Elmoman

Elmoman

Joined Member # 3665244
11 Posts 45 Replies 956 Reputation

If you get a kill after you have died, but before you enter "afterlife" (the all grey world with nothing to do), the game will display the message: "XXXX has killed player YYYY for ZZZZ gold!". However, it will not go to your stats (the one's that appear when you press tab.) So the enemy will have 1 death, but the stats won't show you with the 1 kill. If the player dies after you have entered the afterlife, it seems to work correctly. (If memory serves correctly, hasn't happened in a

1 Replies 12,186 Views

I don't mind the favour point reset! It's actually cool, and wouldn't mind seeing a similar event again in the future!

136 Replies 134,929 Views

Was kinda (to say mildly) disappointed that this was not yet fixed. Whenever you use any instant skill/item, your demigod will stop on it's tracks, and start attacking nearest unit if there are any near it. Most frustrating with wand of speed. You are escaping, use the instant wand, and your demigod stops and attacks the pursuer. You are chasing someone, you use wand of speed, and your demigod stops and starts chasing nearest creep. Same applies to any other inst

3 Replies 1,149 Views

Where can I see the detals of this update? (Downloading it as I write this) Edit: (Never mind, found out. View history from Impulse)

136 Replies 134,929 Views

[quote who="Zechnophobe" reply="10" id="2273000"]So, for instance, just shooting with regulus once at each opposing creep, and then switching targets, will tag them all. Abit more work, to be sure, but effective at getting gold. [/quote] Due to autoattack bugs (very notable with oak) this is kinda hard.If I tag every creep in a wave, the oak will miss on 50% of it's attacks.

16 Replies 5,830 Views

[quote who="GunslingerBara" reply="4" id="2273138"]Quoting Elmoman, reply 3 Since you quit within the first 3 minutes, then no, it shouldn't count. Bara [/quote] But the enemy, who now plays against AI, they still get victory?

454 Replies 212,438 Views

[quote who="GunslingerBara" reply="2" id="2273055"]Quoting Elmoman, If a game shows everyone as losing, that means the host disconnected, no one was chosen as the new host for some reason, and so everyone got a loss. Would you happen to have a link to some games where you saw this? [/quote] http://pantheon.demigodthegame.com/game/658136/player/59638/ That seems to be the only one I could find. (Don't even remember how that game played out, been a while.)<

454 Replies 212,438 Views

Just got my first unhandled exception, thought I would give you the info. (Note, it's my first, and have played loads of games.) It happened right at the start of the game load. The Crucible map wallpaper was already visible, and at the top was the tip. However, where there usually is the game mode, it said: "No text", and then the unhandled exception struck.The demigod was persistent, and did not let me to desktop (or even see anything other from the desktop or other windows, besides

2 Replies 984 Views

Just found this bug by accident: Your own valour flag does not work correctly, untill you have recaptured it. At start, you own the flag, but it does not work untill you have lost it, and then captured it back. At least that's what happened in last game, on Crucible map. It was one of those looong games, with huge amounts of money around. Me and my ally pushed right at the enemy citadel, (and captured their valour flag while at it), but then my ally disconnected, and t

7 Replies 26,897 Views

I just checked my pantheon stats, and was extremely supriced and disappointed. Mainly I checked, as I my team has not lost a single since I started playing as an Unclean Beast, and I wanted to see how the pantheon would show it. Pantheon has failed. It shows loads of losses for me, and when I started investigating, it looks like there are 2 reasons for this: Reason 1: The statistics record a loss for me, even from a game that starts full of AI, or where I got AI

454 Replies 212,438 Views

I have noticed this earlier, but only when I started playing with oozing UB, has it become extremely gamebreaking. When you use any skill/item that is instant, it will stop your current orders. You are attacking a demigod, turn on the ooze, your demigod chances target and start chasing butterflies. Enemy is running, you use wand of speed to keep up, your demigod will most likely stop and attack a creep. You are running away from demigod, use wand of speed, your demigod stops a

4 Replies 8,951 Views

It would be really great to be able to target self, without having to find myself when I'm surrounded by 10 giands and a rook. There is the big demigod icon in the middle of my screen, how about when I cast a spell (shield, heal ect..), and click on that icon, it would target myself. There are situations, where you absolutely need to cast something on yourself, as fast as possible, and if you happen to be zooming just a bit "off", or are surrounded, you are screwed. This "self" icon has been

0 Replies 854 Views

[quote who="Binksy" reply="6" id="2267469"]I play on minimum graphics and I see teleport graphics, a small blue circle under the spot where the demigod is teleporting to/away from. Is this missing on your screen? Circle of fire appears perfectly fine as a ring of fire.[/quote] Ah, interesting. Yes, it is completely missing, just like the ring of fire is missing. When I perform the ring of fire, the torchbearer just moves the staff over his head, but nothing happens. Enemies start taki

9 Replies 1,746 Views

I can sign the first. It also happens with other abilities and with other demigods. If you are targetting an ability, and the desync pops up, you are screwed. But you can actually fix it, just move the mouse madly around the screen and click, sooner or later you hit the OK button. (The mouse cursor is just invisible, it is still there.)

2 Replies 1,073 Views

[quote who="Ancientburn" reply="4" id="2251873"] Displaying any type of complex particles(like the tp or RoF effects) would slow the game to a halt on a min spec system like that.[/quote] Then don't make the teleport signal that complex. Replace the complex teleport announcement with something very simple on low details. Anyway, this is what I'm hoping for, in a few patches.

9 Replies 1,746 Views

[quote who="twifightDG" reply="1" id="2265427"]wouldn't it be just as good or better to just stick with 1 creep, thus having a higher chance to get a creep kill, which is more gold. [/quote] http://demigod.wikia.com/wiki/XP_and_Gold_mechanics The finishing blow is not important (unless you are far away and using heavens wrath). If you manage to do 25% of unit HP in damage, you will get the kill gold. The killing blow matters not. So it IS better to tag every creep, than to kil

3 Replies 1,042 Views

I'll sign this one. Using wand of speed basicly stops you in your tracks, if there are enemies in range. Died a few times, when I pressed the hotkey for wand, and immediatelly started clicking the ground (to prevent my demigod from turning back and facing certain death). With ~150ms ping, the game did not register the use of wand, or registered the move order given after the use of wand, and thus my demigod failed to use the wand and got caught. Fix the wand of speed,

23 Replies 4,739 Views

After reading how the exp and gold actually work, I started to "tag" creeps, (hit them once, then switch to next, hit it once, then switch to next.), when I discovered this bug (mostly playing oak, but seems to be on other demigods also): If you chance the target you are attacking, the attack animation chances immediatelly to attack the next target, but ___the first attack does no damage___. Only the second attack on the same target deals damage. It is possible to get the firs

3 Replies 1,042 Views

If I alt + tab during the running game, the only problems I have are the missing "target areas", the abilities no longer show how far they can target, the semitransparent circle around your character.

7 Replies 1,500 Views

Indeed. And when you are in a fight vs another demigod, and have pounded him to a pulp, and then an regular archer comes and lands the finishing move. "Forces of light/darkness" have killed .... (Assisted by ...).

7 Replies 27,114 Views