XselenS

XselenS

Joined Member # 2767627
0 Posts 11 Replies 21,948 Reputation

Updated Info December 13, 2008: 1. I have finally got the new radiated planet icons to work, now I can go onto other things (by the icons I mean the 2d hudicons infocard icons etc. 2. I have removed the Black Hole STAR not the planet like black hole only the star, and I have managed to get rid of the String Not Found error as well (however only with the black hole star) 3. Fixed some minor 2d icon glitches with my new Tyrant planet icons (it had some extra

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I love both those ideas, especially the new research thing helping you resist wormholes. I could probably make those things, however making the effect of bringing a ship in (my idea is to show the ship slowly stretch towards the black hole) the reason I couldn't make the effect is manly because I don't really get how to (I'm learning how to mod as I do this project) I think I would have to use particle forge but I need to learn how to first. This update wouldn't come inversio

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Updated Info December 10: The crew derilect ship is giving me some problems as well. My colony ships don't give me the ability to use once researched so I'm going to look into that. I have finished icons for the Tyrant Planet and White star but as mentioned before I just can't get the radiated planet icons to work, have spent some good time when I had the time but it hates me...Anyways I had to reinstall windows today (saved my progress on the mod don't worry) so that w

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K guys tell me what you think of this, I'm thinking of removing the black hole star completely from the game since it is kind of an odd man out, as well as it being a bit on the glitchy side (if you zoom in to close effects are used a lot making old computers lag and if you zoom out to far to get a good view of the star it changes the view to a far out view [no gravity well]) This is fixable but would take up my time to do. The renaming would be farely simple but is it also realis

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My mod called Urban Expansion is basicly Sins Plus but 1.11 compatible. I update the post regularly and am working on version 1.0 as I type this. Currently the version is Beta 1 so if you could help test it that would be great. https://forums.sinsofasolarempire.com/331334

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My mod does, it's called Urban Expansion and the current version is Beta 1, it is 1.11 compatible. I would really appreciate if you could help beta test it lol. https://forums.sinsofasolarempire.com/331334

5 Replies 2,051 Views

You need to play around with quite afew things to add bonuses. For making hud icons go to the textures folder of the mod you are editing and look for something that says icons-hud.tga or hud-icons.tga (something like that) there are afew that have a name similar to that so try looking for planet bonuses already made to get an idea of what to do. You also need to make new entity files and edit with the string files and planet entity files to make your bonuses work.

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Updated Progress: 1. Unique icons for the Tyrant Planet complete. 2. Unique icons for the White Star complete. 3. Redone icons for the Wind Planet complete. Some Problems: 1. The Unique icons I've made for the Radiated Planet just don't want to work, I've remade them more than six times so I'm starting to wonder if sins doesn't allow some colors to be displayed in the game? Things still needed to be finished: 1. Unique icons for

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Sure you can merge it in, although I would say that you should wait till I release version 1.0 since that version will have unique icons for everything (the beta doesn't). Just put me in the credits to in the readme and a link to my page since most of the work of this beta version is not done by me so it's important all the creators of this mod get to be acknowledged.

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Good news guys, I got permission to release the mod today, all I have to do is give credit to the creators of the original things (which will be in the readme and on this page). The version I will be releasing now is a beta with none of the new icons I have made for it included yet as I want to make sure the origanal version is stable. I assume the beta would last about a week or so (maybe longer depending how long it takes me to make unique icons for everything, remember I have a

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OK, I'll make this straight, the reasons I removed the things I did are the following: 1. Rogue Stars were removed due to making games last longer becuase of huge wells, a long with the small amount of lag they make for slower computers. 2. Nebulas of Birth were removed since 'I' felt they weren't realistic enough (how often would you find 5 stars a few feet apart? (exageration but you get my point) along with the fact that they make huge lags for slower computers and some fast c

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Not as easy as you might think. For them to support a whole new resolution with 2d support they need to make resized icons for every little thing to support it so it fits on the screen. As I'm a modder who also works with icons, even redoing 4 is a pain in the ass.

23 Replies 41,471 Views

Urban Expansion is like 90% Solar Sins and Sins Plus as of now (it's beta phase) by the end of the mod when I feel it's 'complete' it will be like 25% Solar Sins. So becuase of it being 90% Solar Sins as of now, I need permission to use someone else's work. P.S: Anyone know where Danman is, I've been asking permission for 3 days and not even one reply, I've sent a private message, asked him on this mod topic and made a post on the 7DS site, the delayed release time is really hur

4,959 Replies 12,544,891 Views

Hey Danman, I sent you a private message a while back (on the 28th of Novemeber I think) asking if you would let me take over Sins Plus for you. Well instead of letting me take over the mod would you allow me to release my mod 'Urban Expansion'? You could continue working with Sins Plus and Solar Sins, it's just I would really like to release my verion of the mod to give people more variety to the selection of mods they want. Here is the link, you can merge my mod into 7ds w

4,959 Replies 12,544,891 Views