimited number of other game features that can make the game very unique and interesting. I could certainly come up with one interesting feature set. But before I can go that far, I want to know:
Is there still a chance that the 3 features listed above be included in this game?
If not, why?
1) Ship customization. The idea of customization is very powerful one. Most players want to have that kind of control, it’s fun, and it allows for more complex strategies. Look at game like Diablo 2, for example, do you think people play it for role playing? Or so they can enjoy killing monsters? No! The ONLY reason why people play that game is to find magical items so they can customize their avatar. And Diablo 2 is pretty successful. If that doesn’t prove that customization works, I don’t know what does.
2) Tactical combat. In case you don’t know, tactical combat is when you zoom in on a battle to control each ship in the fight. Basically it lets you move the ship in the battlefield and shoot weapons. I think the best way to do it is to simulate classic real time strategy games. Those who don’t want to spend time managing battles can simply let the AI do it for them. Again, having tactical combat adds to the strategy aspect of the game.
3) Unit stacking, or unit grouping. It’s when several units can occupy same "space" and move/attack together. This goes well with tactical combat feature.
By having those 3 key features as the foundation, it’s possible to work out unlimited number of other game features that can make the game very unique and interesting. I could certainly come up with one interesting feature set. But before I can go that far, I want to know:
Is there still a chance that the 3 features listed above be included in this game?
If not, why?