Peppe

Peppe

Joined Member # 2427603
11 Posts 343 Replies 23,160 Reputation

[quote who="Peppe" reply="9" id="2454043"] I see. That whole menu is not active in windowed mode replays. I guess i'll switch to full screen to watch the replay.[/quote] It was not windowed mode it was the current Bman's Godlike Team Panel v1.2 .

262 Replies 88,134 Views

Made some progress today. Items have a built in custom logic function, so any conditions you can dream up we can probably apply to item purchases. Though the simpler the better. Example: Sigil of vitality Instead of a fixed priority it has some logic to decide when to buy it: # Sigil of Vitality # Use: Temporarily increase Maximum Health by 50% for 10 seconds.<

262 Replies 88,134 Views

I set it very high to see if the game would accept it and not crash ;) good there. I left the -1 entries on artifacts, but everything else should be manually set. I kept the range similiar to what the -1 would have done to hopefully not affect sell decisions when it has cash to upgrade. Also kepts the values close, so if one of the extra weighting factors might be able to have an affect. Really the only thing to balance manual p

262 Replies 88,134 Views

.2 is up. Changes. Upgrade priority and items... should use the common items i have seen recommended here for early/midgame. If it gets rich enough it should slowly replace with artifacts, but i didn't let my test games go that far. Like i said only been playing a couple weeks. I have not tried nightmare, but am finding hard easy now 3v3. Didn't look into warscore event based priority tonight. In my head i thi

262 Replies 88,134 Views

Yes the target is a Better AI to play against. I guess everyone isn't familiar with Dawn of War's skirmish AI mod :P I definatley need expert advice. I have read the forums and been playing a couple weeks (whenever they had the 50% off deal) :P My target is single player, as i play on a laptop with the wife interupting me often, but if everyone has the mod it can be enabled for multiplayer games. The current LUAs

262 Replies 88,134 Views

Archiving change log to first reply in thread: .15 Changes: 12/13/2009 Teleport home for health: removed check for enemies, so will use a TP if it gets overwhelmed in a crowd. Teleport home to shop: No action for this before, so the AI would walk home to shop even if it had a TP scroll. Created action similiar logic to TP home, but the AI decides when it really wants to shop. Not triggered often. Teleport to squad target. This is the

262 Replies 88,134 Views

Check threads labled [MOD] Some feature?? Example: [MOD] Play as Demon Assassin and Oculus

3 Replies 913 Views

Try poking in threads labled [MOD] Some feature. Example: [MOD] Play as Demon Assassin and Oculus

3 Replies 913 Views

The_hunger, I have started an Skirmish AI project here: http://forums.demigodthegame.com/369930 I think a full skirmish AI will take input and development by multiple people, but have kicked it off with your mod idea. You can start from that file and play with the values in the AIglobal file included to see what priority work best. You might be able to find min/max priorities and at what value it signifi

8 Replies 30,244 Views

This mod will seek to make a challenging AI to play against in single player and multiplayer. Currently mods can only be applied to 'skirmish' games offline, so offline tournaments are out at the moment. Multiplayer can only use mods in custom games. I hope to have many contributors and please post ideas here. I am no expert on this game and can use every input available. I also welcome other developers if anyone is interested. <s

262 Replies 88,134 Views

@Morpheas, I tried to flag your mod as UI only and play a tournament and the game did not hook your favor items files, so it must have some extra logic to only hook UI related files when that is on. The mana/text UI mod and hover health/mana mod work fine in a tourny (they are UI only mods). @derog I personally like tournaments to get some easy variety, but want to be able to get gameplay mods in (like morpheas's favor balance mod and the TB fire on

5 Replies 1,967 Views

As far as I can tell tournaments only activate the UI_only mods. lua\SinglePlayerLaunch.lua seems to handle the tournament launch? The file description is: # logic and defaults for launching non-skirmish sessions It has some hard codes for tournament win conditions, which would be nice to change. It calls this function and passes in a value: function GetCampaignMods(scenario) loca

5 Replies 1,967 Views

Good to hear others found this useful. An installer at this point is probably more trouble than its worth. DA is officially out now and I would assume Oculus will follow shortly, so this mod should be obsolete soon.

61 Replies 40,193 Views

The file you are after would be: dgdata.zip\lua\common\ArmorTypes.lua If i am reading it right: It looks like they changed everything to 1 except structures take 2.0 from artillery? For what damage the reinforcements do i think you have to go in each's bp file: example: dgdata.zip\units\Reinforcements\RGiant\RGiant01_unit.bp (text file) and find the section on thier weapon W

4 Replies 2,453 Views

The other issue might just be a map issue. The threat detection and retreat seems pretty good in most situations.

8 Replies 30,244 Views

For the giants question yes. dgdata.zip\lua\sim\AI\AIGlobals.lua Assuming this file is not locked to the dgdata asset we should be able to mod this. CitadelUpgradeWeights = { # Fortified Structure CBuildingHealth01 = { Priority = -1, }, CBuildingHealth02 = { &nb

8 Replies 30,244 Views

[quote who="heavenlysynn" reply="35" id="2452431"] Quoting Spooky__, reply 32 Quoting Theutus, reply 31I have not had to edit my registry at all, Vista 64, and this run perfectly in single and multiplayer.You only have to edit the registry, if you don't want to use a Mod. wherer is that at?[/quote] Registry edit description added to first post. Only reason to go edit it would be if you want to play as one of the new demigods in single player t

61 Replies 40,193 Views

[quote who="johnkout7" reply="33" id="2452384"]well first of all gratz for unlocking the new demigods you r really a genius!i got a problem though when i go to regedit from my pc (got windows vista 32 bit its probably the problem) i CANT find DLC as a folder under drengin.net/demigod. the DLC does not exist and i cant edit it any ideas???what i am i doing wrong???? is it cause of the folders during the extraction part???? plz someone help[/quote] Make sure

61 Replies 40,193 Views

Here is something to try: http://peppe-dg-mods.googlecode.com/files/No_Spin_Death.zip So far it only works on 'conquest' mode. Didn't see any other files reference this function: cam:MoveToHeroDeathFront(hpos, hori, 1) Commented that line out of \lua\sim\conquest.lua I don't see lua files for the other gametyp

8 Replies 2,352 Views

I can take a look at this. Since it is an LUA running during the game it should be moddable. Can you describe it more? I just launched a game and killed myself and it looked like 2 steps: 1) the camera went from where i had it to not quite the other side on my death. 1a) While it was rotating it zoomed in 2) when it finished my death animation the screen want dark and rotated back to where it started. 2a)

8 Replies 2,352 Views

I believe the front end UI is currently not moddable. Mods are not actually loaded until a game is launched. They may allow this modding in the future. You can manually override all the keys by entering them directly into your Game.prefs file. Example: In user keymap section i entered: F1 = 'show

2 Replies 1,008 Views

Just tried a game online with all AI opponents and it worked. Lordi, the other odd thing i saw in your log is the path to my mod was in an extra subfolder: /mods/random_eq_new/random_eq_new/hook/lua/common/heroutil.lua Your side hooked it fine, so maybe the person you were playing with had it with a different path? Like: /mods/random_eq_new/hook/lua/common/heroutil.lua Maybe mod paths need to be the same in mult

61 Replies 40,193 Views