SoFFacet

SoFFacet

Joined Member # 3050998
2 Posts 330 Replies 3,178 Reputation

Right but what youre saying is that you'd get Vlemish-->Boots, whereas right now I am convinced that Vlemish-->Plenor is the way to go (can get same number of mana pots either way). I take it you disagree, but imo Sedna doesn't need the +5h/s since she already has grace+banded, and the 600 hp isnt better than 775 mana. The 70% mregen is just gravy (pretty useful gravy, tho).

118 Replies 266,472 Views

Lieu, Your arguments regarding Shield+HoL are quite convincing, nicely done. However, regarding Sedna items I have had quite a bit of success with Vlemish+Plenor (Boots etc can come later). The extra max mana from Plenor gives you about 3 extra spells for a major DG battle, and the extra regen really puts her spamability over the top.

118 Replies 266,472 Views

R-P-S is unfortunately the acronym for both Reward Player Skill and Rock Paper Scissors. Ironically, those concepts are often conflict with one another. I usually mean Reward-Player-Skill. Malskidasith: I never said anything about execution barriers. I think we would both agree that requiring people to juggle batons while pressing buttons with their toes is stupid. As you said, the game should show who is better at playing the game. I agree, and suggest that the game should include (m

43 Replies 14,566 Views

@ Milskidasith Actually no, if everybody tries to use the more complicated strategy then lesser players will fail to execute it properly, allowing the more talented players to distinguish themselves, which is the whole point of competitive gaming. I really don't intend to argue that reward-player-skill should apply to DG as 1) its not a major cybersport and 2) the game mechanics of DG generally don't lend themselves to R-P-S the way other games do. I was just mentioning it to point ou

43 Replies 14,566 Views

Well I've made the reward-player-skill argument many times in several different games so I do have some sympathy for the OP. Basically how the argument goes is that while there are no arbitrary rules of honor or minimum-required-skill for the players, an ideal game should be balanced in a way that in general, simple strategies have a lower maximum potential than complicated ones. But achieving that is totally the responsibility of the game designers. However, I personally don't

43 Replies 14,566 Views