lprometheus

lprometheus

Joined Member # 3177640
21 Posts 109 Replies 296 Reputation

[quote]The team will most certainly have a shared citadel. You have strange and confusing ideas Ipromethus, and frequently make rude or overexagerated statements. I am sure each person will NOT get their own portal.[/quote] Well it is like this I don’t want an Idiot like you making the decisions for upgrade for the whole team and who made you the alpha god of

80 Replies 51,622 Views

I think each player should have there own portal and upgrades in a multiplayer game. Because I can tell you right now that if one person gets to use the updates in the Citadel that will be very lame and bad for this game.

80 Replies 51,622 Views

First I am glad to see the upgrades in the cathedral this will be a great asset to general. However I see that the assassin has this ability as well. I understand that the code to upgrade affects the cathedral but what this does is make the assassin overpowered and unbeatable 1 on 1 against a general. What I see here is the assassin framing the general creeps both portal and spawned le

80 Replies 51,622 Views

[quote]i would like to know if there will be some possibility for creating demigods/skills/items on my own.[/quote] There will be no mods to this game at all as stated from the start now we know why they want to charge you for maps and DG's go team. I am starting to think punt. LMAO :)

18 Replies 22,149 Views

What upsets me here is the quote that “ There will be more demigods and arenas released as downloadable content after release, although no pricing or release details have been given as yet.” I thought early on that download content and updates were going to be free. However this sure looks like from the start pay

18 Replies 22,149 Views

[quote]Let's definitely bear in mind that these arenas ARE artificial. That is, the gods have placed these arenas specifically so that the Demigods can vie for the favor of the gods to ascend. It's not like Supreme Commander or even Warcraft where there's this chunk of territory you're trying to conquer. [/quote] The flags play right into the God's arena the all father placed items in the arena and only a ascend DG will have the skills to find it and use it. And WarlokLord

95 Replies 227,630 Views

Ok guys are you all complete idiots?? The rings against Demigods are a must for this game. Every great RTS has a counter so this is a great idea to balance the playing field. And the reason most of RPG cry babies don’t like is you don’t want to use your mind like an RTS player you want one over powered attack like ice stun so man up girls. On the note of the towers transforming to

95 Replies 227,630 Views

[quote]I am not sure about the mini me idea, but I would like to see a progress bar for myself and the other players. To me this is a must.[/quote] What is a progress bar in the load screen ?? Do you mean ping, or rating scale. I dont understand. I think a ranking scale with awards would be nice also.

4 Replies 975 Views

Not really a bug however multiplayer screen has good and bad. First the good I love the slots and the color to each player way to go team. The screen needs some animation in the back ground flat color way too weak. The small icon of the DG is also weak what we need here is a mini me 3D DG to replace the icon. Then this screen will rock what do you all think? <p class="MsoNo

4 Replies 975 Views

yes it was Atlantis. Had it happen on both maps. Thanks for the Picture had my on but dont have a URL to upload too. Mine is ever game i am running Vista Ultimate 64 bit. Never had this pathing issue before this release. Rook does the same not as bad however torch is fine.

2 Replies 907 Views

Did you see the switch on the map with oak by the light towers??? Here is thought what if when you capture it you turn the light towers off all of them. :) And also all the skills end at 15 we need some level 20-25 skills that are game enders like fire storm, meteor shower, or chain lighting storm.

18 Replies 17,658 Views

[quote]You don't want generals to feel safe, because it breaks the game.[/quote] I disagree the general's power comes from the swarm attack and the the swarm being able to capture items. The general should not be played as a melee combat. They are the field Commander and should only buff the creeps or Defend the base. Else all you have is an assassin with creeps. We need to focus on the General as a field commander. <span style="f

120 Replies 364,016 Views

[quote]Some prety interesting ideas here. Here's my 2 cents: 1) I don't want generals building barracks and such. Besides how hard that would be to balance, I don't think of generals as builders but rather people leading units in some way. 2) I do like the idea of being able to control or at least tell my units what to do as a general. But I also agree that the units should be intelligent enough to be very helpful to the general without having to micro-manage

120 Replies 364,016 Views

[quote]Let me know when you get some really solid evidence to back up your story.[/quote] Trigeminal for you i am not going to attack ToxDrawace. Fact Demigod was designed by GPG off the Supcom engine.

120 Replies 364,016 Views

[quote]3. you would have to canstantly tell them where to go, thats annoying.[/quote] Have ever played a RTS or just play Rail road Tycoon? Go pick up a copy of SupCom then come back and play with the big boys. I think you get my point

120 Replies 364,016 Views

[quote]who says creeps can't go back to the health crystal?[/quote] If you would read the posting Stardock said "Supreme Commander style RTS might sound good, that would be impossible to balance" let me break this down for all of you who dont understand the posting. All creeps both Classes will NOT be under the users control. This post is to find out what they can do to stop people from being Mad!!! :(

120 Replies 364,016 Views