I don't think it's a good idea, because then the preffered strategy would be for everyone to give one person all their gold to make a single very powerful DG, or to get a lot of citadel upgrades.
MetDragon
I saw this happen to a rook as well. He just stopped moving or doing anything, while the enemy took him down.
[quote who="bufsan" reply="19" id="2025343"]I disagree frogboy, whilst you can defend your position that this isn't meant to be fun yet, you've given no indication of the changes that will make it fun. So far it seems the direction demigod is taking is very different to initial expectations. It's not a strategy game, It's entirely action rpg. Had I known this was planned to be the "Counterstrike of strategy" I would've likely not preordered, and actually waited to see if i'd
Aye, there needs to be a better way of displaying options as well. There's so many options that it's hard to tell if you're playing the default mode or not. Perhaps if when looking at the options menu, changed stuff is highlighted somehow?
I played 3 or 4 games online with the latest version, and I can finally see this game getting to the point of playability. Using DGs requires thought and strategy as you plan your abilities and items, and battling Demigods is more than just throwing all your abilities at them and hoping they die. However, it's not quite at the point where I think it needs to be. Here's some things I think need to be changed: -Unit Collision: Ok, so I maneuver around the map and get in a positi
[quote quoting="post"] P4 2.5Ghz, 1gb ram, Radeon X1650. [/quote] That processor is really old. You could also use more RAM. That card sounds like its plenty good, but I'm not too familiar with ATI cards. I'd say overclocking would probably help, although with a CPU that old I don't know how much overclocking it could take.
[quote who="jsj0486" reply="23" id="1883023"]TLDR[/quote] Why are you even posting then? Nobody cares that you were too lazy to read this thread. What possible reason could make you think "Oh I'll tell him that I didn't read his post because it was too long, even after it's been discussed for 3 pages! This post will be helpful and informative! Derr derr!"
[quote who="innociv" reply="16" id="1877526"]Yeah. There are a lot of rabid DotA fanboys that have been posting though that think everything DotA has done is perfect. [/quote] I'm a big DotA fan, and I think that a lot of things in DotA should be in Demigod simply because they add too much to gameplay and fun to leave out, but that doesn't mean it's perfect. I really like your idea because it gets the basic functionality of the item recipe system in dota (sma
Do you have v-sinc on? That would lock you to 30 FPS.
This idea sounds incredibly boring. It doesn't sound like there's room for any items with special effects other than the artifacts. Items that are just upgraded versions of older items would get boring extremely fast. Would you rather have your gloves give a flat extra % attack speed by upgrading them, or be able to make them upgrade to have an activated ability of increasing attack speed temporarily, or something like that?
[quote quoting="post"] After playing the beta many times I discovered, while I was playing as the Torch Bearer, that some abilities do increase in energy costs as they gain levels. After doing a quick glance at the rest of the demigods, I found that this holds true for most abilities. After doing some number crunching (to figure why I couldn't use some of my "Rain of Ice" as often as I used to), I learned that some abilities can increase in energy demands very quick
[quote quoting="post"] 3. Only noticed this with the archer... He stops attacking another hero when they retreat. Regardless if I selected the hero with auto attack function or plain right click. [/quote] I've seen this happening as well.
One possibility: Frost Nova just making them immobile. Otherwise, 2 long stuns on one demigod = not fun for the opponents. The rock stun should also be increased in cooldown or increased in mana. There's comparable skills in DotA but the heroes that have then only have mana pools to support 2-3 casts usually. Really, I don't think we should worry too much about stunning. It's obviously a problem and it's sure to be fixed in the next push or two.
This is an awesome idea! It does away with the difficult-for-new-players item recipe system in DotA without giving up the functionality of it! Great idea!
The thing is, DotA is truly the best AoS out there. There aren't any others that nearly match it in terms of quality, balanced, hero count, and just overall fun. I've played a lot of the AoS's out there and a lot of them are just horrid. Most of them have pointless new features that only clutter gameplay, or have overly complex and pointless spells that seem to be made to be flashy more than functional.
Things shouldn't be changed to be not like DotA just for the sake of being different than DotA. Many of the things in dota are in there for a reason. Why should it be arbitrarily different than DotA? Should fun be sacrificed just to make it different? As an example, look at WoW. It was basically an EQ2 clone, except done right , and now it's a runaway hit. You seem to hate DotA, and say it shouldn't be like DotA because that's not the kind of game you want. But that's
[quote who="tummytempter" reply="11" id="1863484"]Edge scrolling has been in different versions and we might ship with it, I'm not entirely sure. I know it was something I had to keep disabling for a while because it made actually editing the game difficult. Cant really mouse over to another editor window without the game window scrolling off into oblivion with edge scrolling on.[/quote] How difficult would it be to put an option to toggle it on and off in the game options? It would h
[quote who="brn4meplz" reply="13" id="1863477"]I REALIZE THAT YOU DUMB TWAT! HENCE THE REASON I COMMENTED ON IT. SO THAT IT MAY GET NOTICED AND SOME ACTION TAKEN! Isn't caps fun? Stupid people always manage to find me. Go back to where ever you crawled out from under. Things don't get changed unless you comment, complain, critique.[/quote] They've already said that this first phase is not meant to be fun or balanced or have all the features. It's just meant as a tech te
[quote who="brn4meplz" reply="11" id="1863460"]As i am a huge fan of Fire anything. THIS is a skill list Bright Wizard Thats the skill list for Bright Wizard in the upcoming Warhammer Online. Now i understand thats alot of skills, but they are not stats boost 1-10 or rain fo fire 1-3 or rain of ice 1-3(seriously, did creativity take a holiday?) Or a more familiar listing Diablo 2 Sorc fire skills Honestly the game feels like it has
Play a few games of DotA before you go off saying it's not possible to be "pro" at it. There is a very, VERY large difficulty curve to the game. I've been playing for at least a year or two and I'm still learning new things about DotA. A pro dota player with a noob team against an ameteur team can easily carry his team given the right hero. Also, you ARE aware that there are going to be demigods that control armies, right? </p
It seems, to me at least, that a big limiting factor is the processor. I only have a 1.8 GHz core 2 duo and it kind of struggles a bit, and yet doesn't drop much framerate when I jack up the settings.
[quote who="Sorceresss" reply="4" id="1863078"]Thanxxx Kitkun. I suppose that I'm experiencing a targeting issue. I click on a button or key, and I must then mismanage the targeting ... which is easy to do when your target is caught into the dense & dynamic confusion of a battle. But when I click on buttons, they don't seem to change their visual appearance : I do not see on the buttons themselves any visual cues that the special powers have been activated (for an auto
There's a hero in DotA with mines. What you can do is place 5-6 mines in a single spot and instagib any hero that walks over it. There's plenty of places that they always walk by so it's not too hard to do. You just gotta not get seen planting them. Said hero also has remote mines, and can destroy an entire team of enemy heroes using them.
First of all, there should be no need to have at least one general or assassin on each team. Games should still be winnable with all assassins or all generals. Generals and assassins should be equal in strength in 1v1 or in team battles, but how they are equal is how they are different. I see Generals as being better in pushing towards the enemy base, while assassins are good against enemy heroes. In dota there are different heroes that are better at pushing or at hero killing like this. If a
I was instantly attracted to this game when I heard it was inspired by DotA. I also really liked the concept of SupCom, although it was pulled off somewhat sloppily; I still had a lot of fun just marveling and the extremely epic battles that took place. When I then read some articles about this game, and how they are going to focus on the gameplay before graphics, and how they teamed up with stardock, and just other things I've read, it feels like they really want to make a good game. Now I'm