Peppe

Peppe

Joined Member # 2427603
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[quote]Lastly, is it possible for rook to always retreat to the crystal with a tele unless within a minimum distance? this would significantly increase his on the field time.[/quote] Think i had a bug in the teleport to health statue that made the distance required larger than i thought. I tried to get fancy and do a distance check vs agent speed to try and base it on time saved instead of just a simple distance. The other issue is move to health sto

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Enhanced_AI_v0.26.28: http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.28.zip http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.28.exe Rook structural transfer tweaks. Eat ally rook towers at 65% health (search about twice the ranged attack distance). Eat enemy tower if they ar

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Think i have the behavior you want for structural transfer. It checks about as far as it can see for allied rook towers, but only about the skill's usage distance for enemy towers. Do you want a check for enemy heroes before using structural transfer? Right now it will eat some of its own towers mid fight with a demigod. Don't know if this is good or bad...

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[quote who="OMG_pacov" reply="275" id="2842829"]Observed results: Added Rook Structural transfer build (copied tower slam build and swapped hammer slam for transfer) probably adequate. Enhanced AI 0.26.27/uberfix 1.03/FavorMod 2.1.2 Settings: cata/High Towers - all other settings on default AI settings: normal rook(h)/rook/rook/rook v rook/rook/rook/rook Observed results: noticed 1 rook on my team over did it a

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[quote]I see now that the level 1 TOL is just 'hrooktoweroflight'. Way to go GPG. So much for trying to automate things. I assume it's only dropping a warning for the first one, right? If so, try this: [/quote] Yeah it was just the first one. Updated download above with your updated fix.

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Enhanced_AI_v0.26.27: http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.27.exe http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.27.exe Added Rook Structural transfer build (copied tower slam build and swapped hammer slam for transfer) Structural transfer action only

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[quote]One thing, though - I really want to see the ai firing off boulder rolls even more. If I'm near 3 rooks and not a single one of them even bothers to stun me, well... it makes it MUCH easier for me to get a farm up, kill a tower, whatever. [/quote] Current action is to use roll for interrupt or if the target is below 60%. If you want it to use it more let me know another condition, or we can do safe to use down to 50% mana or something. Hammer slam is fire at will

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[quote]just curious, but what does this mean. Thanks I'll have a little time to do some testing this afternoon.[/quote] My goal had been to get warrank 8 and above to be more aggressive for portals, and fleeing tended to get in the way of that, so Flee was not checked often in warrank 8. With that they were more suicidal than effective at warrank 8 and above. We have lowered the flee settings a little bit, so I have let the flee setting be checked all gam

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v0.26.26: http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.26.zip http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.26.exe Think i saw the stuck DG you mentioned. Looked like the capture action was being selected, and then being stopped by the scan for enemies wi

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[quote]Noticed another ai just standing on my gold flag... has at full hp/mana. Just stood there... 30 sec min. saw another ai just standing between 2 of my towers... not at risk.. full hp/mana. at least 30 sec. make that at least 60 seconds of 2 of them. [/quote] I've ran a few games since the .25 release and didn't see much standing around. Hopefully it was just isolated. [quote] That leaves us with the mage-type nukers (TB

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v0.26.25: http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.25.zip http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.25.exe Tried lower retreat settings but got a lot of deaths and bout half were kills. If you want to play with settings edit these lines in herogoap.lu

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The capture action was using a tower search that i guess included rook towers. Going to use another method that should only get real towers. Think that move to the corner was from the looping to summon multiple towers in one action. Ran a bunch of rooks and saw it a couple times, but only on the tower rooks. Going to reset that to one tower built in the action, but weigh the action highly, so it will cast it more often. Going to leave in the chec

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[quote]can you upload a copy of the installer for me pls (script) i figure that your using inno 5?[/quote] Found how to delete destination folder using the Inno installer. new section: [InstallDelete] Type: filesandordirs; Name: "{app}\bindata\mods\Enhanced_AI\*" Here is the script I am using for enhanced AI (based on bmans original inno guide): [code="xml"]; Inno Setup script for Demigod mod ;

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[quote]solved by using advanced installer. I think I posted some pretty detailed instructions over in the favormod thread (current last page or the 1 before that). My installer, AFTER BEING USED 1 TIME, will delete the older folders and content as appropriate. [/quote] Found the syntax in the inno installer to delete destination folder if it exists. Future versions will always install into 'Enhanced_AI' folder.

