Two days back I started wondering why no one had created any silly/extreme mods yet. So I sat down trying to play arounda bit with the modstuff and I ended up with this. The Quite Insane Mod "Insane, but not too Insane" <span style="fon
Sevenix
I actually like all of the changes. I would still much rather have Demon Speed and Elusiveness combined into one though.
With the amazing amount of information you provided Im sure GPG will have the issue fixed in 17 min :D
They wont rebuild/upload/patch the whole game over such a small thing alone, Im quite sure they will include it in the next update but up until that, you could just use sorians mod :)
[quote quoting="post"] I am also pleased to see 4 additional Demigod slots made available; [/quote] What now?
http://dgstats.insidesupcom.de/ Give karma to Spooky next time you see him post
Mana Surge is awesome, It means Oculus can focus on getting really good mana regen items which he needs anyway, and if he evers reaches full mana he can load some of that over to an ally, also in battle you often see your team UB out of mana as the enemy runs away, one more Spit would kill him so you manasurge the UB which allows him to get the kill.
You are kidding me right? Lets do a small comparrision to Demon Assassin to get a few things right. Chain Lightning deals 750 dmg to 10 targets at lv 10 for 900 mana, 7 sec cooldown Warp Area deals 500 dmg to 8 targets at lv10 for 1000 mana , 15 sec cooldown It gets better Blast off deals 650 dmg to ALL units at lv10 for 1150 mana, 10 sec cooldown Warp Area deals 500 dmg to 8 targets at lv10 for 1000 m
[quote who="Epiphenomenon" reply="27" id="2452909"]In my 7 games or so as Demon Assassin, I have to say that I love Spine Attack. It gives me a 1.8k nuke at level 10, and a 2.6k nuke at level 15. [/quote] The mana you will need for that either assumes you have to run back to base after each attack, or die after each attack.
Spine attack is useless, dont get it! After my 30 games or so with Demon Assassin online I got to say there is only one build that really works Level1: Warp Strike I Level2: Speed (This is to bring him up to 6.3, allowing him to keep pace with fleeing erebus/ub) Level3: save Level4: Warp Strike II Level5: Warp Area, Shadow Swap Level6: Critical Strike Level7: W
A few more thoughs that came up today Forceful Blows: The Ultimate rank of warp area adds a throw-away effect to smaller units, Smaller units I belive are reinforcement archers and grunts. So lets think about this. Rank 1 Warp area deals 250 dmg, hurts grunts and kills archers. Rank 2 Warp area deals 500 dmg, kills grunts and kills archers Rank 3 "Forceful Blows", Instant kills grunts and archers. So.. looks like forceful blows is a g
The range is 15 yards And 10%, its still a 100 dmg lightningbolt from a grunt/archer who normally deals 25/20. Lategame you can easily push waves with some 20 creeps or so in them. The extra damage added trough this talent should be quite substantial. not to mention a "lucky 7 lightningbolts proc on the enemy demigod instantly taking away 700 of his health he didnt plan for". btw grunts have an attackspeed of 2 hits each second which means its basically 20% chanse for it to pr
Grunts and Archers fireing 100 dmg lightningbolts is too weak you say? ;)
Introduction So I've been playing some games now with the new demigods, and I got to say they are great. The feeling you get of executing a warp area with Demon is awesome, And the fact that you can restore your allies mana with Oculus Brain Storm is great. There are however a few bugs around and I do have a few thoughts about the demigods overall. Bugs -The t
this happens for all skills if you alt+tab out of the game.
This should really come in handy for Oculus mana restore ability.
And why did you call Trigeminal lady? :/
good ping doesnt always equal good bandwidth. I would say you need atleast 1Mbit upload free for a 8 player game to run perfectly smooth.
[quote who="CelMare" reply="10" id="2428780"] no modding tools, no new demigods, no new singleplayer...first... FIX THE MANY HEAVY BUGS AND THE MUST-HAVE MP-INFRASTRUCTURE FEATURES[/quote] Modding tools are in 1.2 2 new demigods are in 1.2 Who cares about singleplayer, even then we get 2 new singleplayer win movies in 1.2. Desyncbug, TB Fireform autoattack, demigods autoattacking randomly are all fixed in 1.2 1.2 Is done, GPG sent
Isnt this what you say all the time Stacked? In fact I dont think I ever see you saying anything else. Anyway I belive Sorian said he fixed the desync bug, it should be in the next update.
Omg Zombie thread walks! Just to mention it, this thread was made just as the game was released, so Erebus was indeed a bit OP back then but he got a big nerf patch after about 2 weeks.
Agree, Demigod really needs a overhaul of the useless items. Make each of them more unique as well, not just "rank 1" and "rank 2" like the hp and mana items atm.
The animation for when he keeps beating his target continuously is totally awesome! Once again GPG proves their animation is something other studios just dream of.
n20232 is hosting custom games with 3 timeouts, fine one may say. but its not as fun when he knows he is losing. When there is only 3 secs left till his citadel crumbles. He timeouts the game and goes for a walk! And there is not a shit you can do about it since in Demigod only the guy who initiated the timeout can end it. and its not limited in time in any way. So gg I suppose, the game of Demigod is over and now