Economic sliders acting weird...

I've noticed something as I've been playing this games, and it finally got to me:

The economic sliders act in a nigh-random fashion. In my past few games, I can usually find a "sweet spot" in my taxation, where for some reason 30% tax gives me X income, 32% gives me X+2, and 31% gives me X+10. That's just wacky.

I've noticed something similar on spending, too....

It's almost like there's a linear function denoting cost/income with a random modifier of +/- 5%.

Weird. I'm not sure if I'm just misreading a UI bug or whether it's just the touchiness of those sliders is confusing me.

198 views 5 replies
Reply #1 Top
yea i noticed that they have got very 'sticky' again. Last beta they were nice and smooth. As to whether they calculate better now I have not attempted to determine
Reply #2 Top
No, they don't calculate better; you can many times go in, move the sliders, look at the result, leave the screen, come back and the results are different.
Reply #3 Top
is that not to be expected as yopur economy changes and population increases, new structures built?
Reply #4 Top
No, Steevodeevo -- I mean you click "Domestic Policy", change a slider, click "Done" and then immediately click "Domestic Policy" again, with no time passing in-game between looks at the screen. It seems as if the first click on the arrow for either the taxation level or spending level slider isn't calculated, and the following ones are off, sometimes by large amounts.
Reply #5 Top
You don't even have to click "done". Just click the "Domestic Policy" button afthe changing the sliders and the values will readjust. Cari and Brad, note that this does not happen at the start of a game. It takes a good amount of income to have this problem show itself.

BTW, this was a problem on GC/OS2 as well.