how about we all look forward to different features in different games and not look at what has made other games good. [e digicons]:grin:[/e]
gkrit
sry to take it off topic but i quote Battle realms character commands ALOT. Mainly because they sound so retarded. A chick heroes quote: when she says "Anywhere you like..." in a very calm, somewhat sexual tone, makes me wonder what shes getting at.
i dont think it would belong in a game like this. big maps will just prolong enemy encounters meaning extra time is wasted just to look for someone to kill. This could be tweaked by having several "semi-bosses" within the map or just way more spawns of enemy creeps. its an idea so alot of thought needs to go into it.
WOW, good positive feedback from everyone! special thx to Sevenix, WarlokLord, and Bas0172 [e digicons]:P[/e]
thx i might go check it out!
thank you very much for replying. its given me a good insight to wat sedna is like. i hope others will reply to this they way you did.
Game mode: Ambush/Mutiny Mode Description: A mode where hordes/waves of creeps who have started to think as individuals, decide to fight against the demigods themselves instead of doing their dirty work. As each wave goes by, they get harder and harder and more come out at a time. In this mode itll just be about survival with the exception of buying limited potions per wave or being rewarded potions at the end of a wave, the rest is up to your skill. The game will end after a certain
Is it possible to provide a section on the site that holds concpet art of demigod? and Provide more wallpapers?
"Stop requoting the quoted with your own quotations!" [e digicons]:grin:[/e]
Summarise all Demigod characters for me please. I have found a site that describes 'assassins' but i want summaries on both Assassin and Generals, based on personal experience. Use this list order to categorise your summary: - Pros and cons - How they are used (you wouldnt use a healer character like you would a fighter character) - Abilites/skills (and possibly what situation they're most effective) - Other
wat if the generals summoning resort was unique to itself, say for queen of thorns as a skill she plants a seed or something somewhere around the arena and minions are summoned from it at timed intervals and have a limit to how many minions come out of it. i guess this could be played a bit more strategically. i dont think id like to see a general making another portal or building or totem to summon minions.
im not the maker so i got no say anyway. if it came down to it, id probably charge for a beta also if it works out well. its just my loss that i choose not to buy over the net, even though i really want the game. id just like to be apart of the improvement phase :D
well theyre all very valid points anyway. i am just one out of many. we all see the logic differently and plus the 'pay 2 play the beta' is not such a stupid idea anyway. [quote who="Heavenfall" reply="9" id="2037983"]Purposefully limiting. The game is not expensive by any standard. And spending resources on an extra version when you've just switched to "high gears" for the retail version isn't likely. Seriously, if you want to participate in the beta, just buy t
wouldnt it be more beneficial if the demo is out before the game is released, especially if you're wanting to get feedback. i know thats why you have got a beta but i think the payment is limiting the amount of people that could actually be participating in these beta phases. but its not my choice anyway, only my opinion. ill be waiting for it in the market either way.
[quote who="Zubaz" reply="1" id="2033624"]Good feedback. However, Stardock has a long history of pre-order access to betas and it's worked out well. You end up having a core of people that are invested in making the game better. It limits the amount of less useful feedback from people that don't know the game style adn may not really care. I think it also reinforces the fact that this is not a demo. It's a beta. In your post above you mentioned he
eg. single path filled with several different cursed obelisks, and at the end of the path is a unique/powerful flag up for capture
thats y small portraits of allies should be placed at the corner of the screen and that r targetable so that healing characters just have to click on them.
[quote who="WarlokLord" reply="11" id="2033890"] Game balance should not be focussed around teamplay too much. I have fun in multi and skirmish of course, but I am also looking forward to the singleplayer campaign. If the balance is centered around teams rather than making allowance for victory by a sole Demigod, then what happens to singleplayer? I like things as they are, but for some tweaking and polish here & there. [/quote] if balanced is
buildings are a 'summoning' resort anyway for minions, so i dont see why its necessary. whats the difference if the building summons it or the character summons it. the strategic part comes after that stage, when commanding your army around. What you do with them? Where you place them and when. the general should be able to go to certain parties who were assigned at certain areas to buff them occasionally to push through. This would add the strategic element into the game.
im not against you guys, but its probably my fault for not being able to express my view properly. DOTA's somethign to learn from but i dont want the exact same elements from that game in this one, otherwise id just keep playing DOTA. anyway ... i dunno if i can say more on this topic
i think for a start the flags' negative effect should be passive within a certain radius around it. Upon entering this radius, you will inherit the effect of the flag. btw, i dont think it should be a flag but something more along the lines of an 'obelisk' maybe. some possible effects are: - life degen - energy degen - skills energy cost is doubled - skills recharge takes 33% longer - General: for as many minions you have you take X amount of dm
i dont think its fair to always use DOTA as a example all the time. People complain about the game not being RTS at all, but what is DOTA?!?! maybe its not supposed to be the full typical RTS? its good for inspiration ideas, but trying to relive DOTA elements through another game like demigod?..... i dunno ... but this is the feeling i get from some people that post comparisons about the 2 games. im not gonna argue some of the points up there (skills and balance), they
but i think thats a good thing in one way if you own the flag that gives you more creeps per wave (and the negative effect was creeps do double dmg), you could play it strategically according to that. so your kinda forced to cap another flag before u cap the major flag. you just gotta work the negative in a way so that it can be played in a strategic way but benefit the user more at the same time. Anything is possible, just gotta think of em.
with such a powerful effect, i think it should have a negative effect on the users also. because the capturers of the flag will be able to use potions and stuff; - a constant health degen should be applied to them but not at a very fast rate - or creeps do double damage - or armor deficiency etc. since the opposing team will be somewhat forced to not use potions, the capturers will be forced to heal every now and them at the expense of gold at the same
[quote who="Frogboy" reply="10" id="2032176"]Well if you guys who are playing it find it hard to decide whether it's an RTS or an RPG, try having to market it! [/quote] haha, tru tru. i guess everybody these days want something 'new', something different from whats alrdy out there and demigod has done just that. Im not gonna judge the game on its genre but on its gameplay, whether i like it or not (has me hooked and i dont hav the game lol). I dont want