pseudomelon

pseudomelon

Joined Member # 3599150
12 Posts 977 Replies 10,310 Reputation

[quote who="lordkosc" reply="3" id="2187232"]I don't think I've ever seen Stardock lock a thread, EVER. [/quote] Same here.

47 Replies 161,192 Views

Zephyr, I can see where you're coming from, but I do think I'd like to point out a major complication to the 'autoattack' character which, in my opinion, evens out the difficulty in playing the character (for that's what fosters skill: relative difficulty per point of effectiveness). Much like in the infamous DotA, builds that focus on Autoattacking tend to be extremely weak in the early game. That is to say, keep dumping those points into attack range, maim, and +stats, and you're bound to g

60 Replies 129,026 Views

I haven't played a great deal of games, but I must commend you for trying to build Regulus without his infamous Mines. On the negative side, relying on an artifact is a hazardous choice at best, as many games don't last long enough to get one.

26 Replies 89,670 Views

[quote who="Frosty3k" reply="4" id="2185838"] -The AI are surprisingly intelligent[/quote] Unfortunately, the AI could use some work in Demigod. However, seeing as Battletanks has heroes who largely play themselves (for those of you who don't know, all of their items function like Rook's archers and towers, seeking their own targets at random), there isn't much that needs to be DONE abuot the AI. Many of the other ideas are interesting, but I don't think upgrading

11 Replies 1,846 Views

Keep up the good work! I live on Guam and tend to keep a ping of somewhere above 300 so far, but hopefully that will resolve with time, and I can honestly deal with it if I can play some 5v5's [e digicons]:')[/e]

159 Replies 465,031 Views

Yep, at least, it's in the manual. Page 10, under portals, "You team will recieve experience each time a unit appears through the portal." Unless that refers to the War Score, which I kind of doubt, then yeah, you gain XP from your own troops, apparently. However, it might be hard to notice if you play in a large 4v4 or 5v5 game, where it would be divided among 5 players. Or something.

21 Replies 4,416 Views

[quote who="Sean0883" reply="8" id="2179033"] Quoting Sean0883, reply 3Wall of text crits you for 10,000. You die. I just realized. If the OPs wall of text kills me, then I have failed. So the best way to not fail is to avoid the OPs post?[/quote] Afraid so. And it's already too late for that. [e digicons]X|[/e] Guess he just killed us all with his Trolling skillz.

11 Replies 2,991 Views

[quote who="NeoVain" reply="25" id="2177561"] Try Oak. Put your exp points into shield, it negates the effects of spit and a lot of UBs other moves. Pestilence or whatever it's called it's extremely useful because not only does it do high damage.... it slows UB down. So if he runs off after finding out his spit bullshit didn't work, Use pest... and then give chase.... however... here's the bullshit part.... by the time you give chase and start wailing at him, he's got spit back... it has

54 Replies 186,446 Views

Mmm. Perhaps I could add some antiharassment tactics? Slightly off-topic, I know, but new players who read about harassing and now understand it (Yay, knowledge!) should also know ways to mitigate it. First and foremost, if you find a demigod is simply beyond your skill level/a powerful counter to yours, feel free to ask for a lane-switch. Nobody on the team is done a favor when a teammate cannot control his lane. Keep an eye on your minimap! The 'gank' tactic Zeh mentioned ab

4 Replies 23,273 Views

[quote who="Jingseng" reply="8" id="2182169"] And again personally, i wonder if it wouldn't be prudent (especially for crowd control of 2v1, etc. situations) to drop a circle of fire after fire nova... DoT can be useful in setting up an overall trap that is difficult to escape from. [/quote] It's been my experience that circle's damage is a little too slow to take great effect, as people are unlikely to stand in the middle of it for long.... Unless you end the

12 Replies 10,884 Views

[quote who="Darvin3" reply="13" id="2172227"]The in-game tooltip says hard doesn't cheat, although frankly I stopped believing that after my fifth game where my allied hard AI's were just getting trounced by the enemy hard AI's...[/quote] Err, not sure about 'cheating', per se. However, the hard AI's DO get extra gold and stats, I think it's health... Whatever it is, it's in the manual. Even with this buff however, what you're describing is almost certain to be a bug. It would either

28 Replies 7,198 Views

Perhaps a bit of a flame on other players, but a good point. However, while the first gold upgrade is often worthwhile, as well as intelligently thought-out upgrades to the troops, citidel, etc. Most games don't take long enough for anyone to get artifact-level items, either, so rarely is there point in saving for one... The fact still remains though, that upgrading everything haphazardly is hardly better than upgrading nothing at all. Rushing priests, for example, is generally a bad

21 Replies 4,720 Views

Kitkun is correct. In the mean time, I would personally recommend keeping the game, and giving everyone some time to work on the bugs :). After all, it's a good game without favor bugs, and you can always just play games with favor off [e digicons];P[/e]

3 Replies 960 Views

An issue I haven't seen addressed here is that you get experience for every wave of extra creeps your team spawns. Seems to me that between that and warscore, the portals are definitely worth your time. Also, keeping enemies spread out in different lanes is always helpful for quick kills....

21 Replies 4,416 Views