TiberiusAudley

TiberiusAudley

Joined Member # 3188551
11 Posts 40 Replies 212 Reputation

I actually brought this up in IRC last night as well, and completely agree. In addition to the TANKINESS of The Rook and Oak (as well as a non-Summoner Sedna) Three of the four Light-side Demigods have skills that are centered around taking down an enemy Demigod with extreme speed. The Rook has Hammer Slam (which doesn't have to hit directly), Reggie has ungodly amounts of damage output, and Sedna has Pounce. Oak has a solid DPS, the ability to shield himsel

8 Replies 1,327 Views

http://forums.demigodthegame.com/336641 I reported the same thing, but it seems your report provides a little more detail :-P But yes, I've experienced this same bug/interface problem.

2 Replies 1,428 Views

As the thread title says, my Regulus the Butcher achievement is not unlocking, despite having killed almost 100 Demigods as Regulus now. (55 in a single game, even.) Here's an image showing the Achievement Screen, which you can see does not have the unlock graphic, despite the bar being full: [IMG]http://i221.photobucket.com/albums/dd243/AudleyMythos/NoButcher.jpg[/IMG]

4 Replies 16,490 Views

[Name]: The Magistrate [Type]: Assasin [Theme]: Templaresque, the Heavily Armored Two-Handed Sword kind of guy. Skills and achievements theme would be very Judge/Court-related. (OBJECTION! SH*T! - Deal X amount of returned damage with the Store damage skill listed below) [Skill Type]: The Magistrate is a Demigod of Ju

67 Replies 11,781 Views

In addition, it'd be nice to have a Minimap, with the ability to waypoint/ping spots on it for allies to see.

4 Replies 1,280 Views

debug: Loading module '/units/reinforcements/rarcher/rarcher01_script.lua' warning: Granny: FileReading (C:\work\forge\beta\code\src\libs\granny\granny_file_format.cpp(205): Magic value (0x0, 0x0, 0x0, 0x0) doesn't match any known file format) warning: Granny: FileReading (C:\work\forge\beta\code\src\libs\granny\granny_file.cpp(484): File is not a Granny file) debug: Loading module '/lua/ui/dialogs/exitdialog.lua' warning: Error loading c:\program files (x86)\stardock game

5 Replies 1,568 Views

Alright, I figured I'd make a forum post about this since I brought it up in IRC the other night and didn't develop it much. I touched on my idea there, but here I want to detail it a bit more. Currently, there are those 10 skills at the bottom of the skill menu..that raise your Demigod's base attributes a set amount. This kinda feels out of place, given the other skills available to the Demigods..and currently, the only Demigod I feel the need to obtain those skills wit

15 Replies 2,774 Views

[Name]: Aum [Type]: General [Theme]: Ganesh, from Hindu Mythology [Skill Type]: A skill to sweep masses of creep away with Aum's trunk...as for his alternate money making route (suggested by the LUA file finds from Legerdemain)...a skill to cause nearby creeps to shower the demigod with tribute. [Apperance]: An Elephant walking on its hind legs, about 2/3 the size of Rook.

67 Replies 11,781 Views

Just before you tried the attack, had you captured a flag as Regulus? I've had problems twice with the game locking on the first attack used after capturing the center flag as a player-controlled Regulus. EDIT: Just re-tested this theory and had no problems with a lock-up after capturing the flag..so that theory's out the window. (In fact, captured all the flags on the map that time...)

5 Replies 1,019 Views

[Name]: The Echidna [Type]: Assasin [Theme]: Snake [Skill Type]: Clairgustance - Able to absorb/share the effects of expendable items used by other nearby demigods. Clairsentience - Able to share buff status effects used by nearby enemies. Empathic Contagion - Any negative status effects used on nearby allied units are healed, but the Echidna is inflicted by the same effects. Afterward,

67 Replies 11,781 Views

[quote who="Th3Myst" reply="7" id="1857166"]Did EA have anything to do with the shut down?[/quote] Nope. According to some recent interviews, Namco caused Hellgate more problems than EA did. But mostly, it was because an incomplete product was released, and before the game could be improved, the majority of the fanbase was too jaded to continue supporting the game, and with so much negative word out about the game, box sales died instantly w/ith no respawn. <

9 Replies 29,439 Views

Well, it's been over a month since Flagship Studios closed down, and the little Tugboat project known as Mythos was closed down. Those who were active in the Mythos Beta know what a strong community it had, and how supportive things were between the Devs and the players. I don't think a project will ever exist with a Dev-Player bond like the one Mythos had (except for maybe whatever RunicGames ends up making, since they ARE the entire Mythos team...the only one missing from the

9 Replies 29,439 Views

[quote who="PossiblyImpossible" reply="10" id="1852877"]Any kind of added depth is good, as long as it does not become too muddled. That's my point of view regarding status effects. Btw Tiberius, it's good to see you here. Was hoping I'd participate in a beta with you in it again after Mythos tanked. - PossiblyImpossible a.k.a. Raskolnikov (Mythos Alpha / Beta)[/quote] Mythos tanking made me seek another good game to get beh

16 Replies 2,606 Views

The villain in the Mummy movies was a mummy named Imhotep. They found stuff in the Temple of Anubis in the first movie, thinking they were unearthing Hamunaptra instead.

54 Replies 8,571 Views

[quote]I'm not sure if making certain demigods status effect only unless they can be viable in a 1v1. In other words, if a Demigod is vying for ascension but is only good at helping/hampering other demi's, then he's not worth of ascending. Teamplay is great, but at some point, each of the demi's will need to be able to fend for themselves.[/quote] Oh, by no means does the Demigod idea mentioned in the last four paragraphs of my post have to be purely support -- and if you read careful

16 Replies 2,606 Views

[quote]You don't need to hover over the debuff icon and see exactly what DPS it's doing.[/quote] I assume you're referring to any game by Blizzard where you have x poison damage over y seconds, that can be changed by so many different variables that you may end up losing track of them or have no clue how potent the poison by which you are being attacked actually is? If so, I agree -- status effects need to be easily recognized, to the point that when you see the effect, you kno

16 Replies 2,606 Views

[quote]Vampire Lord (because it sounds ok) or Lord Nukekubi (because it sounds funny if you pronounce it right).The rest don't sound good in my opinion, and names with real words in them that are more like titles (Queen of Thorns, the Rook, the Oak) fit the game a little better.A picture would help us decide though[/quote] If they're going to keep with their current trend...then... The Devourer.

54 Replies 8,571 Views

One of my favorite game mechanics in any game with RPG elements most definitely has to be status effects. I'm not sure of what form in which these exist in Demigod (though, I assume they DO exist in some form by the While-Immolated skills from the Torchbearer), but I would love to see an Assassin (and maybe some recruitable from Generals) that makes use of several Status Effects. Burn damage over time, massive slowdown of advancing units over an area, blindness to reduce accuracy of

16 Replies 2,606 Views

Can you give us a general idea what the Vampire Lord is like, other than Vampiric? Because I like the name "Echidna"...though that might present it effeminitely.

54 Replies 8,571 Views