The Ai was used to be much (and i mean MUCH) better in previous builds and the Devs already said they would look at the ai again in a future build.
tesb
there is no perfect solution to this debate, but i see nothing wrong with countering a specific build with items (if Demigods have the Diversity to go either way: Spell or Normal Damage) (i also happen to believe that the Demigodskills could use some major love and that we need items which increase spell damage)
get rid of teleport items or at least make them more expensible slow the movement (even more) and he is balanced: -he might be stronger then the other demigods in 1v1 but -he is slow so when his health gets critical he needs a lot of time getting back and heal -no teleambush so you can evade him or choose not to fight, since all other demigods are faster -since he is so slow he would not be so flexible -he would be what he was meant to be (at least in m
and generals are doomed with this. either way i think his hammer slam should just be toned down a bit. also he is only a real problem when he teleambushs and this imho has to change in future builds. tele ambush is just rediculous.
1. it should read only one absorbtion effect may be active per player, you can cast it at others but you can´t stack it
minons in general are pretty dumb. i played a game yesterday where my shamblers (QoT) always targeted the enemy angels and of course they can´t hit them.
dont´you have enough allready? always the greed this days
curser edge scrolling is in the game, but you first have to check in the options menu.
Can Frogboy say something about her claim? The fact that these jobs [Stardock] exist in Michigan today is no accident. These jobs are here because we put a strategy in place to bring them here – often by beating out other states and other countries to get them... Or is this just a politican talking?
i take this broken wings and learn to fly again -regulus
ha i already posted this: http://forums.demigodthegame.com/336802
the resent frame rate drop with the new beta has nothing to do with the number of minions, at least not in my case i always played with a fast spwan rate and had never such a huge drop.
well of course
i noticed that the game would run smooth until angels starting to appear maybe there is a bug with them?
@Frogboy is there a possibilty that the skill trees get some major love or are they pretty much done? (balancing still to come of course) Right now each demigod has about 2 (some maybe even 3) ways to skill them and i do not think that this is enough. Some proposed more active skills than 4, I myself made a post about customisation of skills and i think there is an other post basicly saying the same (like you could have different kinds of hammer slam to choose from for example)
where is the problem soccer? those items are only archievable against the ai or much weaker players than you. (i am talking about ~100k gold)
yes and combined with the 20% evade cape and the 25% damage reduction item you are unkillable (is that a word?) i once played against some ai's and bought only from the artifact shop (i prolonged the game to get the money) and you could become a god with those items (but they are very expensive)
2. you can set the spawn rate to slow and the expierence or the game speed rate to slow if you level up too fast. 3. there are some people having problems to run this build smooth (me included) 1. i don't think he is overpowerd, but what do i know (play mostly against ai)
i love the homeworld music
x-com is for the most part a turn based rpg
did you set the spawn rate to high?
i think it´s pretty decent atm.
i have soulstorm but no steam account and the steam site seems to be unaccessable. Is there an other way to download a steam client?
this bug is known afaik ,no screens needed.
You like being offensive, don´t you? It was a joke, of course he needs to be slower.