qrtxian

qrtxian

Joined Member # 4042583
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By the way, I haven't updated because I can't make up my mind whether or not to declare war on the Torians this moment. I'm not nearly ready, but with them at war with absolutely everybody , their forces will never be more stretched than now. If I don't move now, I suspect it'll only take them about six months to crush the Drath and/or Korx and ruin the opportunity.

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Gee, thanks! The in-character stuff is fun but time-consuming, so I can't make any promises about doing it again. But we'll see.

132 Replies 471,607 Views

[quote who="Gaunathor" reply="6" id="3443371"] Quoting qrtxian, reply 5I can see the resemblance pretty easily. How? It's completely different than how Ynrhed Eidden looked in GalCiv 2. Probably a representative of a different Krynn member-race.[/quote] They both have the same basic head structure: a ridged, roughly cone-like skull pointing backwards, with a pair of structures jutting out from the sides that have multiple eyes set into them. It's no

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Part 19 (cont.) Tlas Kzientha Versus The World The thaw in relations with the Torians proved brief. Before I knew it, they had fallen back to "Cool" with me - and, more alarmingly, "Hostile" with the Krynn. Statistics showed that the Torians were still ahead of me in many ways. As it turned

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Part 19: The Coming Storm As discussed in the "intelligence assessment" above, I had come to the conclusion that - while I could defeat the Torians in the long run - in the short term any conflict would be extremely bloody and risky. Furthermore, time was increasingly on my side, as I continued to gain planets from Korx defections while the Torians were basically stuck with what they had. As a result, I decided to try and see if I could play for time by getting the To

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*** TOP SECRET *** CLEARANCE LEVEL BLUE *** THE FOLLOWING DOCUMENT IS CLASSIFIED UNDER ARTICLE 22 OF THE ALLIANCE ARMED FORCES CHARTER 1.0: Introduction Sir, The following document has been prepared for your use and that of the AAF:G and AAF:S commands by the Office of Special Operations. Although focused on the needs of the current diplomatic and military crisis, it is the end resu

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Going to finally finish this game sometime soon. In the meantime, I wrote up an in-character assessment of the Torians' capabilities for fun and to get their capabilities straight for the coming war. I'll post it momentarily.

132 Replies 471,607 Views

[quote who="Lucky Jack" reply="11" id="3438904"] One thing I don't understand. If you had options for different levels of combat that you could change at any time, such as: Level 0 -- Absolute auto resolve Level 1 -- Combat viewer -- like GC2. Level 2 -- Some combat control -- like the devs have described for GC3. ' ' Level x -- Ship by ship total control combat -- like MOO2. If th

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[quote]Other new starbase features include unique styles for each race and unique starbase modules. Fleets can now dock at a starbase, much like they can garrison friendly planets. Players can also add multiple constructor modules on a Constructor ship now. [/quote] Woooo!

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Personally, I don't think the Drengin are very realistic; they have more in common with orcs than what I'd consider what aliens would most likely be. But it's just beyond ridiculous to make confident assertions as to what aliens must be like when we have absolutely nothing to base that on. (And as for evolutionary psychology, everything we know about it comes from Earth life. There are a few things likely to be universal constants - we'll never see a species

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[quote who="WIllythemailboy" reply="35" id="3431705"] Quoting Tharios, reply 31Such a space-faring civilization cannot exist in reality, period. This sort of statement was part of the basis for Niven's Man-Kzin wars. The assumption ended poorly, as the name might imply.[/quote] Heck, it gets tossed around within some of the background to GalCiv itself. I don't think interstellar conquest would be terribly practical in real life even if we do assu

49 Replies 255,143 Views

[quote who="magnuskn" reply="65" id="3429347"]I'd especially like a "withdraw" option if the combat isn't going well for your fleet, the "all or nothing" combats of GC2 lacked that element of being able to break things off.[/quote] Now that's an option I'd be in favor of, though certain restrictions would be necessary.

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What can you tell us about how random events will work? Will they be divided into categories like the "normal" and "mega events" in GCII? About how many are there going to be, and how often are they likely to occur (and is that adjustable)? What exactly happened to the Korath? They aren't mentioned in the Civilizations databank as either a current or former civilization. Will they be playable or appear in some other fashion, or are they just gone? And since no one else has

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[quote who="Phaedyme" reply="118" id="3425515"] Quoting Illauna, reply 116 Quoting Frogboy, reply 112Cari, the lead developer of all our games (other than War of Magic) is on extended maternity leave. I'm not the lead developer on GalCiv. My area is AI and UI and helping on design elements. Regarding the backstory, this has all been planned, seriously, over 20 years now. Draginol, the Mithrilar, has a name that is derived from a beginning and an en

234 Replies 964,676 Views

The point I was trying to make was primarily in response to this [quote who="michaelwhittaker" reply="33" id="3424179"]I don't have a problem with surrenders cause I just shut them off anyways.[/quote] which I took to be response to people asking for improvements to surrenders. While I personally have never been bothered by AI surrender behavior, if there is a problem with it then Stardock should address that for GCIII, not just give us the option to shut

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So (not that it's really needed) there's some further evidence for this in the form of recent comments about Altarian subcultures and why the new leader looks different. Although I'm still inclined to stand by my position that they are not literally the same.

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[quote who="Wintersong" reply="72" id="3424090"] Quoting Frogboy, reply 69There's still some internal discussion as to what to call the Altarians because they're not really a Republic. Akari rules as a dictator at this point. Dictator in the modern sense of tyrant abusing power, or in classic title for magistrate in ancient Rome appointed by the Senate to rule in times of trouble?[/quote] I would suspect somewhere in the middle. Self-appointed but

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Also, this discussion about factions raises another question: is there any possibility of having genuine "alternative" racial images in some fashion? The static portraits GalCiv II offered were kind of weak, and there weren't even any for the races added in DA. From a customization perspective, it would be useful, and it would also give us a chance to get a broader picture of each race. Incidentally, this still hasn't resolved the now 7-year-old mystery of what happen

234 Replies 964,676 Views