Apologies if there is a really obvious answer to this. I am on the first mission of the campaign and cannot seem to combine my ships into a fleet. I have watched the tutorial, selected all my ships and put them on the same space as shown. I have double checked my logistics score and should easily be able to do this, but when I click the button nothing happens - my ships still move around independently. Can anyone help, this is driving me insane. Thankyou.
col80
Apologies if there is a really obvious answer to this. I am on the first mission of the campaign and cannot seem to combine my ships into a fleet. I have watched the tutorial, selected all my ships and put them on the same space as shown. I have double checked my logistics score and should easily be able to do this, but when I click the button nothing happens - my ships still move around independently. Can anyone help, this is driving me insane. Thankyou.
Not sure how many here are UK based, so you may be unaware of the fab bbc comedy 'Hyperdrive'. If you vist the series website at http://www.bbc.co.uk/comedy/hyperdrive/ you will find a download of the alien battle music 'Kill the Humans'. It would fit perfectly on the Drengin diplomacy screen I think. Hyperdrive as a whole shares a similar sense of humour to the GalCiv games so is worth checking out if you can.
Not sure how many here are from the UK, so the bbc comedy 'Hyperdrive' might not be known to you. If you visit the series website at http://www.bbc.co.uk/comedy/hyperdrive/ you can find, as well as information on what is a top comedy, a download for the alien battle song 'Kill the Humans'. It is very funny, and would fit perfectly on the Drengin diplomacy screen. Actually, Hyperdrive as a whole shares a similar sense of humour to the GalCiv series - great minds etc. etc.
Also it's almost as haunting as the intro song "Baba Yetu" in Civilization VI. I'm still stuck playing civilization 4, and I never did give civ5 a go (I think they made a mistake turning the series into an RTS but hey, their sales are up).
This is a feature it surprises me has not been included, given the design philosophy of GalCiv (and so presumably galciv2) seemed to be to create a game with a degree of narrative structure. After all, this is the reason cut scenes, ethical choices, graphical bells and whistles etc. are put in - to increase the sense that one is playing through a space opera rather than crunching numbers. I am unsure why some people think this would be so difficult to program, given the excellent quality of the