WIllythemailboy

WIllythemailboy

Joined Member # 2424203
1 Posts 565 Replies 3,210 Reputation

[quote who="JdeFalconr" reply="68" id="3451617"] To add my $.02 I was not a fan of how ships moved "vertically" on that hex grid, bouncing back and forth as they move between hexes. I get that it's a necessary consequence of hexes as opposed to squares and perhaps the accelerated gameplay exacerbated the effect. But it made ship movement seem more cartoon-ish, in a childlike way. The only way I can think to negate that would be to program the game to move a ship directly vertically

78 Replies 94,168 Views

[quote who="satoru1" reply="3" id="3451593"] Quoting androshalforc, reply 2 im not sure i like the comment on squarish shaped galaxies i mean it makes sense to put it into the mini map but why does the mini map need to be square? from my understanding most galaxies are roughly circular or spiral i could be wrong though wouldn't this mean that the hex shape is a better fit? if you're just making it square because the mini map is square and t

15 Replies 2,188 Views

[quote who="Avatar137" reply="130" id="3451230"] Quoting Zydor, reply 123...Think that covers most of main items ..... unless you can think of a few I forgot ....... Might I suggest a catheter or some Depends? Can't waste time on silly things like trips to the bathroom and such.[/quote] Amateur. Real pros move their computer, mini fridge and microwave into the bathroom and play from the gamer's throne. If you're wimpy enough to need it, bring a pillow and

158 Replies 614,637 Views

[quote who="wuphonsreach" reply="61" id="3450893"]And if you could automatically shove new planets into existing player categories (bayesian filter?) where newly conquered/settled planets try to find a best-fit in the existing categories, I think you would truly be on to something special in terms of reducing the player's load of managing a large empire.[/quote] I'd prefer a pop up or something instead, personally. Any automated system is likely to screw you over at some point

84 Replies 652,723 Views

I thought I remembered Frogboy saying people overwhelmingly played good over anything else. The only difference is that Good players researched Xeno Ethics as soon as possible to stop the events while neutral/evil players delayed XE for as long as possible to milk the bonuses.

47 Replies 91,838 Views

[quote who="trumpeter87" reply="158" id="3448770"] I'm not trying to be critical, but right now, in my opinion "benevolent," "pragmatic," and "malevolent" read very much the same as GalCiv II's ethics system [/quote] We don't know anything for certain yet, but it's likely this benevolent-praqmatic-malevolent choice is only one axis on a multi-dimensional scale. There may be several other axes, such as cooperative-(neutral option)-isolationist. How exactly a cooper

217 Replies 79,219 Views

[quote who="gilly775" reply="88" id="3448703"] Like SoaSE, are you limited in the number of modules for a starbase?[/quote] In GC2 we were not, but there was an occasional United Planets vote that would limit them. That was such a handicap that people frequently left the UP rather than complying with it. Presumably GC3 will be unlimited as well.

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[quote who="Fate" reply="65" id="3448583"] Quoting Galactic_Prophet, reply 59I know Stardock isn't that big of a company and yet you're devoting resources to prototyping SIX games at the same time? To me that makes no sense. Not even the huge "AAA" studios do that. GalCiv has got to be one of your biggest sellers, so it seems like you'd want to throw all your guys at it, knock it out of the park, then use those proceeds to fund your other games. Slow-

158 Replies 614,637 Views

[quote who="admiralWillyWilber" reply="16" id="3448523"] I agree Sins did it well. That is my point is that games do this with no problem. Honestly I don't see how this could be a lot of work. You will probably rarely do this. Honestly how often do your ships level up. Mine take awhile.[/quote] Most don't, ever. Most of my ships are built solely to sit under a military starbase array and never see combat at all. The ships that are designed and built for combat ar

35 Replies 32,170 Views

[quote who="admiralWillyWilber" reply="68" id="3448507"]Well the reason I what you called ignored your statement is because you brought up that a planet doesn't release light it releases infered radiation. The reason I didn't answer this is that your technically right in that a planet releases infrared, but infrared is light, and that is what made me right actually we were both right on that. Maybe cause I'm not a scientists, but I don't understand why we can't use infrare

76 Replies 271,740 Views

[quote who="Tergon" reply="14" id="3448363"] I personally do not think ships should get special abilities that are not enabled by their setup. As I see it, the experience should represent the skill of crew to squeeze every last bit out of their ships systems, maybe doing some unofficial modifications to it as well. Suddenly developing a deathray kind of fights against this idea.[/quote] This is my main issue with it as well. Your brand new ship straight from the build

35 Replies 32,170 Views

[quote who="admiralWillyWilber" reply="61" id="3448336"]Well I have three reasons why I would build a Dyson swarm, circle, or sphere around a gas giant instead of a star.[/quote] I've brought this up before and it was ignored: Where is your reference that gas giants give off useful amounts of energy compared to a star? The best source I've found lists Jupiter's energy balance at about twice incoming solar radiation - that is, Jupiter gives off roughly twice the ene

