Shurdus

Shurdus

Joined Member # 3694362
1 Posts 230 Replies 410 Reputation

The amount of points are fine, it would help though if there were more option to choose from. Mom had a lot of options and therefore a lot of customization possibilities. This game has barely anything to spend point on. Spending points on stats like attack strength makes little sense to me, since I would very much prefer to spend points on traits rather than stats. Traits allow for better role playing, plus better traits would make it more viable for a sovereign to stay at home. If you have n

7 Replies 6,032 Views

Some very good suggestions in this thread already. Also in 1z4 -yes it FINALLY works for me :D - I find that the world already has a lot of flavor simply by the merit of quests popping up. What I would like to add to the game though are these factors that simply are out of control for the player, that add very little outside of flavor but are still a joy. For example, suppose there would be this carnival that was traveling the land. At some point this carnival would stop by one or mor

42 Replies 16,942 Views

Although I can see your logic, your system implies that only a set number of people are willing to give up the country life for a life in the city. This is plainly nonsense, as there might very well be a lot of people that are willing to live in the city if it is prestigious enough. Prestige of course is a hollow entity, but let us assume it is all those things that speak in favor of a city and that the country life cannot offer. People are pursuaded to join your city if the city itself has e

5 Replies 4,967 Views

Gomreth, champion of the gods of fate. He believes no harm will ever come to him as long as he acts to support the will of the gods. Because of his firm believes, he does not fear death, nor would the prospect of dying ever stop him from pursuing his goal. http://dl.dropbox.com/u/6874393/Gomreth.xml

0 Replies 2,691 Views

Indeed some very good suggestins in here. Is the AI open for modding like in Civ4, or is the AI hard coded? I suppose it is hard coded since otherwise it would have been modded already but I thought I'd just ask... I would be one happy player if they would change the AI in the ways suggested in here.

33 Replies 26,640 Views

Blue will dislike you more if you attack them, and if you attack their target then they may like you more. This is one of the many factor, and this is the 'military action' factor to be precise about it. Attack a mutual enemy and your relations should improve somewhat. I found that an AI that offers anything in diplomacy, then it is most likely to open with a trade pact. This improves relations a bit in itself if I am not mistaken. Beyond that it is basically doing missions. Y

4 Replies 4,487 Views

[quote who="N3rull" reply="15" id="2611843"] wrong, they attack the person who has the highest bid against themwhich, with the annoying habit of outbidding you 0.0001 seconds before the end of the 'auction' the AI presents, means that yes, he is somewhat right: the pirates always attack the player . [/quote]This is what I thought too. But you hear the warning 'intelligence reports a pirate raid is inevitible!' - or something similar. At that point you still have about ten seco

27 Replies 16,770 Views

At the moment I am considering an upgrade, but since XP will be aound for some time still and I barely have the money for it I would think I will be fine for now. Whatever may be of that, I feel that I should just keep posting crash reports and the bug will be found eventually. By then I just hope I can still get a character in. :)

64 Replies 125,430 Views

Awww.... So now I found out that the game ctd on creating a sovereign as well as on generating the world. :( Will there be any possibility that there will be characters added up until well after beta 1z4? Every 1z beta caused a ctd for me so far so I did not get a single turn in yet, and I did not get to create a character.

64 Replies 125,430 Views

On a side note: you can upload maps by clicking 'downloads' in the top bar, and then under maps you select the option to upload. Where else would you find it? ;)

6 Replies 6,760 Views

Meh, SC2 will not be something to look forward too I'm sure. It will like the original too much but with improved graphical stuff and such. The concept of the RTS where you toss units at each other like that no longer interests me, I prefer anything where thinking is favored over fast clicking.

27 Replies 90,543 Views

[quote who="Darvin3" reply="19" id="2609741"]{snip}Here is one possible trade route: Ice (near) - Homeworld - Wormhole - Ice (far) Even though the far ice is connected to asteroid #3 (the one on the far right), the trade route cannot extend there. The reason is that there is a faster short-cut to asteroid #3:[/quote]this was how I had the trade route. I do not understand how I created a loop, since asteroid #3 as you call it never had a trade port. I had a port on

24 Replies 20,971 Views

Everybody thanks for the replies! So I found out that it is in fact possible to avoid raids, but you need to check the auction the pirates hold - which is indeed silly, why would the pirates announce any raid? But right now, I managed to avoid a raid or two by sniping the auction myself. Because I was not that sneaky before I missed the auction, but right now I guess I will not do that again... With pirates off, is it still possible to bribe them to go after anyone? In ot

27 Replies 16,770 Views

I am unsure how to take that. How did I shorten my chain? The two planets in the top left corner are connected, and then the planet to the right is connected through a star base at the wormhole with merchant docks. This makes for 3 planets being connected, correct?

24 Replies 20,971 Views

So I got the game two days ago and I played diligently ever since. I think I got the hang of it, although I am of course not very good yet. After winning a few games with fixed teams I thought I'd try my luck with a FFA and with pirates on. So how do you guys deal with pirates early in the game? It seems that no matter what I do, the AI bids on getting a pirate raid against me at the very, very last second, and so I am faced with a decent pirate fleet early in the game. The pirates co

27 Replies 16,770 Views

So what is the deal with these trade routes? In the screeny you see three of my planets. I got trade docks there, and then a starbase as suggested in the black hole spot. The starbase got the merchant docks upgrade (yay I remembered a name). I did this before I saw the advice not to do it. Anyway, when I now hover over my credit income I see no white line. Did I do something wrong?

24 Replies 20,971 Views

Thanks for the replies. I got the advent on a random and I clearly have no clue what I am doing. :) On another note, how can I send fleets to other star systems? I looked all over the tech tree but I spot no tech that may allow me to send ships to my allies.

24 Replies 20,971 Views

Thnx. One more then since you guys are so helpful. I destroyed the cap ship of one tool of an enemy and then I managed to to grab the vulcano planet next to his capitol planet. I defended it with a starbase. In between my home worlds and this vulcona planet is this asteriod field that has enemy extractors on the metal-extractors. For some reason my ships won't destroy them yet I hovered next to them - and I had a colony vessel there as well - and suddenly I captured one of the extract

24 Replies 20,971 Views