one of the big arguements against range for the advent star base is that repulsion would be too powerful. well if you just increase the range of the anti-starbase missile cruisers it wont matter because the cruisers range > starbase range. by range i mean that if i build the base in the right place i will be able to shoot ships dropping out of phase space on one side of the gravity well
Maccilia
Well in some of the star wars official canon there is a trap on the mon calamari cruisers called a blister pod. the blister pod is placed on the outer surface of the ship and when it detects an enemy fighter squad explodes releasing a deadly wave of concussion grenades that magnetically attach to a fighter and blow up. [e digicons]:thumbsup:[/e] the rest is up to you.
[quote who="Zubaz" reply="14" id="1981882"]I read teh title and thought first that we should vote for change and a bail-out. Wrong forum. [/quote] [e digicons]:rofl:[/e] we're all about changing the economy
what happens to me is that the lasers don't work at all no matter how much i upgrade it also on the second upgrade for weapons is when psionic surge starts working for me not the first one EDIT: okay i figured out what i think the problem is i just cant see the lasers but i can here them so nvm this entire post
thank you, then does that mean the second upgrade for advent base doesn't work
[quote]Trust me it uses 100% of it weapons because it can target more then one target were other bases can't.[/quote] that might be a glitcht that the other starbases cannot target more than one opponent
Okay so when you first build the starbase the only weapons that it seems to have are plasma cannons, then you buy the weapons upgrade and nothing happens, then you buy the last upgrade and get this awesome psionic weapon, but the tooltip says you have three weapon types from the begginning. my question is HOW DO THE WEAPON UPGRADES/WEAPONS WORK?? (also is the second upgrade a glitch b/c i don't see any lasers and if the weapons are added after the upgrade then the lasers aren'
<td id="ctl00__Content__RepeaterPosts_ctl27__Td" class="title" title="[img]http://i119.photobucket.com/albums/o145/thrawn2787/ScreenShot_8-9.jpg[/img] It appeared more than once but this is the only good screen (it seemed to appear when it by enemy fire). It also appeared on a Vasari scout once too. Also,
[quote who="Craig Fraser" reply="2" id="1980915"]Scouts are a great counter [/quote] yeah thats true if u invest in about ohh 300 scouts the real problem is not the counter but the amount of mines that can be deployed in a grav well its not even funny
[quote who="Isildien" reply="6" id="1981045"]. Is anyone dissapointed at the range of the TEC starbase? I gave it level 2 weapons (or missles) and completely upgraded the range of the missles and the other weapons still fire before they do...in fact I have only see them fire once even when the starbase was surrounded by the enemy. The time i did see them fire sins crashed. I know its not my rig, i have plenty of power, has anyone else noticed this?
sweet the dev's always have something cool up their sleeves i wonder what other suprises there are in entrenchment
[e digicons]:O[/e] can we keep this plzzzzzzzzzzzzzzzzzzzzzzzzzz
[quote]I think what you guys should do is modify your tactics. A star base can be placed any where in the grav well right? Puth them close to an enemy phase line, and smash them as they come out of phase space with your massive star base's weapons.[/quote] that would be what i do but there are two problems with that idea first an enemy doesn't come out right on top of the phase lane line usually its to the right OR left and a starbase can't cover both sides. second if there is more th
hey this also makes carrier spam possible all u do is build 2 carriers 1 of each type of squadron then jump into an enemy grav well and wait when they send LF after you deploy the mines. i just used this tactic to destroy a vasari SB [e digicons]}:)[/e] without losing any carriers. thats just a little sad [e digicons]:thumbsdown:[/e]
hey this also makes carrier spam possible all u do is build 2 carriers 1 of each type of squadron then jump into an enemy grav well and wait when they send LF after you deploy the mines. i just used this tactic to destroy a vasari SB [e digicons]}:)[/e] without losing any carriers. thats just a little sad [e digicons]:thumbsdown:[/e]
On the shield upgrade text it says it doesn't upprgrade starbase shields is this a glitch?
well another idea that i have heard brought up that fixes the jump in build starbase win scenario is if in enemy grav wells the build time is doubled or even tripled and while im talking about build time it definetely needs to be increased
I've just heard a lot of ppl talk about how they hate the mines for all of the races and thought hey ill make a thread where they can say whatever they want about mines so here you are.
I also noticed that i couldn't see laser "bullets" coming out of my starbase all i saw was plasma(when fully upgraded). also that spirit blade aka psionic surge didn't even fire until the base was fully upgraded[e digicons]:annoyed:[/e]
also there is one problem if the range covers the entire well then all of the starbase counters wouldn't work as well i think that the range should cover about half to a third of the grav well so that they cannot go around but it also means that the counters can stay out of range and pound it into dust[e digicons]}:)[/e]
Tkins What is it my dad says "if you don't have something nice to say then don't say anything at all" plz[e digicons]:grin:[/e]
I know that the beta just came out and everyone is still finding bugs, but thats not all beta tests are for about star bases this is just if you think that any balance issues need to be mentioned I for one think that the range at least for the advent starbase (i haven't played any other race yet) is way too small anyone can just go around the base without taking any damage sure i can defend all my buildings in that grav well but it isnt a fleet stopper you just go around an
here here it here yes yes YES YEEESSSS YYYYYYYEEEEEEEEESSSSSSSSSS[e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e] [e digicons]:grin:[/e]
[e classic]:'([/e] (woefully raises hand then collapses and begins sobbing in the floor)[e classic]:'([/e] [e classic]:'([/e] [e classic]:'([/e]
speaking good like this understand easy, yes