AntiCommie

AntiCommie

Joined Member # 3041402
0 Posts 31 Replies 1,110 Reputation

I think assasins builds are better DG killers, while minion builds are better at winning games. The trick, IMO, is to kill enough towers and cap enough flags to offset the deaths on your team. Sometimes this is easy, and other times its not. Thats usually a players fault. Either way, I think both are fairly balanced with a good team, and its better to have a mix, rather then 4 assasins or 4 minions.

55 Replies 27,668 Views

I didnt realize attack move was in. I didnt see it in the manual, but I cant say I looked that hard. Thanks for the info!

14 Replies 8,320 Views

+1 for this fix/feature. DGs shouldnt stop everytime something is clicked. I'd also like to see an attack-move command. Its annoying when you try to move into a mob and your army all swarms 1 guy to attack, or you get hit by 2-3 soldiers trying to walk into the mob as a melee fighter. This is especially true for generals.

14 Replies 8,320 Views

It would be nice if items/upgrades didnt actually take effect until you clicked out of the shop/HQ. That way, you could kind of add things to a shopping cart, and then remove them if you change your mind. If you click the item wrong, and then exit the shop it would be tough luck, so team mate swapping and such wouldnt be an issue.

32 Replies 92,364 Views

I like this idea too. It would also probably help with ragequitting, since as a noob I made many team mates quit. As a veteran now, I understand their pain and can see the downfall a constantly dying team mate can cause. Anything to help mitigate this would make it more noob friendly, and encourage teamwork, instead of quitting and beating on noobs.

37 Replies 99,603 Views