Running_Lukas

Running_Lukas

Joined Member # 3661534
31 Posts 434 Replies 520 Reputation

Hi. I have an idea for players using AI mod. Currently the mod is great and vastly improves AI, but we're still wishing for AI to do what we want hey. I don't know zip about modding but what if we could switch control of our DG with AI. So let's say we have a game with 1 human and 1 AI on each side. I'm playing Oculus and my AI is Reg. Reg is being dumb and leaving a flag yellow, or not coming into a 2v1 melee. HOW ANNOYING! So in my idea, you could add a butto

3 Replies 2,274 Views

I think make the standard infobox appear when you mouse hover over the teammates health/mana box, same was as their inventory currently does. And if you mouse hover over your DG's avitar in the middle you're own stat box appears as it does now with a couple of clicks, but disappears when you mouse away.

21 Replies 8,324 Views

on this topic I have an idea for a mod! How about a cap lock (make it a different type than cap lock, - a 'yellow lock') that actually stops all capping of a flag. So let's say you've got it to yellow and damn here comes 2 enemies. You slam a "Yellow Lock" on there to deny them (and yourself too btw) the yellow. Then regen and hope your TM can get there with you to reclaim some honour. This could add an element of strategy... A yellow lock for say 200g. Can only lock a

15 Replies 6,666 Views

Some questions I'm not 100% sure of, and then a few of thoughts about flag timing. firstly, if 2 teammates are in range when a flag is capped, do both receive FULL exp for the capture, ie; the same as a capture on their own? Secondly, I'm sure i've noticed yellowing a flag giving some exp, then more for the full cap. am I correct or just ignorant? I've been close to a level up and gained it on yellowing a flag... or was that just lucky timing? &nb

15 Replies 6,666 Views

I didn't know it had been removed with uberfix. I actually think its not unfair.... or any more unfair than erebus using mist in the same way to deny a kill using enemy tower. This is just a possibility for UB to use a skill in a different way. In death situations there's a few DG's that have a unique 'trick' or advantage. For example DA using warp strike to chase/escape. Rook has health pots that damage u (towers + trasfer), and his towers remain up even a

20 Replies 10,629 Views

Pacov the US players are pretty much all on board. When u guys are snoring your heads off, it's Tomorrow afternoon here and there's mostly EU players coming online (about 1/2 the volume as the USA peak time)..... It's funny when I getr a day off work and it's 1:00 in the afternoon here and u guys say 'last game for the night'. So yeah, at peak time here in Australia (6-8pm) I find most games without mods. During the day here almost all games -USA! are m

32 Replies 14,914 Views

1 other death type - suicide. I've been lucky enough to deny a kill or assist when I'm UB with ooze. I'm living on a sigil and benn ganked hard, start to run, enemy is def gonna kill me. I leave ooze on in the hope beast suicided as sigil runs out. Better if u got orb of defiance for this. I hit orb as my health is dammed to hell. Sigil has some few seconds left and I been spat on. Orb prevents the damage long enough for sig to run out and then when orb is off there's a 50% ch

20 Replies 10,629 Views

Thx pavov, yeah I'm aware of the tower kill... I do same with ub dying on a sigil turn on ooze in the hope for a suicide when sig expires... I'm more cautios of towers because 99%time I'm playing high towers so don't often end up in a situation like yesterdays games. Yes it's a frustrating tactic (for the enemy who just got killed) an I think more seen on low towers (the chase for the kill is better odds for you b4 u die ;-) ) lol NT now I get it, I

10 Replies 5,799 Views

i might be might be wrong here but I'm sure I've seen a rook boulder roll set off reg's mines. If I haven't then I think this should be the case for an effective mine clearing (also any AOE damage on the area the mines are laid would be reasonable) I like using orb of defiance at moment reg throws mines at my feet for effective damage free mine counter.

33 Replies 119,714 Views

I agree with the rustration, but yes there is still a chance to turn around a game by ninja that portal and chain lock it.... I suppose thats why we never give up even when losing... as for Oak I cannot play with Oak for shit... I geuss I should try him I've never used oak. But I've smashed many an oak player....except oo7_warhammer his oak is NASTY. Oh, and I've lost a few winning games by not watching out for portal grabs like a HAWK!

29 Replies 12,915 Views

my sedna is not ubergood, but what i've found working for me the best is maxxing out heal and wind early. I get pounce1 late..like lvl10! For the interrupt. I find her quite unkillable with stacked health and regen and crlerics... I have played many games and stand on a flag at level 10 vs ereb or UB or oak just autoattack and heals and slowly watch thier health etch away while sed is as fat as a cat. the total heal build with silence is sooooooo handy for flag control. I just stand on it

9 Replies 4,109 Views

I hadn't heard of it before, but Zen told me if there's 2 genreals, one gets clerics and the other high priests. then you assign 1 of each to each other. Apparantly having 2 of the same type is less heal frequency but having 2 different healers they will heal independently. I don't know how well it worked as I was too busy killing rather than dying lol, so usually 1 cleric heal topped me up and the priest healed a creep. Anyone else heard of this strategy? I

7 Replies 3,582 Views

Thanks Zen for teaching me about cleric & High priest combo! Dark is GR8 teammate to have and Pacov too! I don't think I've lost a game with those combos. That said I'll also happily team the weaker side for a game and it's BEST when you get asked to go to weaker side and WIN

29 Replies 83,981 Views

Hey, I see you have a mod in mind.... What if crawlers,spirits,shamblers had a damage respective to their DG's distance. When in close range damage is full. When ranged as far as a tower range from their DG, damage reduced by 1/2, when completely out of range of controlling DG, damage is 1/4. So the DG who controls them has like an aura that affects the damage their summoned crawlers inflict. This way for a citadel kill with spirits, OAK would need to be right there at

33 Replies 119,714 Views