Multiple planets per system
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Stardock Forums
I know I am just dreaming at this point.
What we see is almost all we will get.
I expect some things will be added such as morality good vers evil technology, Some graphics and animations, some tweaks and lots of bug fixes such as picking Federation does not give you and production boost.
But two thing bother me.
First you should be colonize and keep planets that are not habitible.
1)Ore rich planets can be used to mine metals
2)Gas giants can be used for hydrogen
3)All planets can be used for military staging
4)All planets can be used for science
5)Some planets can be used as listening outposts.
You should be able to create a starbase which becomes
the habitation modules on these planets.
The populartio nof course on a non habitible planet will alway be low they would have high morality.
Second multiple planets in a system should not be tied to each other. One planet should be able to be colonized by you the others by any alien race that wants it.
For example to tie everything together take our solar system as an example.
By rule 1 something in the future all the planets in our system are being used.
Mercury for mining and solar power.
Venus is being mined for Co2 and being teraforumed.
Mars being mined for Iron and Teraforumed.
The gas giants are be used for science and harvisting hydrogen.
The outplanets Pluto are being used as listening outpost, miltary staging for the system.
by rule 2
Now a Alien race comes by.
They may be evil and want to solar system and billions of human slaves buy why would they need to take the whole system at once. They may take over Pluto and build thier own staging area to take over all the inner planets.
Or for example we may have a Alien Ally and the required a gas giant if we have no outpost at neptune they may harvest the gas they require at Saturn.
I do not know having colonization on non habitable planets makes sense to me, and allowing more than one race per system also makes sense.
Maybe in GC2 or maybe my ideas are too much like MOO.
What we see is almost all we will get.
I expect some things will be added such as morality good vers evil technology, Some graphics and animations, some tweaks and lots of bug fixes such as picking Federation does not give you and production boost.
But two thing bother me.
First you should be colonize and keep planets that are not habitible.
1)Ore rich planets can be used to mine metals
2)Gas giants can be used for hydrogen
3)All planets can be used for military staging
4)All planets can be used for science
5)Some planets can be used as listening outposts.
You should be able to create a starbase which becomes
the habitation modules on these planets.
The populartio nof course on a non habitible planet will alway be low they would have high morality.
Second multiple planets in a system should not be tied to each other. One planet should be able to be colonized by you the others by any alien race that wants it.
For example to tie everything together take our solar system as an example.
By rule 1 something in the future all the planets in our system are being used.
Mercury for mining and solar power.
Venus is being mined for Co2 and being teraforumed.
Mars being mined for Iron and Teraforumed.
The gas giants are be used for science and harvisting hydrogen.
The outplanets Pluto are being used as listening outpost, miltary staging for the system.
by rule 2
Now a Alien race comes by.
They may be evil and want to solar system and billions of human slaves buy why would they need to take the whole system at once. They may take over Pluto and build thier own staging area to take over all the inner planets.
Or for example we may have a Alien Ally and the required a gas giant if we have no outpost at neptune they may harvest the gas they require at Saturn.
I do not know having colonization on non habitable planets makes sense to me, and allowing more than one race per system also makes sense.
Maybe in GC2 or maybe my ideas are too much like MOO.