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[quote who="OMG_pacov" reply="235" id="2841875"] Don't know if the AI can detect a fake casting of a skill. How do players detect that? It gets tricky and I'm not sure what you are after, specifically. What are you referring to? A couple more things - the executable is still being labeled skirmish ai (install folder is good though). Would you also change the install folder to always be the same thing? For instance, favormod is always in a folder called

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[quote who="brasher_01" reply="228" id="2841694"]Wow, you guys have been busy. I havent read thru the whole thing either. Huge improvement over the regular AI. Good Job! I did play several 3v3 on hard with the 26u and whatever the team was I found them doing the exact same thing at game start. After the mid fight for xp flag was done and captured by either team at least 1 AI would proceed to chase me towards either hp or mana lane on my side of map for no reason at all, even i

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v0.26.22: http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.22.zip http://peppe-dg-mods.googlecode.com/files/Enhanced_AI_v0.26.22.exe Version switched to all numbers. Renamed to enhanced ai Rook farming and tower placement (flag if available). &nb

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I have rook making towers around flags, but he generally has no desire to stay in his farm. But clustering towers seems a little better than the old behavior. QoT may be shielding less as someone said she should be open form when attacking demigods. If we let packed form attack demigods she will pack/unpack mid fight very often. Unless some condition other than action type can be put on when to pack vs unpack. Right now she packs to m

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I can try creating an action or changing the conditions on the current action to do something like that. Normally actions end with a skill/item being used, but i'll see if on rook maybe he can wait for the cooldown in the tower action and create multiple towers in one action.

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[quote]Anyway, I'm still loving the mod. I spend more time cursing because of the reg AI now as I NEVER know if he's going to snipe me or not, so I'm SLOWLY starting to respect him. Bastard seems to hit me more often than not. [/quote] If you play with a team of nightmares more often than not your gear will make you the lowest health, so you will be selected as the weakest target.

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26u: http://peppe-dg-mods.googlecode.com/files/Skirmish_AI_v26u.zip http://peppe-dg-mods.googlecode.com/files/Skirmish_AI_v26u.exe QoT: Spam shield when she is around healthstone (fire at will). Her build already started with shield, so no change to her build. Sed: Increased her threshold

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[quote who="OMG_pacov" reply="212" id="2840316"]jona indicated that he doesn't like the way sedna is healing. Says she doesn't heal the right person enough. I know you tweaked qot so she would over shield a bit. Can that be done with sedna as a test?[/quote] Sedna has fewer conditions on heal than queen's shield and she doesn't have to be in the right form to cast it. They both use the same targeting function. What is the issue?

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26q: http://peppe-dg-mods.googlecode.com/files/Skirmish_AI_v26q.exe http://peppe-dg-mods.googlecode.com/files/Skirmish_AI_v26q.zip Found the 'do while' loops borrowed from the default capture action were not running (they check for enemies in their radius and when to end the capture) . Rewrote tha

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[quote](1) Capping vs destroying towers. Well, no human player will just pass hp flag and concentrate on the tower. Likewise, I don't think AI tries hard enough to capture portal flag. They fought to death over the right to destroy towers in gold flag proximity, and over the flag itself (reasonable, but human would clearly prioritize portal -- they could have pushed me out easily, have they tried).[/quote] When was this behaviour? At 8 the AI doesn't care so much about non porta

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