Quick request for Spouses DLC. If you're going to let us have children, and those children inherit traits from their parents, can we have a tag that disallows certain traits from getting inherited? I have a lot of traits in Children of Storm that should definitely not be inheritable - having consumed the Ambrosia to become Immortal, finding a sworn dragon egg and becoming a Dragon rider, being turned undead, having dual bloodlines and so on and so forth. Or maybe th
Heavenfall
I played it at a friends. Unless you're a fan of South Park, I'd recommend you stay away.
It has ALL of the things?! Well, I was on the fence before but if it really does have ALL of the things...
[quote who="DaveRI" reply="10" id="3446828"] Apple's taxes go up = Apple's costs go up = Apple's prices go up = the consumer pays for it. The consumer always pays (assuming the company stays in business).[/quote] Apple doesn't pay taxes = budget deficit grows = consumer pays anyway Or why don't we all stop paying taxes. That way prices will be very low and there won't be any government. No police, no military, no public schools, no healthcar
I'd like to see sieges and dynasties. After that, I'd like to see a DLC with neutral villages or "city states" like Civ5. After that, more global strategic level 5 spells. After that, crafting. After that multiplayer. Thumbs down for more "content", thumbs up for more "mechanics". Oh yeah, Steam Workshop plix?
I'm around 250, the diminishing returns are really starting to show (people spend more and more time running, markets need 3-4 traders to stay balanced). I've got ~30 laborers constantly because I've got nowhere to put them. I think I will preemptively start building graveyards because there doesn't seem to be any way to slow down population growth besides letting people freeze to death. Yay communism.
[quote who="starkers" reply="6" id="3445796"] Both are good but i like the second clip that Heavenfall put up best... now that was really different coming from van Damme. I just can't make up my mind if he was hallucinating from lack of food or sleep, etc.... or whether he'd been self-medicating and just overdid it slightly. Either way, it was worth the giggle.[/quote] He's not actually in the video. It's a competition where they uploaded a bunch
I've seen some weird problems similar to that, but for me they occurred after they started starving/freezing to death, not before. I remember one particularly well because it was kind of haunting. The whole gang was starving to death. They all just ran to the closest stockpile and spread out its contents around the area. Then they died.
[video]http://youtu.be/yr6cp7cppCc[/video]
Get a Town Hall, it includes numbers about how much food is consumed and produced each season.
[quote who="SVPM" reply="454" id="3445710"]1. To install the Children of Storm mod, extract all the folders to Documents/My Games/LegendaryHeroes/Mods[/quote] It's right there.
Make sure you follow the installation instructions in readme.txt and place the /Gfx/ folder in the right place.
It feels very polished, I think. The balance is hair-fine. I just wish it had a more fleshed out mid- and late-game with a couple of new mechanics to pile on. Had a couple of crashes pre-patch but not any now. And yes, I have been playing the game despite my post above. The game does suck you back in.
No, I don't.
Not sure, you'll have to ask the creator of patchwork.
I honestly can't remember, so long since I worked on this. I'll have a look for next release.
This deal reflects my long-held belief that what we are seeing in the media is a highly distorted version of what goes on behind the numbers. I've commented on this in the past as well. The discussion has become all about how Netflix is fighting the good fight, supporting net neutrality. In the other side of the ring, the big bad pseudo-monopolies who only want to lower your service while charging more for it. And yet, it is those companies that need to pay for expanding their cap
[quote who="Sunray242" reply="441" id="3443260"] I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions). Also missing the centaur base in the market (I play undead) I can live with the minor bugs [/quote] The centaur base are only available for purchase for the centaur faction. I had a quick look and the blank improvement is not caused by this mod, so it
That's a bug. Do you have any other mods installed? If not, which modules did you choose from the Children of Storm zip?
Thanks! I'll put that in the next version of Children of Storm (after 1.6 is released). I spent quite a few hours trying to get Derek Paxton to fix this issue many months back, it never occurred to me to change the clothes instead. Brilliant.
Combat rating is the primary method through which AI determines what to attack. Are you sure this isn't going to cause issues with killing monsters for the AI?
This is a really great find. Would you consider making this cloth-fix into its own library so it can be included in other mods? I would definitely like to include it in Children of Storm.
[quote]+ Added the Death Blow ability- +40 attack vs opponents with less than 20 hit points. + Added the Master Archer ability- +25 crit chance when using a bow. + Added the Dragon Born ability- +1 fire attack / level. + Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders) <
I've played the game for about 4 hours. I think my main issue is that there is very little simulation going on. A simulation, to me, is more than a set of tasks that needs to be performed in a certain priority. It's more than having 30 bots running between X and Y task. The people don't feel alive - they get born, educated, work, and die. They might gather up some food meanwhile, maybe put on some clothing every second year, and they might idle at a graveyard or a
[quote]+ Fixed an issue where base effect attachments didn’t work on units. (for modders)[/quote] Derek, could you elaborate a bit on this? I don't quite understand what it fixes. Is this the problem where effects are attached immediately in the unittype, and sometimes fail to show up in-game?