76 Replies 271,740 Views

[quote who="Fate" reply="21" id="3448012"] Quoting androshalforc, reply 19Actually now that im thinking about it there should be a minor race that tries to throw a major pun in every time you talk to them. to the point that you're sitting in your chair groaning just because you need to talk to them and are dreading to see what the pun is this time. They should be called 'The Punklemans', but whatever you call them that would be my favourite race

58 Replies 181,775 Views

[quote who="androshalforc" reply="19" id="3447992"] the humor in gc2 was awesome; and i want more of it. Actually now that im thinking about it there should be a minor race that tries to throw a major pun in every time you talk to them. to the point that you're sitting in your chair groaning just because you need to talk to them and are dreading to see what the pun is this time.[/quote] Or Vogons, who insist on reading poetry so bad you want to uninstall the game

58 Replies 181,775 Views

[quote who="DARCA1213" reply="55" id="3447781"] I am about to post a article on this along with other topics. if the black market was represented by pirates in the beginning of the game and disappeared when the pirates are wiped out. Pirates would spawn like everyone else to start the game, just to be clear. Would that be okay, that way there is no long term dependence and the game moves on...if you want. DARCA[/quote] It's necessary to the proper funct

64 Replies 110,302 Views

[quote who="MarvinKosh" reply="53" id="3447767"]Thing is though, I'm not sure that the AI will react well when the human player uses a strategy of resource denial and it then has to build low-tech ships. I would prefer that they get the resources from an opportunistic third party and try to drive the player off its resources.[/quote] If they implemented a multiple-resource system like Sins (money, metal, crystals), they could also implement something like the black market. It'

64 Replies 110,302 Views

[quote who="Iggore" reply="1" id="3447639"] There are already modules like that in GalCiv II that gives bonuses regarding speed, defense and attack, depending in which zone of influence you are. I never used them once but I suspect they are actualy worthwhile. Am I right?[/quote] They were, and were pretty easy to exploit. Slap a fleet defense module and a fleet speed module on a huge hull, give it one weapon and the rest engines and defense. The fle

35 Replies 32,170 Views

[quote who="Lucky Jack" reply="132" id="3447270"] Quoting Tridus, reply 130 The #1 reason for piracy is that people are cheapskates Tridus, when you say it as such an absolute, you are effectively accusing everyone in the whole world of being cutthroat thieves. How about trying some qualifying adjectives for a change.[/quote] That's not an absolute statement by any means. If you'd prefer an alternate wording, try "The most common reason for piracy is that peop

174 Replies 165,773 Views

[quote who="Rudy_102" reply="13" id="3447116"] No, I mean disturbances affected from outside. Like when you build influence stations and start broadcasting "our jeans are better than yours!", resulting into "Origin sucks, we want better sales like Steam does!" [/quote] Perhaps, but they more than make up for that with the internal sources of disturbances. Revolutions and the occasional coup d'état might be the cost of an imperial system. More

16 Replies 70,801 Views

[quote who="Fate" reply="20" id="3446711"]Did you ever try the 100% forever play? At the beginning of the game set 100% Research in your spending, only build Research Labs as your production buildings (you have to buy the first few on a planet) then focus production on each planet depending on whether you want to build ships or buildings. It's extremely effective when your neutral and get the absolutely bonkers research buildings! There's no wasted maintenance on buildings being under

29 Replies 147,050 Views

[quote who="alfandtot" reply="16" id="3446695"]As I admitted, more realism does not necessarily equate to more fun in a game. However, in GC2, the possibility to "fine tune" production/research times (adjust sliders, so that things juuuuust got finished) led to tedious micromanagement that was no fun for me. Why, you ask, do that? It was because "left over" production/research was wasted. You actually had to pay for the full production/research in that turn (bc), but after something was compl

29 Replies 147,050 Views

[quote who="Fate" reply="33" id="3446642"] Quoting Werewindlefr, reply 28The battleships, battlecruisers and cruiser class ships are almost extinct nowadays (only Russia has battlecruisers), while planes are pretty much the keystone of combat. In other words, it essentially depend on a lot of factors... Those are two completely different types of combatants that operate in different mediums haha, to use your example correctly would be to say that RIB's a

64 Replies 110,302 Views

[quote who="Tridus" reply="9" id="3446609"] Quoting DARCA1213, reply 7 Hate it. That would really slow down the game pace. And all it represents is the funding for the government facility or whatever you want imagine. If there was a lab that has 100 worker to run the facility. And you increase funding. All it does is raise the efficiency. I don't know about where you work, but where I work most of the tasks are specialized. The systems, jobs, management struct

29 Replies 147,050 Views