Yeah the log box would be amazing :D
TheLovelyBones
I barely understood this but I think it should be an option to hide what hero the opposing teams are using.
Well he didn't use the boulder until after this screenshot which was well after the time he shoulda set the mine off :P
It's been reported :P also it evades HP and Mana pickups from dead heroes. :\
No thanks :P
but I like your suggestion about the log box :)
I made a post about this.. floating text :P
Could be a port problem.. connection problem... firewall?
Promptly after launching a LAN game it goes back to the Local Game's Listing screen for a few seconds then goes to load screen. This happens every time.
Lmao :). Post your DxDiag info
What's with the Demigod status bar or whatever? I'll probably feel like an idiot afterwards :P.
I know its windows only but I was thinking about running Bootcamp on my Macbook pro (this would require me going out to get a windows CD which is why I'm asking first) and seeing how Demigod runs. Anyone try this yet?
I also have two more suggestions. Add hotkeys to learn abilities (this helps if you wanna learn something quickly and a battle is coming or you're currently in battle) ALSO make the 4 ability hotkeys (Q,W,E,R) draggable so you can move the ability to whichever of the 4 hotkeys you want it to correspond with. (Basically custom hotkeys)
It says evil somehwere in the game itself, X-Raider. Innociv - It's not an important improvement but I see what you're saying. Cosmetics are the least important part of a game :P
This may not particularly annoy most people but... Everytime I'm done shopping I hit ESC to exit it but the stupid menu shows up :P. It would be nice if I could hit escape and exit the shop and if I hit esc again without a window open it'll open the menu.
I've had this problem several times but never got a picture of it. And it ONLY happens when a rook is on the trap. This screenshot was taken about 4 seconds after the rook stepped on the trap. He sat there and bouldered again and then his archers shot the mine to death?
Please make the AoE bigger if thats the case :)
[quote who="innociv" reply="2" id="1868989"]I have that in my UI suggestions thread already.[/quote] Aye I just saw it a few minutes ago. The forums are glitchy, I can't even view most threads.
First of all will all maps have the same units? If so I suggest making the good side and evil side have different units (that have the same stats of course). I don't see why both sides would have the same units, not much else I can say about this. Also I find it weird that the towers for the evil side are called towers of light. Light doesn't fit the evilness :P. This also goes for the "Glorious" Stronghold.. The name could be bette
Then there must be a bug because if I move away after dropping the first wave.. the other waves don't drop.
It took me a few casts to realize that rain of fire and rain of ice is channeled.. Seeing as theres no indication of what the guy is doing (unlike spell-casting). Just a simple bar starting at full and slowly going down to the end of channeling time would do.
There should be an option to always show values. For example.. Always show HP / energy / xp values. Basically this means we won't have mouse-over the bars to see how much hp/total hp we have etc. ^^
I've found out how to recreate this animation bug. First attack a unit, then move away and keep clicking to move to a different place before you get to the targetted move location. He will continue to do the attack animation until he gets to his destination, and will only stop if you let him stop moving.
I've noticed this too only when the rock is rolled off the map and then back on to it.. It seems to cancel its effects completely but the animation keeps going.
I agree with increased attack speed on towers.