Vinraith

Vinraith

Joined Member # 2420478
4 Posts 235 Replies 9,560 Reputation

The DL event has always been dissapointing, IMO. They show up naked and are pushovers if you get to them in any kind of reasonable time frame. The only way they become a threat is if they pop up early in the game and you can't FIND them until they've had some time to get a head of steam. They should really spawn with some defenses, I'd thought that was going to be done in TA but it wasn't. :(

12 Replies 14,516 Views

Sell it while it's still worth something, these fad tech-toys don't hold up for long. You can get a device that will do everything you actually want it to for a fraction of the price, and spend the rest on anything you like.

23 Replies 40,746 Views

[quote who="Ephafn" reply="13" id="1905527"] One feature that I've concluded we should put in is to let people set the pacing of research any time they want within game. In a single player game, if I want techs to come faster, I should be able to do that. It's not cheating as it affects all players equally. *cough* Not cheating to put research at 100% while increasing research speed, and put it at 0% while decreasing it? *cough* It is both microma

39 Replies 101,780 Views

What a fantastic little console the Dreamcast was/is. I still have mine hooked up to the living room TV and break it out now and again, it's held up surprisingly well and the hardware is rock solid. I had a friend that literally flung his across the room in frustration at one point and it was still fine, try that with an Xbox or Playstation.

3 Replies 15,367 Views

I'd like for it to be 1) but having read license agreements I know better. People can believe whatever they want, of course, it'll have no impact on the reality of the situation.

14 Replies 66,771 Views

Civ 4: BTS (I'm waiting on my copy of Colonization, so this is a warm up in some sense) and Crusader Kings. Oh, and some Team Fortress 2, because sometimes you have to stop thinking and just blow some people up.

19 Replies 12,889 Views

I've seen no reviews for King's Bounty (anyone got links?) but I adored the original game from the early 90's. If this is a true successor it's going to be an automatic purchase.

10 Replies 35,026 Views

[quote who="Zubaz" reply="23" id="1890728"]Let's go the other way (because I don't know the support structure). How much are used PC games going for? How much would the used PC game buyer pay to get the support? [/quote] The answer to the first question depends on how "new" and "hot" the game is. In the case of someone like myself, who always sells early in a game's life cycle because if I like a game I keep it, usually in the ball park of 75%. PC game values drop faster t

101 Replies 364,280 Views

[quote who="Zubaz" reply="21" id="1890719"] I can only speak for myself in saying that I'd be much less inhibited about purchasing games from them if I knew I could make my money back in the event of not liking the game.It would be an interesting feature of a game if transferability was an option. But teh question is . .how much would a company have to charge for as a transfer fee to recoup any support costs and would that price-point fit the used game market. Real world examp

101 Replies 364,280 Views

[quote who="TheD2JBug" reply="19" id="1890656"] Quoting Zubaz, reply 9 What about the supports costs that Stardock already spent on you that they now incur with the new buyer? Support cost should be for the lifetime of the product supported via the Serial number. Kinda like a car warranty that's transferrable via the VIN. Perhaps have a mechanism where the email address or something associated to the serial number can be changed to the new person who buys the game.[

101 Replies 364,280 Views

[quote who="Zubaz" reply="14" id="1888518"]I believe that there are good arguments for not reselling software but let me take it one step more. If you like a game, don't you want to reward the company so that they make more games? Reselling a game you liked instead of forcing a new sale distorts the metrics that go into the question of "Do we make more things like X or do we have to close up shop?"[/quote] Which is why I, for one, never sell games I lik

101 Replies 364,280 Views

[quote] Not really. If you had installation issues, they spent money helping you fix them. If you had patching issues, they spent money getting it fixed. If the new owner has installation issues, they now have to spend money on the same support that you already got. It's not like they're simply transferred, there's a liability. A risk that they re-incur the same expenses with the new owner that they already had with you.[/quote] How's that any diffe

101 Replies 364,280 Views

That's not a bug or an error, that's the icon view. It's a concession to screen clutter and performance at low zoom levels where lots of stuff is displayed on screen. To be honest, I prefer it to the full graphical mode because it's much easier to take in information and manage things on a large scale. It's pretty rare I zoom in close enough for the game to look like your second image there.

6 Replies 4,873 Views

[quote who="erathoniel" reply="10" id="1876073"]Fifty cents that by now, Spore has been cracked, making its DRM not only unpopular, but worthless. Stick away from EA. They can't do anything right.[/quote] What do you mean" by now?" Spore's DRM was cracked before the game was even released in the U.S. That's the most riotously comical thing about all of this, really. They pissed off (and pissed on) their customers and got [i]nothing[/i] out of their efforts.

25 Replies 14,104 Views

[quote who="Annatar11" reply="2" id="1482921"]I dont believe there is a campaign. The devs just said "there won't be a campaign in a traditional sense", more or less. Which may mean there's no campaign at all and it's just a bunch of scenarios, or it's a non-traditional campaign (like Empire at War, or something). Either way, that's all we know. They just never flatly confirmed or denied the presence of any kind of a campaign [/quote] Hmm, a strate

83 Replies 56,825 Views

The beauty of TES games, and hopefully the beauty of Fallout 3, is that modding can fix nearly anything. it certainly fixed Oblivion's questionable interface, the level scaling problem, and dozens of other issues. It also added reams of new content and bonus stuff. As long as Fallout 3 is as moddable as Morrowind and Oblivion were, I'm certain that it can be [i]turned into[/i] a great game even if it doesn't start as one. Of course, if you buy the console version of a B

37 Replies 104,414 Views