It would be awesome if his size shrank as he lost health, and increased as he gained health.
hoogamaphone
You should just call him Kirby
[quote who="twifightDG" reply="19" id="2219639"]Bloodthirsty And Red-hot Breaths of Incendiary Emissions?[/quote] Yeah BARBIE is a great name!
There purposely aren't item recipes. It's better this way, because you don't have to remember a whole slew of recipes. I mean, they could have done something like Bloodstone Ring $1750 + Narmoth's Ring Recipe $2250 = Narmoth's Ring $4000 But instead, they just have Narmoth's Ring $4000. I think it's much better this way.
Good idea. I would change digest to be a debuff. It does low dps, but instead of directly healing the LoF, it allows the LoF to gain a lifesteal attack when he attacks that enemy. It kind of makes a bit more sense that way beause he would vomit on another hero, who would begin to be digested. Then the LoF and his minions could feast off that hero and gain some life back. That synergy sounds like a pretty cool idea. but It could be more interesting. Maybe he could merge
The proxies make a huge difference. I've played 3 games so far, where people had to use proxies. I also like that I can see ho people are connected.
Lately I can't alt-tab from the game. It doesn't let me. Has anyone else noticed this?
[quote who="danielb23" reply="13" id="2212699"]I dont know if this was mentioned already but An endgame score for healing/support roles to calculate favor points based on HP active heals Healing Assists - I'd also like to see about getting assist credit for tossing buffs/heals/shields to a DG currently engaged in combat with 1 or more DG's. I love playing sedna in a support capacity but it really limits my ability to scale with the late game since I spe
I too was in your boat, until I took the plunge this weekend. I'd have to say that I'm very happy that I did. Yeah, there are some bugs, but I've never had major connection issues (www.portforward.com), and It's a blast to play. P.S. The most annoying bug is that I get huge performance issues when I play with the sound on, but this is a well known bug, and the devs are working on it.
This bug is so annoying. I can't tell you how many times I died when I first got the game because I thought a demigod was within 2 hits of dying and was really at half-health.
I really like the idea of being able to pull up a window showing current citadel upgrades, without having to trek back to your base. It really interrupts the flow of the game when I have to stop battling and go back to the base just to see what citadel upgrades have been purchased.
One thing I'd like to see is a list of how many games of a certain type are being played at a given moment. Somewhat like what battle.net does. In the main multiplayer menu, there could be a small box to the right of all the buttons that shows, for example: Skirmishes: 150 games being played; 25 people looking for games. Custom Games: 340 games being played; 7 available games. Pantheon: 260 games being played; 19 people looking for games. <
Not really an easter egg. Just a little known feature. Stuff like this is why Demigod could benefit from a tutorial.
Whoah... slow down with the crazy formatting! It's less effective if you want to be taken seriously
[quote]For example, we are probably going to go ahead and not count games for the player that exits if it’s in the first 3 minutes because getting an unfair loss is a much bigger deal than someone not getting a fair loss. Better to count it as a disconnect.[/quote] That definitely solves problem #2, and it seems like a good solution to problem 1. Not sure how to fix problem 3, but the person who quits definitely gets a loss.