Pupetier

Pupetier

Joined Member # 3866286
4 Posts 135 Replies 780 Reputation

You had it all wrong. At start you need to build only 1 capital ship which is akkan then fill fleet supply slots. That on normal fleet sizes will give you 7 cobalts... DO NOT UPGRADE FLEET SUPPLY AT THIS TIME. Once you secure first choke (which doesn't necessarily mean that you are attacking AIs only militia) - Meaning you colonised planet build frigate factory and star base it. If you do not have enough fleet supply for SB constructor scuttle few cobalts. Do same for all other ch

50 Replies 24,719 Views

Yes. Less variety and max upgrades are way to go IMO. As for economy. Not sure what you are used to but 31 cred ps doesn't sound that much to me at all. You could try this. Build akkan and keep you fleet supply not upgraded and fill up slots with cobalts. Skip planets to get to choke points colonize them and Star base them all. Now upgrade capital slots and build as many capitals as you have choke points. If you found good chokes that should be 3-4 more capita

50 Replies 24,719 Views

[quote who="GeomanNL" reply="17" id="3384572"]And how do you handle Vasari players? Are they beatable, or fun to play against as non-Vasari? How do you beat them?[/quote] If you assume that all 3 race players know what they are doing and no feed is present. Early game: TEC => Advent > Vasari TEC: Perhaps TEC have slight advantage over advent but that is because of their cheap tier 2 weap

36 Replies 34,885 Views

What lvl AI are you playing against. As for my opinion I think that you are mixing your fleet way too much. For instance corvettes against AI other than harassing fleet are useless. And as harass you need 60 at least to be effective and attack elsewhere not with your main fleet. As for mixing fleet you got a lot of different ship types but are they upgraded in shield hull weapons any abilities? With not much ships of same type with auto attack, as I suspect you are not doing a

50 Replies 24,719 Views

[quote who="xDarkxIdealsx" reply="22" id="3384537"]i'm really getting SO sick of this game, I literally sat there for 5 minutes screaming "MOVE F$$$TARD MOVE DAMIT" because my capital ship refused to leave an enemy planet, it had 2,650 hull left and was only up against 2 capitals and a couple frigates, outmatched but still not enough to destroy it quickly. I kept telling it to leave over and over again, i tried retreat; that wouldn't work, then i tried move, that wouldn't work, th

50 Replies 24,719 Views

[quote who="ZombiesRus5" reply="34" id="3384427"] Quoting Sinkillr, reply 26Disruptive Nanites and Phasic Traps PT are part of the "unholy trinity" that makes the vasari defense very difficult to break. Giving phasic traps a cap on the number of strikecraft it can trap would go a long way in reducing this inbalance. 8 seems like a good number. That way if you have a 100+ strikecraft fleet they won't be made useless by a couple of cheap defenses. IMO this

44 Replies 81,571 Views

When you play hard or above ais allied you always need to play larger and multi star especiallt if there is more players as you need some time for your stuff... And more opponents you have more you are dependant on map goods :P

42 Replies 38,902 Views

[quote who="GeomanNL" reply="38" id="3384378"]I could not load them... the game warns me, that the files are an older version of Sins and can't be loaded. Their dates are from 2012, maybe you copied the wrong files.[/quote] Yes you are right.... Here are correct ones.

42 Replies 38,902 Views

Unfortunately I had to be ill to have time to finish a game in 1 go. Just finished as promised 1v3 hard ais. Unfortunately my auto record wasn't turned on so all play style is lost but I do have auto save (there is 15 of them in RAR file - and file is rather large 30.5 MB) so you can see snapshots if anyone interested and try to play after whatever save you like.

