I really don't like summing up attack and defence as a number. The game then becomes all about stacking force multipliers so that your total weapon score beats thier armour score and they take damage. It makes all other detail meaningless. Who cares if the enemy has swords? All I need is my +99 kilt of ultimate power and I am invincible. The problem with implementing anything more is that you have to go all out. Having 4 types of weapon damage is meaningless, unless you can match them
Tamren
the 185.85 drivers are the best for 9? What does that mean exactly? 9 Series? Im going to be getting some newer games like Dragon Age soon and I'm wondering if I should update to the current drivers or just stay with what I have, which is the 185.85.
It would be a neat system to have. Making it as complicates as you would like would probably not be practical. But there is no reason why you could not recycle disabled veterans into civilians again. The only distinction is that you can't recruit them a second time. Assigning a separate injury to each one is something of a pipe dream in a game of this scale.
Weapon range? Well I when I was figuring this stuff out I divided them into melee, reach and ranged weapons. Reach weapons are just melee weapons that can you can use without being within striking distance. A ranged weapon is a missile attack. The distiction between those doesn't get very complicated because of how combat movement works (AFAIK). In a game like Total War it can be important to have pikes that are a foot longer than your opponents. But in a game like Elemental where mov
[quote who="DraekAlmasy" reply="6" id="2433733"]The most surprising thing is, I've yet to encounter a negative opinion of the game.[/quote] My friends all hate its guts. See they cut out the player item stash/party headquarters and made you pay for it in the form of DLC. To add insult to injury there is a quest NPC that has a link to purchase the DLC IN HIS DIALOG. And the top it all off once you talk to that guy you get a quest entry that stays in your journal that again tries to sel
How could you forget 8 direction movement!?!? 8 DIRECTIONS!
No damage types? /sadpanda
Having one as a skybox wouldn't be impossible. You would phase jump to a star, but instead of joining a web of phase lanes and planets, you just end up outside a titanic sphere. Once inside through whatever means you get to see the internal face of the sphere and all the buildings and such. It doesn't have to be a total sphere. In which case you could enter through a hole and exit phase already inside. Or phase drives could let you pass through the wall. Who knows. It would be really
This is what gave me my BSOD. Happened as soon as I hit "yes".
I think IC just called it a phase drive because "hyper" and "warp" were already taken.
count me in for red faction geurilla
Hey awesome! If you had panned the camera just a bit to the right when BoogieBac was presenting elemental you would have seen me and landisaurus.
Wished I could have said hi. But you were super busy and popping around all over the place. Still got to meet a lot of stardock people. Lots of fun.
Its strange how this question seems to get asked in a new thread every week.
Be that as it may I will still refer to it as Entrancement :P
[quote who="Zoomba" reply="4" id="2343022"]So, who's going to stop by the booth and say hi?[/quote] Ill make a point to drop by and say hi! So many panels to see this year, its going to be hard to fit in some good time in the exhibition hall.
I still don't quite get what you mean. Are you saying that we could upgrade the center "home" tile in a variety of ways? Because if so we end up with boring cities. Instead of building a city AS a fortress you end up with "a city" with a fortress plopped down on its home tile.
Sounds too limited to me. I don't want to decide between a wizards tower and a giant castle. Whats to stop me from building a giant castle and adding a wizards tower to it? It would be better if the sectors or tiles we built into cities determined thier function. A city with lots of barracks and a strong wall is essentially a fort. Also, the "center" tile of a city is considered the most important, so why not give us the ability to upgrade that tile into a city hall, castle, w
Ugh, this is where the catch 22 kicks in. Never mind what I meant to say. I have no oppinion one way or the other. Not meant to be a cop out, but there is just no way to add something without stirring the pot. Its just that kind of subject.
[quote who="Primal Zed" reply="79" id="2339235"]So basically you're saying that being a woman is the equivalent of a being a parapalegic man?[/quote] Not what I meant. If a woman gets angry at me for holding a door for HER and she won't hold a door for anyone else. Thats a heck of a double standard.
Nothing wrong with feminists. Equal rights is an admirable goal. Its just the hand biting, megaphone yelling millitant top 5% we read about in the paper that gives ALL the other women a bad name. Threre is a big difference between "I'm opening this door because I don't believe you are capable, leer leer, wink" and "Its common courtesy". I mean regardless of your personal views, you would open a door and hold it open for a man in a wheelchair. Wouldn't you?
Its a total catch-22. You can't ignore them, but at the same time you can't react in any way.
As I understand it her argument or views or whatever is based on the fact that the game is intentionally designed to be sexist. Which it is not, at least intentionally . She holds up examples and says "oh look! here is something they used to degrade women!" Like... just look: Siege Tank "Yes Sir." "Orders Sir." (While these last two are not sexual, they give the obvious implication th
Considering this comes from the same species that can see the messiah in a piece of toast....
We really need something else, facepalm is no longer adequate.