ShadowWorrior

ShadowWorrior

Joined Member # 2620237
3 Posts 119 Replies 424 Reputation

It seems to me they just put all they ships on auto-attack. because I see like 10 fleets rushing after 1 target when they only need like 2 and could have the other 8 attacking that battleship I have coming their way. [e digicons]B)[/e] yeah I put a bunch of my ships on auto-attack just to see what happens... they all went after 1 target skipping up closer targets I was like WTF! So instead of the computer researching techs by the whatever has a high tag they could a

16 Replies 12,428 Views

everyones ideas are good, (unless they really are crap). I mean... tell us... I highly doubt your idea is not worth hearing. I mean I ranted for 7 paragraphs about moving civilians around the galaxy! [e digicons]XO[/e] If I have to write that much, THEN YOU DO TOO!!! (I'm just kidding). But seriously I do want to hear it.

1,309 Replies 3,255,939 Views

scratch what I said... I saw the korath put shields on their units in my previous game... but I was using missiles so they were still screwed. [quote] I just can't see why the AI refuses to use them [/quote] me neither. I also noticed in my games that computers aren't really good at producing and researching either. one time I saw a recruitment center on a 300% production bonus tile... I mean... WTF. in the end I usually end up starting t

16 Replies 12,428 Views

[quote]The other thing I was going to post isn't appropriate for the forums.[/quote] Don't worry about posting it... my imagination is taking care of that. [e digicons]:drool:[/e]

127 Replies 437,002 Views

Yes thats right I'm making a semi-total-conversion mod, its only 'semi' because I'm not going all out to change the grafix (although I did add my own logo and a new revolt symbol). Anyway its called 3rd Genisis. Basically all the empires of the 2225 space race have mysteriously vanished (sound familiar? [e digicons]:|[/e] ) and have left room for new civilizations to come about. My favorite Civ is (so far) the Vyder. they are a bunch of Iconian service robots, their transpor

6 Replies 5,461 Views

Go figure I figured out my problem! ^.^ but mine is a simpleton problem. What if you want it to take a couple weeks before a spy arrives on the enemy planet? hard coded... (I think)

17 Replies 22,105 Views

Ok, I got something to work... [e digicons]\o/[/e] apparently you don't need to put things in an 'English' file in the mod folders, odd, I used to do that before and it worked, but I was using the original GC2:Dread Lords not Ultimate Edition that I'm using now.[e digicons]o_O[/e] Thanks for the help Kryo.[e digicons]k1[/e]

9 Replies 7,113 Views

I'm working on a mod right now! [e digicons]O:)[/e] so wut ya complainin about? except for the fact that its not working for some reason... right directory and everything! [e digicons]8(|[/e] I shouldn't be complaining though... probably just some really obvious thing I'm overlooking... On a more serious note... SD didn't make everything in the game easy to mod... like lets say you want to make the sensor max range 30 instead of 15? or don't want a max sensor range

17 Replies 22,105 Views