42 Replies 38,902 Views

[quote who="StormingKiwi" reply="23" id="3382862"]As a matter of interest, would you submit the game file recordings of games vs hard AIs so we get an idea of how you handle it? [/quote] Yes I will do that I will start a game against 3 of them so it does not take to long and game is as a whole but in the meantime check this out. It is skilled PvP by one of best players in SINS. As far as I know he doesn&

42 Replies 38,902 Views

[quote who="StormingKiwi" reply="21" id="3382799"]This is awesome stuff (For killing the AI - how does it stack up against Humans?) On my comment - yes. I don't understand how that means that Shield Mitigation makes focus firing inefficient. If you have a fleet that does 1000 dps, and you attack a fleet that does 1000 dps, if you focus fire yes SM will increase more quickly but you will be doing 350dps to one target. If both fleets have 10 ships and you attack each ship individ

42 Replies 38,902 Views

HAHAHA Everyone who knows me knows that even in old days I hated vasari and I rarely played them. Now 90% of the time I play random. Rest I play advent Loyal. I do think I figured you out though. You are pitting one single ability against another single ability and you are not looking at how research and abilities complement each other into a whole. As for your OP. You are asking for hard nerf of Vasari. I am saying after titan is fixed as they said they will o

54 Replies 145,013 Views

Just to validate that I know what I am talking about. Currently I am playing against 6 HARD AIs allied (can field 12000 in fleet supply) against me and have no problems of beating 2 vicious (4000 fleet supply with almost instant replacements). Vicious ais field their titans and super weapons well inside 20 min mark they have some research perks and not confirmed but i belive their titan gets auto lvl (similar to advent caps) [quote who="GeomanNL" reply="10" id="3382252"

42 Replies 38,902 Views

[quote who="ARESIV" reply="38" id="3382328"]Please state what upgrades of other factions in your opinion are better than that! [/quote] Guardian (Repulse + shield) + carier cap repulse ability + progen shield regen + AL titan slow firepower + movement thingy + ship steal + resurrect + some other CAP ship abilities you can think of + 1k heal from advent subjugator ( = ADVENT BATTLE BALL Skilled advent player (player who micro well) at curent state o

54 Replies 145,013 Views

I do upgrade my planets to trade boost thingy as well but i only start doing that after logistic slots are taken and I know what planet is going to be for. Heck I buy 2 HW population upgrades before my capital ship is build :P

65 Replies 179,735 Views

[quote who="GeomanNL" reply="44" id="3382227"]1. The Ankylon group shield is pretty good imho. I only wish the "tight" formation would force ships in the fleet to stay close to the Titan under its shield and not outside... could someone fix that perhaps?[/quote] problem with that is that if ships are too close as soon as you issue order they will start bumping into each other and spinning on X Y Z therefore issue any order very slowly.

65 Replies 179,735 Views

[quote who="JinglyGoo" reply="43" id="3382218"]I do think 80 is a lot from a 4 planet chain that is not fully upgraded, dont you think?! That was also as advent so TEC will get even more. Obviously longer chains with DLC optimized planets will net you significantly more but thats not the point of the discussion here. It was why TAR is less useful.[/quote] Indeed but why satisfy with 80 when you can get more faster with TAR. I don't play a lot but only problem against TAR w

65 Replies 179,735 Views

[quote who="JinglyGoo" reply="41" id="3382212"]It is because you can get 80 credits/s from a trade line of just 4 planets using DLC upgrades. I was eco few games ago and was up to 70-80 with a trade line of dwarf--roid--desert--volc, not maxed out either. Less planets, more development => faster eco. Expansion is less effective since DLC which is why TAR lost some of its value. Personally i never even got it prior to DLC but it had some uses for people who didnt need to feed fast and didnt

65 Replies 179,735 Views

[quote who="Exvidus" reply="58" id="3382166"]I. Economy > A. Resources > Neutral Asteroids - Does not mention. Why would I want to capture these ?[/quote] because they give you resources and they are not influenced by allegiance. [quote who="Exvidus" reply="58" id="3382166"]III. Military > A. Combat Basics > Shield Mitigation - A hint or guesstimation of optimal number of ships to use in a focus fire ? [/quote] Focus Fire by defau

70 Replies 558,712 Views

[quote who="Seleuceia" reply="33" id="3382132"]It is limited in how many units it affects, but once it kills a unit, it can suck in another.... Basically, if the target cap is 10 then it can only suck in 10 units at a time...but if one unit dies instantly, only 9 are currently being affected and thus another ship can now be sucked in.... That's my understanding anyway...haven't really tested it extensively but that's what seems to occur...[/quote] I&#

54 Replies 145,013 Views